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torcado

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TimestampSince previousGametorcado's comment
Oct 4 23:36:56 Horse with a Human Mask on A Tightrope ♥ 2 ohh this is wonderful. really great way to add challenge and mechanics to a balancing game! I also really like the dichotomy between the weapons, they both have their strengths. though, i think the knife's ability to take you all the way to the other end makes it better in my opinion. try as i might, i have been unable to beat your time. and my arm says no more haha i only have two gripes with the game 1. you cant jump near the edges, which removes the ability to stabilize yourself quickly or get out of the way using the knife (i also kept falling near the edges i think because i kept thinking i'm clicking to lean forward/back instead of left/right. something you can get used to though) 2. landing right as an attack triggers happened a lot for me, and dying without any way to react is never fun. over time it got a little better as i learned the timings, but never fully went away especially when, for instance, keeping yourself in the air with the weapon. an on-screen icon of some sort would have worked ok. nothing to make me quit playing though! otherwise i found this fantastic. art is charming as always, the sound effects are nice and punchy but not overpowering. lots of gameplay variety. very nice :)
Oct 5 06:29:21 6h 52m Okay & Alright ♥ 2 ough that hit a spot in me, i'll say. Not the usual kind of entry i see, but lovely nonetheless. animations are really nice
Oct 5 06:32:09 2m 48s Captain Peggles ♥ 2 haha this is great! there was much more content than i was expecting from the first few moments. interesting way to kickstart the game, having you talk to everyone to know their location and function, i like it! i wish there was more interaction with the bird, unless i totally missed something (i was expecting like a food-counter at the end as a bonus objective) art is super nice, sounds are great, very polished experience. lovely!
Oct 5 07:17:00 44m 51s Horsey Bash ♥ 1 lovely game! i really found the knight-move mechanic clever once i realized it. great art, there's so much charm. i really enjoy the gameplay loop too, being forced to look at your surroundings under time pressure. going for a full clear is quite hard! i think my only gripe is the view range, it's only slightly larger than the distance you dash to, which makes it quite likely you dash into a barrel or even just in range of a chicken if you jump in the direction of your dash. on the other hand, i understand having a small view distance for the sake of preventing a ton of enemies from moving (and therefore forcing you to wait longer) the only bug i noticed is that you dont collect a coin when landing on an enemy that is on that spot. other than that this is lovely entry, i enjoyed it a lot!
Oct 5 07:19:48 2m 48s The Markus Polo Hostage Situation ♥ 2 really nice! i don't think i've played a text adventure ludum dare entry before. not my usual kind of thing, but this was fun! art is lovely, as to be expected. there's not a whole lot to do, it's mostly following instructions. but i like the story the game sets up for you, and having an ending choice (however small it is) is a nice touch. great stuff!
Oct 6 15:52:18 32h 32m Dogs++ ♥ 1 this is great! definitely a unique puzzle game mechanic, as far as ive seen. i think you explored a perfect amount of the idea in this game, it didn't drag on and also didn't feel unsatisfying. except for the last level, which may have been tedious if i did it the intended way. the only 'bug' i found was that you could inch your way under a ledge and because of how the stacking works, you'll be able to drag any number of dogs along as they repeatedly hit their head and fall, and i abused this during that level to bring them all under the ceiling at the same time. (actually looking at your playthrough video, it doesn't look that bad. i may have even made it harder on myself doing it this way haha) but lovely game in any case! the art is cute and the music is nice. great job :)
Oct 7 03:16:14 11h 23m St. Eugene the Resolute ♥ 1 \>:) heh.png alright so: really cool game! works well and fits the theme just fine. the sounds and music (what little there are of it) are quite nice. i generally really enjoy playing these kinds of games (getting over it, etc.), but i have a few complaints about this one. i think the biggest source of frustration is with the view distance, i found myself several times running into a cactus or falling into water that i could never have predicted. there are many areas where you simply just have to make a blind jump, and hope there isnt some lethal hazard where you end up, and i don't think that's particularly fun. trial and error is ok, and even part of the genre i'd say, but only when it's "i see where i need to go, and i don't know what angle/power i need to get there yet" and not "i dont see where to go at all" and effectively throwing away your first attempt (and all the progress made thus far). thankfully, the game isn't very long. i think it's the perfect length for being the way it is other than that, i think the game functions well! i think the mechanic of tumbling down and having no control until you stop is really nice and fits well in the genre. now onto what happened with that screenshot there's two things wrong here. 1. if you jump on the first frame of the game loading, you fly very fast and instantly win (it may require a particular angle, i didn't test enough) 2. i think your time counter is completely wrong, or otherwise i don't understand it at all. i beat the game several times using this technique, all of them were in the 1-5 minute range, despite performing the trick right at the start. this lead me to believe it was counting all the time for previous failed attempts as well (which i would disagree with if that's intended). however, the run in the screenshot happened after just as many attempts without even closing the game. i just tried it again, after about 6 deaths in 50 seconds, i got the trick to work and it showed me a time of 14 minutes. my actual legitimate run gave me a time of 26min 20sec, which i know is longer than it actually took. i think it was around 10-15 mins, assuming the timer starts after the last death anyway, bugs aside, this is a nice game! i enjoyed it :)
Oct 21 03:24:25 336h 08m Duck Optimizer Pro 2021 ♥ 1 oops i totally forgot to post a comment when i played this haha. this game is incredible, i love the art direction, both the 3d and 2d sides. they compliment each other very well, and the 2d art is gorgeous. The levels were unique and really fun to figure out. i think my only major gripe is that level 4 is more or less brute forcing, i was expecting a more clever solution. otherwise i love the idea and had a great time :D