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Feedback comments for LD50
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| Timestamp | Since previous | Game | torcado's comment | |
|---|---|---|---|---|
| Apr 4 20:41:30 | Wiggle Arms Space Force | ♥ 0 | Oh this is great. I love this idea, needing to manage weapons and corpses while in the heat of battle. Really makes for a hectic mix. I think having a restricted landing area for corpses is interesting too, adds some strategy in where to kill enemies so you can use their corpses (I do think it might be a tad small though, since the knockback tends to shoot them away) couple nitpicky things, I think q and e being holdable instead of requiring tapping would make it a lot nicer to control (i also think they should be flipped), maybe picking up a gun could be automatic if you hover over it with an empty hand, since guns will automatically start firing when you click to pick them up. The music is awesome, I also really like the sound effects (especially during the end screen text). the art is lovely, very stylish. great job! | |
| Apr 4 21:00:09 | 18m 39s | Crushing Dread | ♥ 3 | This is awesome haha. Even with so few mechanics you've turned this into a really interesting time/space management challenge. gfhgf.png I think you probably could've done away with dropping placeholders entirely, and just required holding q/w/e to build. I couldn't find much reason to place drop a placeholder and not build it immediately (it would be useful if building were instant, so you could fire a bunch of rockets at the same time. but that could be solved with an activation button for the rockets), this would also remove the slightly weird interaction with the wall pushing placeholders. The music and sounds fit very well, the art is great, everything controls well. Very nice!! |
| Apr 5 04:00:44 | 7h 00m | Frozen Tracks | ♥ 1 | very interesting sim game! my high score was 265. It took me a while to understand all of the different mechanics, but I eventually got the hang of it. I think the game is too slow for my tastes, but i dont think it's an unfitting pace. I think it fits the theme very nicely! There are a couple bugs I discovered that (potentially) can lead to infinite score. 1. you can damage the wheels below 0%, once you do so you start moving away from your target point (and once the percent gets negatively large enough, you get locked to the poles, but thats fine because the sun stays 50% there). 2. damaging the transmitter below 0% doesnt seem to do anything, so despite not being able to stop to transmit points, you can transmit while moving indefinitely. with this strategy, you can hibernate/undibernate at the poles, basically just trading off power for points, until you get bored (or get distracted and die like i did) In any case, I think this is neat! |
| Apr 5 04:58:00 | 57m 16s | Unfamiliar | ♥ 2 | Another super stylish entry, as usual! I *love* the echo effect, it's such a neat contrast with the pixel art visuals. The movement is a little awkward in my opinion, but I think it serves the mechanic well (creating a sort of stop and go effect, checking for enemies then finding the best path forward) Sound effects and music are really nice, and I think the story is cute! Nice job :) |
| Apr 6 04:23:47 | 23h 25m | Shotgun King: the Final Checkmate | ♥ 3 | This is wonderful, as to be expected from you guys. So incredibly well polished, lovely art, pleasing music and sound effects, and an exceedingly deep game design makes for an all around masterpiece of a ludum dare entry. I found myself continuously "one more try"ing, enough that this review is coming nearly half a day after I first downloaded the game. There's an interesting balancing challenge in designing these types of games, where the game can either feel unsubstantial in the random events it gives you, or *too* substantial, in that it feels like progressing far requires nothing but luck of the random mechanics. Deciding where on that spectrum a game lands may differ between a ludum dare entry and a steam game, and I think you managed to hit a really nice sweet spot that gives this game a feeling of being much more expansive than it really is (though, i cant even say that with certainty because ive only managed to make it through like 5 rounds!!) In any case, incredible stuff. Always looking forward to whatever you guys come up with next ❤️ (ok i made it further than 5. super fun) chjch.png |
| Apr 19 23:09:57 | 330h 46m | Volcano Maintenance | ♥ 1 | This was really fun! My first few attempts failed pretty quickly, so I had an expectation that things may not be balanced, but I ended up getting pretty far (enough to buy out all the upgrades). It's really fun trying to balance killing enemies and filling the catepult, especially when the ammo is the same for both. Very simple mechanics that mesh really well. Art is great, music fits really well, mechanically feels very polished. Great stuff! |
| Apr 21 19:33:00 | 44h 23m | NAP GUARDIAN | ♥ 1 | this was super cute! really really nice art, everything is so stylistic, i love it. gameplay is nice, reminiscent of super crate box which i love. There's a cool inherent risk/reward interaction with the shop, trying to find or making a good time to get away to buy upgrades adds a whole layer of strategy over the simple hack and slash. The controls are ok, I didn't even realize I could hold the attack button until way later, definitely would've failed the huge boar enemies if I hadn't haha. Music is really nice too. Great stuff!! |