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Feedback comments for LD47
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| Timestamp | Since previous | Game | torcado's comment | |
|---|---|---|---|---|
| Oct 6 23:58:01 | It's a Circle | ♥ 1 | this is super cool! loved how it's all clipped within the circle, especially with the player at the end. small detail i really enjoy. i really liked trying to figure out what the goal was. really nice game that fits well in a ludum dare context, where the gameplay loop is immediately revealed and you can spend however long you want playing it. highest i got was a bit over 1500 | |
| Oct 6 23:58:30 | 29s | Fear Of Gears | ♥ 4 | oh man this is awesome! incredible production value/polish, feels like a game i would just buy on steam or something. loved the main mechanic, being able to choose how many upgrades you take while making the game harder for yourself. really cool idea, and i imagine balancing such a thing is tricky. but having randomly less or more difficult enemy cards alleviates some of that while putting a risk/reward sense on the player's behalf, if that makes sense anyway really cool. lovely art, lovely music, lovely sounds. my only two complaints are 1: it's very hard to tell when you actually take damage. a screen flash, screenshake, some aura around the player, etc. would help. i dont even know what the current tell is, which means it probably isnt obvious enough heh. but the game is easy enough that i never actually died, so that drawback never turned into frustration for me, which is good. and number 2. the sound mixing is a little harsh. some sound effects are 4 times louder than others, and sounds of the same type stack up causing them to be louder even though it's the same sound playing. other than that, really great stuff as always. couldnt imagine less from a team like this. |
| Oct 7 00:00:34 | 2m 04s | CREATION EXCAVATION | ♥ 2 | ough this is gorgeous as always. looove your style so much this is a really cool game! again, really like being forced to figure out what to do. also ive always liked these types of metroidvania/progression games, finding powerups to help you get through places you saw previously right before the creation upgrade theres some blocks you break to get up, if you happen to break all 3 do you just have to wait the cycle out? i only accidentally did it correctly and realized afterward |
| Oct 7 00:01:18 | 44s | AFTERIMAGE | ♥ 1 | damn this is rad! making an online game is definitely quite an undertaking for ludum dare. i think this mechanic is super interesting! basically a perfect way to add online interaction for a game like ld where people will probably not be playing at the same time my only complaint would be the movement. feels very floaty, and the jump is velocity based (so when falling the jump doesnt have full force, and you get the highest jump by pressing jump twice within a frame) these things could be done on purpose, but the level design doesnt reflect it if so. also really cool visuals. simple but i always love some neat post processing effects. and nice music that doesnt get annoying when looped hahah |
| Oct 7 06:53:09 | 6h 51m | Curly's Chase | ♥ 2 | ooh very nice! really interesting mechanic, puzzle-ish game with fairly restricted movement in the form of a turning radius. also lovely art as always! really meshes well with the character designs and personalities. At the beginning i found it a little confusing, it took a while to understand how to actually move in the direction i wanted, because i kept pressing buttons and i wouldnt change direction, or redirect randomly (now understanding it just took whatever input i happened to press at the time it looked for the next direction). I feel like some indication that the next direction was registered would help with that. also theres an area in the dark clouds where i could reproducibly undo into a wall that i never entered, which was strange. but it only seemed to mess with a couple undo steps. Otherwise super clean and fun to experience :) |