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Shigor

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TimestampSince previousGameShigor's comment
Apr 26 15:26:41 Into The Depth ♥ 2 For some reason doesn't work for me in Chrome (stuck on unity load), works in Firefox though
Apr 26 15:28:49 2m 08s DarĂ© Fortress ♥ 1 providing at least some information how to run it would be nice, I kinda doubt that most people would be willing to learn what it is, how to compile or run it... this is the first time I've heard about the nim language and had to google what it could be...
Apr 28 22:20:23 54h 51m Undermined ♥ 1 Well, it's a simple variant on tetris like games (pretty much identical to Dr Robotnicks Mean Bean Machine for example), but it's really nicely done and polished.
Apr 29 18:16:17 19h 55m Deeper-Geddon ♥ 3 ah... k240 / Fragile Allegiance... the hours I've burned on isometric asteroids... great work, guys.
May 9 18:45:37 240h 29m Research and Rescue ♥ 0 I was amazed by the music, so I was a bit disappointed when I noticed that it's royalty free - going to rate mood anyway, because it was a really good choice. The game itself is pretty good and polished. About the only thing that annoyed me was that if I find researchers at first, I have to go through the rest of the level to clean experiments and then backtrack (happend to me on the second level).
May 9 18:57:15 11m 38s The Circles of Purrgatory ♥ 1 Lovely weird :D I gave up after a while during the second day - a bit too annoying to deal with that falling stuff while I'm trying to guess what does this kitty deserve, but it fits the game. I had a lot of trouble at first with throwing cards from the table because I was trying the bottom edge before I realized I can do it more easily by pushing it up.
May 9 21:30:22 2h 33m Lost Core of the Underworld ♥ 1 Really nice one, although I got stuck on the first riddle (I kept thinking it must be "story") for a while :) And I really like the world you've managed to build.
May 9 21:48:49 18m 27s Ants Are Awesome ♥ 0 That screen shaking when you try to scroll too much to any side is intended? Made my eyes hurt a bit...
May 9 21:53:15 4m 26s Drawn Out ♥ 1 Not sure if I would classify this as a game, but it certainly is something... else :D Probably nicest take on "go deeper" I've encountered (and highest rate I gave for an unique take on the theme)
May 12 21:22:32 71h 29m Ludophile ♥ 1 Oh well, gotta say this was.... unexpected. I've pretty much bruteforced it by writing a quick script to analyze the contents, but... oh man :) lnk files didn't work for me anyway and I couldn't copy it corectly to C drive where it might work... which I later found out is issue with my file manager which wasn't able to delete the resulting mess due to toooooo long paths. Definitely... innovative brainfuck :D congratulation, this is one of the few ludum dare games I won't forget :D
May 12 21:38:42 16m 10s Gardner Lake ♥ 0 In future, please think about us who can read faster than slowly talking man - it's really annoying waiting for letters to slowly show up - and skipping means you'll miss the text (the ideal imo, if you insist on slowly typed text, is to use first skip to display all text)
May 12 21:48:58 10m 16s Smooth Debug ♥ 1 The concept is really cool, that combo of debug manual and using debug stuff is really nice... But man, as was said, the difficulty is probably too high - I just wasn't able to do the first bullet hell screen - gave up after few minutes since I just couldn't find a way to do it except having excellent reflexes... which I don't - I might have missed something, but couldn't find anything in the manual - and THIS area should have debug mode with invincibility :D I originally though oh cool I disable collisions and just walk past... didn't work that way :/
May 12 22:10:31 21m 33s Caverns of Mal'Dur ♥ 1 Simple but nice hex.... I guess builder is much more fitting than archeology "simulation". Definitely could use description of the tile before you place it (I'm looking at you, battleground) - sure, learning curve and so on, but I'd prefer being able to plan a bit (it would be different if the effect of the tile was partially randomized)