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Feedback comments for LD48
Scott Steffes's games and stats for all events →
| Timestamp | Since previous | Game | Scott Steffes's comment | |
|---|---|---|---|---|
| Apr 27 02:28:15 | 100 | ♥ 1 | I liked the atmosphere! I couldn't get the Q menu to come up, though. Was I supposed to be able to mine blocks 1 above me, or not? | |
| Apr 27 02:33:13 | 4m 58s | Padrum Trudge | ♥ 1 | I liked the music the most! It reminded me a little of Diablo 1 era tunes. |
| Apr 27 02:39:44 | 6m 31s | Singularity Dive | ♥ 8 | I only got 5335 T_T I felt the speed really well — the slight shake on things made it feel like it was hurtling at me. |
| Apr 27 02:44:55 | 5m 11s | The Depths of Science | ♥ 4 | You said webgl hasn't been tested, so no points off, but just FYI the mouse sensitivity was massively boosted, making it very very difficult to play. Otherwise, it seemed to run fine! I'm impressed with your models! And the elevator system was actually really impressive :) |
| Apr 27 03:01:20 | 16m 25s | Is this a tiger? | ♥ 4 | I loved this game! A little silliness and a one-button control scheme makes me happy. |
| Apr 27 03:36:05 | 34m 45s | Jojo's Treasure | ♥ 2 | Adorable! I can only imagine how this game would hit with some cute sound effects, too. I got a very Untitled Goose Game vibe from the art style. |
| Apr 27 04:15:10 | 39m 05s | Plumber Ants | ♥ 2 | This is my favorite game so far of the jam. I wish I could see the goal a little clearer, but I was mesmerized the whole way down! |
| Apr 27 12:56:32 | 8h 41m | Well Down | ♥ 1 | The spikes are pretty hard to see :P |
| Apr 27 13:00:21 | 3m 49s | Some Great Cave Offensive | ♥ 1 | The movement mechanic and what causes you to die were really interesting! It's almost like a puzzle game in that respect. The mouse chirp sound effect is really cute. |
| Apr 27 13:04:58 | 4m 37s | Down Whale | ♥ 5 | Love the art! Killing enemies felt very satisfying. |
| Apr 27 16:19:00 | 3h 14m | Nuclear Arms 8: Navigate the Hate | ♥ 3 | Oh heck yeah! I always look forward to the next Nuclear Arms game. Great take on the theme! |
| Apr 28 01:17:21 | 8h 58m | MION FOREVER | ♥ 1 | The art is super cute and the sprite animations are really nice. |
| Apr 28 02:13:34 | 56m 13s | The Reapers Course | ♥ 1 | Platforming felt good. It felt a bit slow and cramped. I think it would feel better if it was faster and you weren't constantly running into walls |
| Apr 28 02:19:34 | 6m 00s | Hey, Wake Up! | ♥ 2 | Controls felt good. It would be cool if there were more design elements to add more strategic depth. Pills that make you slower, but you get more from each energy drink. Or something like that. |
| Apr 28 02:22:04 | 2m 30s | Infinit Pachinko | ♥ 1 | Very cool idea of what seems like a random game (pachinko), but being able to influence it using upgrades. It makes me think there could be other games like this where you take a gambling game but make it possible to influence it in unique ways. |
| Apr 28 02:25:42 | 3m 38s | Paperload - Deep Bass Edition | ♥ 3 | I love the really shaky art style, it makes it feel more frantic. |
| Apr 28 02:33:11 | 7m 29s | Tunnel of Love: I'm Digging It | ♥ 1 | This was a great idea. All the dialogue was really great. The fact that you can choose how hard you want it to be by getting more or fewer gifts was great. For people who don't have time to figure out the puzzles they could still enjoy the story. It would be nice if you could put pieces back without clearing everything. |
| Apr 28 02:36:39 | 3m 28s | Archlike | ♥ 1 | Impressive to make a 3D game in a game jam. The tutorial was a nice touch. The attacks felt slow and it was hard to tell when they hit, and also hard to tell when the enemies hit you. Faster attacks and some feedback/camera shake when you get hit would be nice. |
| Apr 29 09:52:03 | 31h 15m | 20.000 LIGHT YEARS deep in THE SKY | ♥ 3 | The voice was such a great addition! It would be nice if the text boxes got bigger when you hovered over them. |
| May 13 13:54:56 | 340h 02m | loading... | ♥ 0 | Hey this is Nate from "We Have to Go Deeper!" team. Thank you for playing our game on your stream. You were very kind and I enjoyed watching the stream until the end. Anyway, I played your game today and was super impressed with the quality. Your game had incredible mood (audio experience, graphics, VO, narrative design). All those aspects were so high quality! Looks like you have gotten plenty of comments about the controls having confusing elements. I would tend to agree as I found myself spinning out of control not knowing how to make it stop or which direction to go. Even after pausing and reviewing the controls I could not seem to get my self to stop spinning (if that is something you can do) I can see the choice to make the controls feel realistic was very intentional but perhaps there are some simplifications that could be made and still achieve the same game feel you were aiming for? Anyway looking forward to seeing more from you guys! |