Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Sam Minh
Feedback comments for LD48
Sam Minh's games and stats for all events →
| Timestamp | Since previous | Game | Sam Minh's comment | |
|---|---|---|---|---|
| Apr 28 13:09:35 | Acheron's Gambit | ♥ 1 | This is a cool rogue like game. The art looks really nice and the idea of having two seperate weapon attacks. I have to say the AI moves and reacts amazingly. Sadly I did not get very far as I suck at these kind of games xD I did not really know what I was doing wrong. | |
| Apr 28 13:15:42 | 6m 07s | Decisive Maneuver | ♥ 1 | The atmosphere with the sound and tension of this game was really good. The best part was pressing space and seeing the whole screen turn red. The controls could be a little more tight. The momentum was pretty well done but adding a counteracting force when truing the opposite way you are going would make the game feel more responsive. |
| Apr 28 13:34:56 | 19m 14s | The Legend of Water | ♥ 1 | I love this entry, it looks and plays really nice! The art is super cute and looks very good. Animation is almost always a no-go during a gamejam and putting your characters on board-game like plates is smart and looks very nice. The balance seems good, it might be more difficult if you go to deeper levels. The levels did not go down in the UI, I got stuck at 400 meters. I would have liked to see the camera turned downward, I only got hit while enemies jump from off screen. And lastly the gem mechanic from your main weapon is a very cool idea and the reason why I stuck around to experiment, always love to see that. I would have loved to see that expanded more and have a more genrous offering of thos gems, in my 2nd run I never got anything but green gems. Good luck on your future projects! |
| Apr 28 13:48:06 | 13m 10s | One-Butt Alien Corridor | ♥ 1 | This idea is really creative and cool. The atmosphere really made it. I would have loved to see some enemy sprites but the icons work to sell a tactical management game. The controls were getting used to but once I got the hand of it it was really tense and well done. I like the upgrades after each mission and the added enemy types. For the upgrades I did not use the grenades so iI never really got that upgrade, but since the turning mechanic is so inherit in your idea, an upgrade for increasing the rotation speed would be a really interesting choice to make. |
| Apr 28 13:52:40 | 4m 34s | DeepPsy | ♥ 1 | I played it for a little bit but I got motion sick really quickly. Consider making the camera not bob around and keep the controls in the hands of the player. |
| Apr 28 14:14:57 | 22m 17s | Goblin's Cave | ♥ 0 | The atmosphere is really well done. The quick arrow keys minigame was actually pretty fun to do with some monsters roaming around. |
| Apr 28 14:23:42 | 8m 45s | Dragon Space | ♥ 1 | I like the idea of showing the emptyness of space and the text is pretty funny too. But I would have loved to see the standard mechanics of a clicker game like upgrades. |
| Apr 28 14:27:37 | 3m 55s | Substate | ♥ 1 | I appreciate the text to speech. The game is quite hilarious albeit short, but sweet. It knows what it is and does that well, so good job! |
| Apr 28 14:34:32 | 6m 55s | Operation Gridius | ♥ 3 | |
| Apr 28 14:36:19 | 1m 47s | Deep molatoes | ♥ 2 | Technically quite an impressive entry between the AI, stress meter and falling blocks. The gameplay was quite hard to control and would have liked to see a little more forgiving gameplay. |
| Apr 28 14:52:24 | 16m 05s | Debt Collector | ♥ 2 | This is a small but very polsihed game. The UI is very lively both in terms of animation and in color. The leaderboard was a very good move. It really gives a lot of replayablity for competitive people. |
| May 2 10:46:17 | 91h 53m | Into Conflict | ♥ 1 | The concept is very unique, it kind of reminds me of a combination between Rebel Inc and Worldbox. I always love to see grand overview/god games. I don't mind simple graphics for a LD entry but I would have loved to see a bit more player feedback in what is happening. |
| May 2 10:53:37 | 7m 20s | Adam Wilks' Ant Colony | ♥ 1 | Always love to see ant simulators. The tunneling and expanding is quite good. I feel like the main thing that can be improved would be the controls. I still don't know if selecting an ability, left clicking on an and and then right clicking is what I need to do, but at least one button could be removed there. The foraging, laying eggs and moving around are all very micro intensive. The best thing about these colony simulators is seeing all your little guys walking around and being productive. Good work on your compo and good luck in the future! |
| May 2 10:59:20 | 5m 43s | Into The Darkness | ♥ 2 | A very unique idea! This is quite nicely made, the music and atmosphere work well together. The visuals are also very well done, especially the effects/filters of the fire and near the edges of the screen. The controls are quite hard to use since not all fires are in the 8 directions that you can use using WASD. Making it use the mouse would have helped with this. And the camera is quite jerky when moving around. |
| May 2 11:08:07 | 8m 47s | Come back | ♥ 1 | Nice and simple game. The goal was super clear and there is no onboarding required, a big plus compared to many other entries! One of the things that could be improved is the visualization for the predators. The sharks are obviously dangerous, but the green eels fade into the background with the other fishes, especially since there is green seaweed with the same shape floating around. Use consistent colors/shapes for the things that are dangerous in your games. If you want to make it easier for people to play your game, consider using itch.io and/or making a web version. It does not take very long if you know how to do it. Overall very nice entry, I can see it being a classic web game back in the day. (Oh and the bass dropping the deeper you go is a very nice touch :D) |