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Feedback comments for LD47
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| Timestamp | Since previous | Game | Sam Minh's comment | |
|---|---|---|---|---|
| Oct 7 16:04:43 | 12 Space Diamonds | ♥ 1 | It is a very unique experience. Looking for the black holes and following the loops is really interesting. The cotnrols were uncomfortable and very sensitive. There was no incentive to shoot the asteroids. There more also not really a threat. Focusing on the main dynamic of a game, in this case, exploration and navigation will help focus you prject and polish it more. Overall very nice work and an enjoyable experience! | |
| Oct 7 16:07:42 | 2m 59s | Loopy Orbits | ♥ 1 | This is an absolute gem. This concept of moving your 'character' around towards a goal is really different and fun to control. Moving the palnets around and seeing the new trajectory is really cool! |
| Oct 7 16:12:09 | 4m 27s | Power Flow Loop | ♥ 1 | It's an interesting idea, sadly I got stuck on the second level. I also did not experience a higher jump with a larger ball size. |
| Oct 7 18:10:08 | 1h 57m | The Calamity Coil | ♥ 2 | This was a very nice surprise. If you made everything yourself and with just two people there is a lot to say. The art is very nice. Making a character and animations in a short time is very difficult to do. The environment is also very consistent and pretty good quality. The sounds and voices are a nice touch and something you could easily get online. Putting spatial UI on the shield was very nice and a welcome change. (Look up diegetic UI, it's really cool!) The theme was strong and the text in the level was very nice. The dynamic between the shield and the archers was simple yet engaging. Overall very nice LD entry and I hope to see more from you in the future! (Also clicking fast makes me do multiple attacks quickly. That is pretty fun to exploit.) |
| Oct 7 18:22:59 | 12m 51s | Looponaut | ♥ 3 | This game is a gem. It has a lot of potential for the future as well. The art direction was solid. That attack animation is so simple and yet so juicy. Everything fit and was consistent. The blut effect behind the player and the death effect are really surprising. The sound was nice but a little repetitive, some random pitch changge can fix this. As for the difficulty, I don't think the gameplay itself is too difficult, I think that keeping your hp from the previous loop is too harsh, because that means the best way to play is to die after taking a hit to ensure better odds in future loops. The atmosphere was really outstanding, it was unique and different. The ambience and echo in the sounds added to the overall asthetic. |
| Oct 7 18:34:10 | 11m 11s | PolyFury | ♥ 1 | A solid little game for the genre. The art was on point, it is simple yet crisp. It was slightly difficult to react on the bullets, it may be just because I need to get used to the patterns. |
| Oct 7 18:44:08 | 9m 58s | Locomotion Commotion | ♥ 2 | A very nice entry! Making the main menu part of the game world is a very nice touch. The upgrade system and difficulty seem to work very well together. The sounds were pretty harsh and monotome. Making them have a slightly random pitch would be an easy way to break that monotomy. Leave some more time for the sounds to die off, now they stop harshly. Overall very nice entry, you managed to do a lot! By the way, I am part of 'The Battle of Neptune' team and I have to say that our game indeed has similarities, but I think you should buy OUR copyright :3 (come play our game too <3) |
| Oct 10 12:39:31 | 65h 55m | The Infinite Parable | ♥ 2 | What a great game! This really gives the Stanley Parable vibe with a nice twist. |
| Oct 10 12:59:40 | 20m 09s | Lot Fourteen | ♥ 1 | I always love me some escape room puzzles. This idea has a lot of potential, moving up and down staircases and ending up in the same room could be an owesome effect if done seamlessly. Gathering hints and coming up with the solution was really nice, escpecially with the voice acting. The movement is really slippery, slidey and way too fast. These detective games should feel slow and deliberate. Carefully walking around and explorering every nook and cranny. I would love to see more of you in the future! |
| Oct 10 13:07:59 | 8m 19s | Temporarium | ♥ 1 | What a unique game this is. It took some time to understand how to control the game and after I understood how, they still did not really follow my cursor. The art and their animations are amazing. The whole mood was very unique, I feel like there was more to be discovered in this wierd world. The gameplay feels very slow and sluggish. Either the life cycles could have been longer or the respawning could be faster. Escpecially when I got to a part where I couldn't get past one of those spiders time after time. Too bad the audio did not manage to get in, it could have really added a lot. Maybe for a future project scale the project so that some content might not be added, but at least every aspect of the game is present. Overall very nice and unique entry! Keep it up! |
| Oct 10 13:14:02 | 6m 03s | Glitch Lab | ♥ 1 | An interesting entry. The idea is really cool. The art and aniamtions are really nicely done. The audio and music are also very good. The controls, while unique are very unwieldy. There is too little control from the player to make the moves they want. And the level was very restricting my movements, I would always go the wroong way. A very interesting idea that might work with some more tweaking. |