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Rialgar

Feedback comments for LD48

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TimestampSince previousGameRialgar's comment
Apr 26 13:30:28 My Little Tree ♥ 0 A nice, calm experience. Not much of a "game", but it does not have to be. I love how the mechanics organically create the aesthetically pleasing root system without me intentionally working towards it.
Apr 30 17:52:26 100h 21m Memory Dive ♥ 1 Loved this take on telling a story, some more feedback on which memory can sync well would be cool. I can see this mechanic be used in multiple episodes with different variations for a longer game.
Apr 30 20:22:51 2h 30m Cavebop ♥ 2 Loved this. Some of the levels seemed weirdly easy, I just went down and over and there was the exit, some where more tricky, especially the last one. The challenge was not so much in the navigation itself and more in finding and remembering the relevant bits over mutliple runs, which is novel and was a lot of fun.
May 9 21:09:19 216h 46m Eye of Skozrack ♥ 1 The noises are disgusting! Well done! I enjoyed the challenge, but I was on the verge of it tipping into frustration on the last level.
May 9 21:28:07 18m 48s Deeper and Deeper in Debt - Slumlord ♥ 1 Surprisingly fun to play and getting rather tricky whith all the houses in the last level. Not sure if I got anything wrong, but the balancing seemed off, all the houses cost the same, but the luxury brought in the most money, and one of the statues seemed to be universally better than the other luxury items.
May 9 22:15:36 47m 29s Just Another Job ♥ 1 I loved this, the mystery and the tension just based on the story beats works really nice. I would love more episodes. Only thing to mention: the "monetary reward" seems to have disappeared, I never actually got to collect it ;)
May 9 23:06:09 50m 33s Edge of Recursion ♥ 1 theme twist mechanic or no, turning it upside down would have already made it feel more like going deeper ;). Played really well, I liked that it forced me to actively sacrifice some shield to get fuel here and there.
May 13 15:50:07 88h 43m Recursio ♥ 1 After I grasped the mechanics I thought this would be more tedious than interesting, but I was very pleasantly surprised. It was rather tricky to make sure none of the blobs ran out of the screen. Well done!
May 13 16:06:49 16m 42s Ari's Potion Shop ♥ 0 More fun than expected! I especially loved how the recipes someone made sense. E.g. ginger and chili for "Love" potion? I can see that. Amazing entry!
May 13 16:11:30 4m 41s HELLEVATORS ♥ 0 I think it would have been better to have them move every time they can get closer to their target, not only when the entire path exists. This way I had to make a single path, wait for them to go through each elevator, drop it and see if I can now make another complete path. Getting over the entire map was basically impossible.
May 13 16:26:21 14m 51s Mineshaft Muddle ♥ 0 A little too much focus on luck for my taste, if you get crappy gem prices a couple times in a row there is nothing you can do. the gameplay itself felt snazzy once I figured out how to interact with everything.
May 13 16:38:05 11m 44s Dig Box, Dig! ♥ 1 Polish and "juiciness" were amazing. it felt great to play. It became a bit repetitive quickly, though. Maybe throw in some blocks you want to avoid in the later levels? Maybe blocks that take 2 or 3 hits to break, so you CAN mine through, but going around may be quicker?
May 13 16:41:35 3m 30s Dip Deeper ♥ 1 I feel that the p(ee) key mapped to yellow was no accident ;).
May 13 16:52:49 11m 14s The Internet ♥ 1 at one point I had to bruteforce and respawn until I got them. THe boss was good fun, because evading was a skill at that point. I loved the hints to shady download links containing virus packs.
May 13 17:01:25 8m 36s INNER DEMONS ♥ 0 Loved the "reflect to hit" mechanic, but I had a hard time predicting where they would go unless I caught them head-on, especially when the player character was moving. Sometimes the red bullet streams made it impossible to not take damage.