Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → RetroSpecter
Feedback comments for LD48
RetroSpecter's games and stats for all events →
| Timestamp | Since previous | Game | RetroSpecter's comment | |
|---|---|---|---|---|
| Apr 27 00:50:27 | GRAPPLE the Abyss! | ♥ 1 | fantastic work. Movement feels really good, challenges were pretty well balanced, and the ending was really great. Only thing I wish is that there was more of it to play(and I mean that in a good way). | |
| Apr 27 01:03:41 | 13m 14s | Oculus Leviathan | ♥ 1 | This really came together. The sound and visuals really add to that eerie atmosphere. |
| Apr 27 01:15:49 | 12m 08s | Dig Deeper! | ♥ 1 | Pretty simple, but overall a neat game. I'm really intrigued with how you were able to build breakable terrain like that. |
| Apr 27 03:51:50 | 2h 36m | OPEN SEA DEEP SPEAR FISHING DELUXE | ♥ 0 | The art is really on point. I feel like there is something interesting there with this tug of war idea. I like how it forces you to ground yourself. Do wish it was a bit easier though. |
| Apr 27 04:00:01 | 8m 11s | Lift Your Spirits | ♥ 2 | I really like the mechanic here. it is very simple, but there is a lot of potential for strategy. It's a bit too hard as it is now. |
| Apr 27 04:08:16 | 8m 15s | Hellivator | ♥ 1 | This is a pretty neat idea. Its amazing how much you were able to get done in a weekend. I think you concept of a context based melee-ranged system was interesting. One critique I have is that the jump feels really stunted. Maybe that was intentional, but it made getting up onto platforms sometimes really tricky. |
| Apr 27 04:15:15 | 6m 59s | Tap Trick | ♥ 0 | I hit a bug where i won and lost. Capture.PNG |
| Apr 28 01:34:53 | 21h 19m | Monkey Quest | ♥ 1 | This is really polished, the audio and visuals really came together. The digging mechanic to block enemies took a while to get used to, but the way you taught the player through level design was really good. |
| Apr 28 01:54:58 | 20m 05s | Underneath | ♥ 1 | This was soooo good! The art and music that builds up over time really set the mood well. The mechanics were simple and it let you explore it quiet a bit. One thing that wasn't conveyed super clear right away was how bullet bouncing works (what walls do they bounce off of, how many times they bounce, and that they can kill you), but over time I figured it out. |
| Apr 29 04:12:31 | 26h 17m | Into the Castle | ♥ 1 | That was really good! Controls felt really tight, I love all the juice, and the use of the theme was really unique. I like the little puzzles where you have to go back and forth, though a wish there was more there (granted its a jam). All in all, fantastic work! |