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Feedback comments for LD49
RetroSpecter's games and stats for all events →
| Timestamp | Since previous | Game | RetroSpecter's comment | |
|---|---|---|---|---|
| Oct 6 02:44:50 | Expression Compression | ♥ 1 | Solid work. Quite the puzzler. It took me a while to get my head wrapped around it, but once I did it was a lot of fun. One thing that would help make things read a little better is some more feedback when things with the equation are changed (animations as thing are added/subtracted or some sound effects). | |
| Oct 6 02:47:07 | 2m 17s | Operation Un-Stable | ♥ 1 | Cute little game. I dig the simple visuals and especially the vfx for the exploding stables. |
| Oct 14 05:38:30 | 194h 51m | Tower of unlife | ♥ 0 | A really simple concept done really well. The music get's a bit grating after a while, but the visuals are very poppy. Some small ideas for extra polish. When you run out of lives, have a game over screen so that it feels more meaningful (I didn't realize I had restarted until I noticed I was at the bottom again). When you read signs, it would be nice if the tilting stopped. Finally, a little dust cloud particle effect while your sliding around would help sell it a bit more. |
| Oct 14 05:46:40 | 8m 10s | Grabanakki | ♥ 2 | Damn! This is some crazy polish! The art and music really bring in a lot of charm. It's a very simple mechanic, but you push it to its aboslute limit with how many levels there are and different enemy types to mess with. Really solid work! |
| Oct 14 05:55:27 | 8m 47s | Quantum Qitty | ♥ 2 | Overall a really solid challenge platformer. The artwork is solid and the main mechanic is intersting. I do wish some of the hitboxes were a little bit more forgiving, and some of the jumps/quatum leaps felt a bit too tight (though that could be because I am just bad at the game. Overally good work! Also the music is great. A lot of old school sonic vibes. |