Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → PopDaddyGames

PopDaddyGames

Feedback comments for LD48

← LD47   LD57 →

PopDaddyGames's games and stats for all events →

TimestampSince previousGamePopDaddyGames's comment
May 3 19:00:39 Pretty Flower ♥ 3 Pretty Flower: https://ldjam.com/events/ludum-dare/48/pretty-flower Overall:4.0 Fun:4.0 Innovation:3.0 Theme:3.5 Graphics:4.0 Audio:4.0 Humor:4.0 Mood:5.0 This little game is superb! The controls are reactive- though the gravity is a bit slow and thus the character has a bit of a floaty feel. There is also a bit of a 'bug' with the way that wall collisions work which detracts from the overall experience. Outside of those two issues 'Pretty Flower' is a beautiful little game with a wonderful aesthetic and very cool gameplay loop. I rather like the color palette, character model, animations, and theme regarding the flower. One could very well see this game being expanded into a full platforming experience with multiple levels! You did a great job and I am very excited to follow you in future jams! P.S. - We will send you a link to the video when we have our gameplay video uploaded to YouTube. Thanks for coming by our stream and letting us play your game! :)
May 3 19:06:56 6m 17s Derpy Deep Drive ♥ 1 Derpy Deep Drive https://ldjam.com/events/ludum-dare/48/derpy-deep-drive Overall:5.0 Fun:5.0 Innovation:5.0 Theme:4.0 Graphics:5.0 Audio:4.0 Mood:5.0 I love this game! This is of course made in Unreal Engine so we certainly expect 'the graphics to be good'... but you really did nail an art style that is fun and derpy while also having a very gorgeous aesthetic. The gameplay itself is super fun with the input actually being fun to engage with. You of course saw us doing 360's and slamming into walls and everything and yeah- we certainly had a blast with this. You asked us to keep in mind that you did not make the backing track but I will reiterate what I said during the stream: you acted as a creative director and as such had to pick something that really accentuated the feelings in the game that you wanted to communicate- and I think you managed to nail it. I really liked all of the sound effects- and the music wrapped it up perfectly. The largest complaint we have about the game is that lack of a true endless mode. Like I mentioned on the stream; the way I think you should design it would be to set a breakpoint at the ramps / jumps so that the player can still go back up the hill, but then going through endless level creation after that point-- I would have liked to try to play longer than a distance of 2300m. Overall you did a great job here and I absolutely had a blast. Excellent work! P.S. I will send you a link to the gameplay video once I have it uploaded to YouTube. :)
May 3 19:19:31 12m 35s Adelie - Rolling in the Deep ♥ 2 Adelie Rolling in the Deep https://ldjam.com/events/ludum-dare/48/adelie-rolling-in-the-deep Overall:5.0 Fun:5.0 Innovation:5.0 Theme:4.5 Graphics:5.0 Humor:5.0 Mood:5.0 YOU NAILED IT! This game is beautiful. This game is fun. This game has ambiance. This game has mood. The sounds are amazing. This is an incredible jam game and I am absolutely impressed. Everyone we had with us has saved this on their own laptops as a "come back and play this later" kind of game. You absolutely killed it. If there's a game from LDJam48 that has a chance to be made into a full commercial release after the jam: this is certainly a major contender. I had an absolute blast playing and loved watching our other people here play, too. Some of the things I think were excellent game design decisions: --the mostly linear level design with rooms going 'down', but -occasionally- having offshoots to the sides. This lets the player have choice but also primarily pushes them toward 'the end goal'-- I like that it did not feel like a maze or trap. --The bullets having a very short range before disappearing. This made the gameplay and combat VERY strategic in the way you would dip and dive around the fishies. At first I thought it was a centipede or space invaders mechanic where you could not fire a bullet again until the first one had struck (which I erroneously said on stream) but once I realized it was the design of a short distance I realized how much more I prefer the design you chose. This went from feeling like a bullet hell to a true 'play with skill and think about your actions' almost 'chess-like' experience feeling. Furthering this idea; you limited the number of enemies on screen to something that totally made sense. I personally died during the "chaos" of 4 spikes and 4 enemies... but that felt incredible. It did not feel like an overwhelming army of enemies but rather just a small skirmish in a scene that makes sense. There is something about the scale that you chose that -just works-. --The gliding and sliding (friction movement) is really dang good. You have build up speed and bursts of speed and sliding all interacting in ways that come together in what is ultimately one very, very good character controller. While 'difficult'- it felt fair and responsive. This is one of the hardest things to get right in games and here is an area where your programming absolutely shined and demonstrated you have a very firm grasp on gameplay design principles. Whoever did the programming on the movement absolutely blew me away; this was my favorite part. I seriously think you need to give yourself a pat on the back for this because this is absolutely impressive work. Overall I have to say that you really have a gem on your hands and I am very excited to have been able to play it during this jam. This game is exactly what LDJam is all about, what indie gamedev is all about, and what we should be striving for. Thank you very much for bringing this to our stream and letting us play it - plus engaging with us and accepting our feedback. P.S. I will send you a link to the gameplay session video once I have it uploaded to YouTube! :)
May 3 19:28:34 9m 03s Masseuse you Loose ♥ 4 Masseuse You Loose https://ldjam.com/events/ludum-dare/48/masseuse-you-loose Overall:5.0 Fun:5.0 Innovation:5.0 Theme:5.0 Graphics:4.5 Humor:5.0 Mood:5.0 It's not fair to play Coleslawski's games. The team here quite clearly knows what they're doing and obviously has a great cohesive working pattern. Their games are always really cool. This time they knocked it out of the park with a chaos and stress inducer unlike any other jam game I have played during the Ludum Dare event. This game has an excellent visual throwback (artistically) to the romance-novel-game type that we have seen all over the web... but in a way that has it's own charm and humor. The artist here put together, if I recall correctly, over 15 body types (level objects) in addition to all of the rest of the gameplay and world art... a truly impressive 'body of work' for such a short jam game. While I am not personally a fan of this art style; I have to agree that the artist did absolutely impressive work here. The sounds are incredible - the music is great. I felt forced into the gameplay in the right ways if that makes sense. On to the gameplay, the shining star: The tutorial was "overwhelming"- but entirely sufficient to get us through the game 'on short notice'. The only complaint I have is the Swedish massage style- I did not understand that I did not have to also click the mouse during the action. But the rest... damn the chaos is good. It ramps up slowly so at first you feel like 'I can do this'- but once it gets going... it really gets going. I did not give the challenge mode a shot but I did watch Josh playing that and I must say this is a perfect 'arcade-friction-chaos' game for those that love this kind of gameplay. I love score attacks and rating systems when they are done well and this game is absolutely a top tier performer in both of these regards. To anyone reading this and thinking about playing; do- you'll have an absolute blast. My overall opinion is that this is your best jam game yet. I seriously loved the experience and presentation. I can't wait to see what you come up with next. P.S. I will send you a YouTube link once I have the gameplay video up. Thank you very much for bringing this to our stream and letting us play it!
May 3 19:33:43 5m 09s Bubbly ♥ 4 Bubbly https://ldjam.com/events/ludum-dare/48/bubbly Overall:4.0 Fun:4.0 Innovation:3.0 Theme:5.0 Graphics:4.0 Audio:4.0 Humor:3.0 Mood:5.0 I love the spiders and the monsters that come up from the ground. The animation cycles are superb... overall the artwork is great, atmospheric, moody, cute, and fun. The gameplay is great- I know you saw us fail to get very far a bunch of times and of course we addressed that we wanted a bit more of a precursor info for the deaths that occurred when falling fast, but overall I think you really nailed the gameplay here. I really enjoyed it and honestly could see myself high-score-hunting for a good few hours with a gameplay loop like this. I super duper love the fairy-throw mechanic, including the ability to recover them and also that they disappear after a period of time if you do not pick them up. The shining star of this game, for me, was the tim-burton-esque backing soundtrack. Whoever did this absolutely has a knack for it and wow- that was mighty impressive and fun to listen to. Overall I am very happy with this game and glad I got to play it! Thank you very much for bringing this by our stream and letting us play! P.S. I will send you a link to the gameplay as soon as I get it uploaded to YouTube. Thanks again!
May 3 19:38:49 5m 06s The Incredible Adventures of Oleg ♥ 4 The Incredible Adventures of Oleg https://ldjam.com/events/ludum-dare/48/the-incredible-adventures-of-oleg Overall:4.0 Fun:4.0 Innovation:3.0 Theme:4.0 Graphics:4.0 Audio:4.5 Humor:4.0 Mood:3.5 This game was super fun! My first impression was not great- this was based on the flat colors, simple textures, simple cube level designs, etc. However- this game is so much more than what you see on the cover and I am glad we were able to dive deeper into it to get a sense of the true magic you had woven into it's underlying mechanics and design. The biggest issue with the game has to do with the transitions from grid position to grid position; which we discussed in detail on the stream. All I can say here is once you guys tighten up that collision check, speed up the transition from spot to spot, and have a bit tighter input queueing- you'll have a complete package here that is 100%-donezo. The sound effects were a really great point for me in this game-- I really loved the scraping and shuffling and doors squeaking etc. I rather enjoyed the puzzle design- even if a bit simplistic or traditional in nature. The character and character animations are incredible... they enhance the overall immersion and intimacy one feels with the character quite a bit. Im not sure if I cared for the blood during deaths because the game asked us to become a bit attached to our hamster and so each of these deaths felt a bit grotesque or over the top... but I can't say it really hurt the experience itself... just that I would have preferred not to confront the reality of the deaths. Overall we absolutely had fun with this and are mighty impressed with your work! Thank you very much for bringing this by the stream and letting us play it! P.S. I will send you a link to the video once I have it uploaded to YouTube. :)
May 3 19:42:31 3m 42s Vox Machina ♥ 0 Vox Machina https://ldjam.com/events/ludum-dare/48/vox-machina Overall:4.0 Fun:3.5 Innovation:3.0 Theme:4.0 Graphics:4.0 Audio:5.0 Humor:unrated Mood:5.0 This game gives off some super strong PS1 / Retro Horror vibes and I'm very much in love with this. I really feel like there's a lot of room for expansion on this principle and these game design elements- so if you have any enthusiasm for continuing on this project I would say that you absolutely should... this was really flipping' cool. The input has delays in design that I didn't care for- I would have preferred a bit of a sped up and more responsive game input system, but I can't say that it was 'bad'. I was very much confused by "what is a terminal" and couldn't figure out where to do the inputs, and also could not figure out how to interact with the enemies. Thank you very much for bringing this onto the stream and letting us play it- we had fun with it!
May 3 19:50:46 8m 15s Marble Warble ♥ 2 Marble Warble https://ldjam.com/events/ludum-dare/48/marble-warble Overall:5.0 Fun:5.0 Innovation:4.0 Theme:5.0 Graphics:5.0 Audio:5.0 Humor:5.0 Mood:5.0 Troy you killed it and I love this game! I'm not too much of a fan of the Sega Dreamcast games... but something about this has an incredible dreamcast vibe and this feels really dang good! You definitely have a solid grasp of level design and allowing players to trap themselves, find alternate paths, and interact with the game on their own terms. There was no part of the level design that I felt was unfair or poorly designed... I really have no complaints here. As for the controls... it's perfect. I like how difficult it was to fight the ball's pull and never felt like it was out of reach of my own control. I always felt like I was -just not good enough-... but that I had the potential to not make the same mistake again. This is a very fine line to walk but you walked it quite well. The music, as you know, is incredible. You have mastered the transitions- and your placement of 'levels' in an open zone works very well. The only critique I had was that the distance slider fill area steps outside the bounds of the border- just adding a proper mask will fix this. Overall you absolutely nailed it! Thanks for bringing this by... I'm definitely super excited to see your future games!
May 3 19:55:07 4m 21s HELL deep is your love? ♥ 4 Hell Deep Is Your Love Overall:5.0 Fun:5.0 Innovation:5.0 Theme:5.0 Graphics:5.0 Audio:5.0 Humor:5.0 Mood:5.0 This game is perfect. Top tier difficulty. Amazing pixel artwork. Beautiful color palettes. Excellent story telling. Amazing level design. There is noting I have to critique in this game and I have to apologize for that. You clearly have an incredibly firm grasp on good game design- across the board. I am entirely okay with the slowness of the camera and movement, and the non-inclusion of checkpoints. This game lands squarely dead center in the game type it competes with- if you start to add too many quality-of-life features the game will start to lose its charm... I love it entirely as is. This game could absolutely be a Jam Winner in my opinion... I hope you do sincerely keep working on this and turn it into a full release. If you made this into a 20-30 hour platformer then I could certainly see myself spending $15 to $25 on a full-featured release of this gameplay and design. Thank you very much for bringing this by the stream- we had an absolute blast playing it and loved interacting with you during the play. P.S. I will send you a link to the gameplay video as soon as we have it uploaded to YouTube-- maybe it could help some of your design decisions!
May 4 02:44:31 6h 49m Beepo's Shop ♥ 1 Beepo's Shop https://ldjam.com/events/ludum-dare/48/$250427 Overall:5.0 Fun:5.0 Innovation:5.0 Theme:5.0 Graphics:5.0 Humor:5.0 Mood:5.0 This game is superb! The user input is super quick and responsive- feels very good. I really love your upgrade loop and item-hunt pattern... very good design here! Very beautiful simplistic artwork that is very thematic and aesthetic- I felt like I was in this world. Superb game!! I will definitely recommend this to my fellow devs! :)