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PopDaddyGames

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TimestampSince previousGamePopDaddyGames's comment
Apr 8 06:27:46 Shinjuku-eki ♥ 2 The artwork is truly a vibe. The sfx are great. Lighting is awesome. Gameplay I'm not so sure- I can't really make much progress // I don't know how to progress. Controls need some work it's not very smooth / missing left and right movement // needs a qol path to make just touching the game easier. Overall very fascinating game!
Apr 8 06:37:08 9m 22s Listening Winds ♥ 1 Where do you go after you get here?screenshot_20250407_233631.png
Apr 8 06:44:36 7m 28s Into the depths ♥ 2 I couldn't really tell where to go or what to do. I did walk around the tunnels and look at things- it's an interesting visual style for sure. It could use just a bit more brightness so that on my monitor I can see just a bit better, but overall fascinating work. Controls were smooth and easy to use so props on that. I just couldn't really tell what to do.
Apr 8 07:08:34 23m 58s Journey to the Centre of the Ocean ♥ 2 I made it around 4600m (or so) deep. This game is absolutely lovely! I love your replayability and continuing upgrade system. The first few seconds were not that convincing but the more I played the more engaging it becomes! This is an amazing gamejam entry! 5/5! screenshot_20250408_000716.png
Apr 8 07:14:15 5m 41s Orb of the deep? ♥ 2 screenshot_20250408_001343.png I cant kill the second skeleton on this level. :(
Apr 8 07:17:24 3m 09s DepthBrain ♥ 0 You did a good job getting a game uploaded! Great effort!
Apr 8 07:21:40 4m 16s Treasure Down Under ♥ 1 screenshot_20250408_002048.png Haha-- I love the mechanic and-- for what it's worth... I love the way you 'solved' the 'short game'. Excellent work here! Flesh this little mechanic out into a full game and you'll have something nice on your hands, for sure!
Apr 8 07:28:36 6m 56s Knights From Inside My Walls ♥ 0 screenshot_20250408_002732.png A+ On the giant wizard I really like the randomization of spells-- really had that gungame feel from counterstrike where you dont know what your skills will be on any given level. Fix up the colliders and spawning of objects/enemies Keep art on frame Expand on this and you could have a great game!
Apr 8 12:16:03 4h 47m Lumen Dephts ♥ 2 wow the artwork is incredible! this has an incredible atmosphere too. you really nailed it!
Apr 8 12:22:50 6m 47s TRENCH ♥ 6 screenshot_20250408_052202.png Wow... your artwork is on another level. This is truly superb work- excellent level design, artwork, sfx, controls, and theme. You nailed it!
Apr 8 12:26:56 4m 06s Void Plunder ♥ 3 I cant play it- the mouse is 1000x too sensitive. Can you fix the mouse sensitivity ++ provide custom control of it in a pause menu? I will come back and try again if you can do that!
Apr 8 12:32:32 5m 36s Illuminat! ♥ 2 This is a super cool idea! I couldnt solve the puzzle with the multiple lights... but I'll put some more time in to see if I can. Artwork is stunning. Sfx re very well put together for such a small little thing. Gameplay is GREAT-- but needs a bit more information present for the player without having to intuit 100%
Apr 8 12:43:32 11m 00s To The Core ♥ 3 You did an excellent job with this gameplay mechanic and implementation! Great job on the artwork! Using the click to change directions mechanic is great and one of my favorite ways to do this exact game type and you freaking nailed it!
Apr 8 12:44:19 47s Thalassophobia ♥ 3 Wow how did you pull off such amazing artwork in such a short time? This is freaking phenomenal!
Apr 8 12:49:09 4m 50s Mafushi ♥ 2 screenshot_20250408_054721.png Wow this one is actually freaking awesome! The feeling of throwing the spear is top notch with excellent feedback. Switching back and forth between sushi mode and fishing mode was a snap-- so great work making sure no interface and input issues! Sfx are absolutely killer-- music is a good vibe. You really nailed the whole freaking game! This thing has a juicy game design with fun gameplay-- definitely make a bigger version of this!
Apr 8 12:50:46 1m 37s Big Boom Bob ♥ 3 Amazing art style! What inspired you to design the game in the way you did?
Apr 8 12:51:43 57s Explodicaves ♥ 5 Very slick game design! The way you through the levels together with these textures is great it looks really nice I love the input- you did a good job making sure its relatively easy to actually play the game vs struggling with the controls. What was your favorite part during development?
Apr 8 12:52:39 56s Where I belong ♥ 4 What a lovely character design! I love that you did a twist on this common theme style and changed up our character. Excellent work on this game? What inspired the artwork design?
Apr 8 19:50:08 6h 57m Meanepth ♥ 3 wow this is freaking amazing! the artwork is stunning! excellent use of controls to make the game interactable you clearly have an understanding of good user input design amazing work on the environments too what was the most difficult part to flesh out while you made this game?
Apr 8 19:50:56 48s Eyeron Deep ♥ 3 the game looks quite splendid but I think needs some more work. Can you flesh it out and make sure everything you intended was fully implemented? Its okay that you didnt make the time- we really want to see you accomplish the goal you set!
Apr 8 19:51:24 28s DeepCrown ♥ 2 What a freaking clever artistic design- and the game humor / how it plays is awesome! This is a great ldjam entry- great friggin work!
Apr 10 04:45:25 32h 54m Depth Gem ♥ 1 I love the difficulty curve! Great work on this one! I also love the very minmalistic art style. This would be massively enhanced if you could make everything juicy and bubbly-- maybe think about doing that artistically if you go forward to a full release? Awesome work!
Apr 10 04:46:27 1m 02s KILLWARE ♥ 4 Wow this is great! You nailed the interface and the overall style is just... *chefs kiss*. Great work here! Gameplay is good too- very good work on tight controls. What was the most difficult thing to tackle during the jam and making this project?
Apr 10 04:47:56 1m 29s Heaven Denied ♥ 1 Definitely a fascinating take on the theme, and a great little reinterpretation of other games like papers please etc. Great work getting everything working so well, and great use of colors to emphasis mood and theme! Is there anything you didn't finish that you wish you had more time for?
Apr 10 04:48:52 56s Voidrunner ♥ 3 Wow. Did you really pull all this off in just this weekend? This is superb gameplay, very tight controls, and wonderful overall artstyle and aesthetic! Im surprised how fun it is to play! Would you go back and change anything now that you've seen the outcome from the weekend's work?