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pixelbug

Feedback comments for LD48

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TimestampSince previousGamepixelbug's comment
Apr 26 21:48:36 Red Archer ♥ 3 Really liked how it controlled and the stomp is very satisfying. I also thought slow mo would be OP at first, but I think switching back and forth is actually really important once you have to start dodging enemy bullets, which requires dash. The enemy attacks would probably have to be less underwhelming to emphasize that, though. Still, the base gameplay is really good and that's the best thing to get down imo
Apr 26 22:04:34 15m 58s funny slug game ♥ 1 Very nicely done! The artstyle is very good, but the main thing I would suggest is just some sort of seashell counter, since there isn't much feedback for collecting them. Still, it's a solid game and the level design helped guide me well even with the small camera view.
Apr 26 22:35:48 31m 14s MechaRock ♥ 0 Very nice concept! I like the inversion on the theme, and the particle effects and screenshake work real well for the game feel. While the base gameplay works well, I feel like it stales a bit due to the endless nature of the game and think it'd be more interesting to have more things happen over time. My thoughts would be things like more missiles over time, countered by upgrades that would allow you to throw more rocks or throw rocks faster (with the currency probably being the counter on the top right).
Apr 26 23:37:04 1h 01m DeepScape ♥ 1 First off, BEAUTIFUL game, love the effects and lighting. There were a few things that were confusing at first, but they all made sense in the end (e.g. running into walls felt awkward but it also felt realistic, getting trapped by the squid felt inescapable but I reread the controls and realized I had to mash Space rather than just pressing or holding it, and I wanted a way to heal but the focus was on a survival game). The kelp disappearing forces you to go deeper which is good, and once I figured out the gameplay loop it was nice. Would only suggest more things happen as you go deeper, because while it does get harder it's also still slow and the same loop in general, at least afaik.
Apr 27 20:25:27 20h 48m Hungry Jungle ♥ 1 Nicely done! There were a few problems I had, the first one being pathfinding troubles (people getting stuck on rocks, and sometimes failing to interact with things close to a wall), and after having to deal with multiple low health members, I would've preferred if they were prioritized for eating berries rather than the ones already at full health. Towards the end the game started lagging a lot since I was playing the web version with all the people I had, but that's understandably harder to fix. Still, I want to emphasize that it was really impressive how many things you got into the game (it was a LOT longer than I expected), and it was definitely well-made.
Apr 27 21:14:06 48m 39s Chess Hellevator ♥ 1 Very good game! Combos were extremely satisfying, the themes and gameplay all tied together very well.
Apr 30 07:15:58 58h 01m Don't Splat The Bat! ♥ 1 Very nice! Solid, charming app that's responsive and easy to play. I agree with most of the above sentiments, and if you continue to work on the game I can see the current mechanics helping it become really interesting. As a note about the mobile version, I think the left and right movement at least would be better as on-screen buttons so that responding to the rocks would be a lot faster and easier.
Apr 30 07:31:47 15m 49s R.O.B.t. ♥ 2 Beautiful game! Love the storyline and humor. The clunky gameplay worked really well for the mood, but was a bit difficult at times, though I think the level design usually made it clear how and where to use it. The charging time could've been lowered by a bit to compensate, though, since it adds a lot of time to clearing levels. Still, I liked how the terminal velocity meter helped create that tension before landing where you aren't sure if you'll make a jump or not.
May 1 23:46:35 40h 14m Digging Down ♥ 1 Very well done! The game got me hooked after a bit and I played a lot more than I expected to. The main thing I feel mixed about is the fact that mashing click is basically 90% of the game, and while I'd be lying if I said it didn't keep me more engaged, I feel like it would've been less tiring to just hold click and have a shovel cooldown that could be upgraded. Still, the game loop is well-made and I was very happily surprised to find that the game even had some adaptive music. (It's also probably just a personal problem but I had a lot of difficulty finding the shop button + realizing that money carried over between rounds because I assumed the title screen meant that the game was over, and that the shop button was a quit button)
May 2 00:02:03 15m 28s Pressure ♥ 1 Beautiful game, love the arcade feel with the graphics and sounds. Other than what's already been mentioned (the gun's/bullet's properties making aiming hard and kind of unsatisfying), one suggestion I have is having an indicator for where you get hit from, because I often got hit from the side or the back when I felt like I should've been sidestepping shots just fine. Maybe the game would've stuck with me more if I gave it more time, but still well done overall.
May 5 22:27:08 94h 25m Deep Sleep ♥ 0 Love the aesthetic and general idea, but with more time I can see it becoming a lot better. The combat seemed a bit bare to me especially since the one enemy was very exploitable, but I'm assuming more enemies would've been added with more time.
May 5 22:35:29 8m 21s Pizza delivery ♥ 1 Love the idea and I can see some potential in it, but the game didn't really come together for me. The goal wasn't clear after defeating all the robots, and while you got the rhythm gameplay down (even without music), it doesn't seem to make sense with the theme. Personally I think the game would work perfectly fine as something like a roguelike with the current setup, and the combat having more depth would be nice.
May 5 22:44:25 8m 56s We have to dig deeper ♥ 1 Most problems I had with the game have already been mentioned (or fixed, as I see in the update), but still wanted to say very very well done on the graphics, I'd say it matches some published games' quality.
May 5 22:56:10 11m 45s Aero-Spéléo ♥ 1 Very well done! Not only was the gameplay surprisingly tight and clearly made with care (realized that the collision hitbox was very generous and let me survive close calls, thank goodness), I was also impressed with how well-animated the main character was. I wasn't quite able to beat your high score on the first level, but this was my best score. high score.png
May 8 22:39:21 71h 43m Deeper into Darkness ♥ 1 Very nicely done! I really liked the atmosphere between the minimal color palette and sounds (despite being just one sound, the ambient ringing worked really well), and even with just the current setup I can see it being a very solid game with only a few quality of life improvements (mainly the AI, already mentioned here).