Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Notan Lemon
Feedback comments for LD48
Notan Lemon's games and stats for all events →
| Timestamp | Since previous | Game | Notan Lemon's comment | |
|---|---|---|---|---|
| May 1 09:33:17 | Gridroots | ♥ 1 | The concept is great. The first half levels or so were really hard to deduce the solution, I just randomly doodled the lines until it worked. The later levels were fun to play, especially the last 2 levels had clear deduction path and I enjoyed them a lot. Maybe you can use a non-rectangle board like in the first tutorial level, to make easy starting points. | |
| May 1 10:40:12 | 1h 06m | Chthonic Brilliance | ♥ 1 | Nice little game. The graphics are really cute! I really wish the control was smoother, like faster animation and more intuitive character navigation, if possible. |
| May 2 11:28:00 | 24h 47m | Push Stack | ♥ 1 | This game is incredible! It made me love it and hate it at the same time. I only finished the first 10 levels, but will definitely come back later to complete it. For a little complaint, I personally prefer pressing Escape to take me back to the level select, not the main menu. Also switching from fullscreen mode to window mode crashed the game (this happened twice), you might want to look into the code. |
| May 3 16:00:47 | 28h 32m | Ludophile | ♥ 1 | This is great! I didn't expect a game like this to be made in Ludum Dare. There were some cheese and I skipped a major part of the game on my first play, but went back after reaching the ending and enjoyed jokes and easter eggs here and there. 7zip worked for me too. At first I thought you were trolling about winrar because afaik winrar is not a free software. |
| May 7 11:23:56 | 91h 23m | Unearther | ♥ 1 | I completed the game. Here's my feedback: * Why move counter? It heavily disincentivizes players to experiment, and generally it is not a good idea to add it to a puzzle game. This is especially acting bad in your game, because it seems to have complex rules and experimenting is essential for understanding them. (If you see someone having 100+ steps on the scoreboard, that's me 😜) * I feel like this game has good potential to be intricate in an interesting way, especially with the white laser. I'd love to see what you can do further with it. * The flashing undo effect is too bright. * I love the mysterious music very much. |
| May 7 13:48:34 | 2h 24m | Patchwork | ♥ 2 | The presentation is really gorgeous. Even the first credits scene was beautiful. There were some puzzles I solved that seemingly have effects on scenes I haven't looked into before. It would be nice to prevent that, or make it possible to reset solved puzzles to see its consequences. |
| May 8 03:53:32 | 14h 04m | Deep Thoughts | ♥ 0 | Nice little game. I liked the brain metaphor. I want to see more levels using the pushable boxes in interesting ways. |
| May 8 04:12:16 | 18m 44s | The Deep And | ♥ 0 | It's really impressive to see such a complex game built on puzzlescript. I want the game to introduce easier challenges before the driving challenge, but I guess I'm asking too much for a game made in puzzlescript. |
| May 8 06:46:18 | 2h 34m | Y-Sokombanator | ♥ 2 | This game is amazing! I just reached "the second half" and this is blowing my mind. This game can be called a parabox-like (is it your inspiration?), but this has its own twists as well which are making the experience really unique. Some people might find the difficulty curve too steep, but it is adequate for my liking. It would be nice if I could see if a box has "nothing" inside it without entering it. I also love the audio design. Update: I finished the game! It's really great! |
| May 8 07:53:52 | 1h 07m | Dig Deeper & Deeper: Go Deep (HTML5) | ♥ 1 | This is a cool game, I loved the level design (especially level 7, 8, 9). I couldn't figure out the rules about which teleporter is connected to which one, it would have been better if you made it clear in the game. |
| May 8 08:44:53 | 51m 01s | LAYERS | ♥ 1 | This game is really beautiful! Strategy games are not my jam, but finding out the rules was actually fun. The sound design was also amazing, it prevented reasoning rules becoming just a guesswork and made it feel fair. I could have enjoyed it more if making moves didn't cost me anything, but that would make it a totally different type of game. |
| May 8 09:27:22 | 42m 29s | Rooted | ♥ 3 | Nice puzzle game! I love the "reconnecting root" mechanic, it's really unique. It would be nice to make the impassable ground blocks look distinct, it was slightly hard to tell the difference between the normal ground blocks and them. |
| May 9 02:32:19 | 17h 04m | [HTML5] Bodenhorizont | ♥ 1 | It was a pleasant and meditative experience. Thanks for making the game. |
| May 9 02:59:29 | 27m 10s | self reflection | ♥ 1 | This is a nice game. It has clever use of the mechanics to go back and forth between layers. I think it's a bug that pressing z doesn't undo the coloring. Also personally I don't want pressing myself against the wall to be tracked for the undo history, unless it is somehow related to the mechanics. |
| May 9 06:20:12 | 3h 20m | Keke in the "Caves of Peril!" | ♥ 1 | Great to see another lore in baba-universe. Most of the puzzles were good, but I have to admit some puzzles involving bombs were frustrating to solve. The rules about geometry connection was unintuitive to me, and I couldn't figure out why some parts are floating and some fall after explosion. In the end I had to do trial and error to solve them. Also I noticed some of the checkpoints were placed where reaching will put you to an unwinnable state. But hey, there were actually great levels too! I loved the one with 3 gems where (spoiler, rot13)lbh pneel gjb trzf qbja gur ybat iregvpny cngu naq znxr n oevqtr jvgu gurz. |
| May 9 08:47:54 | 2h 27m | [WebGL/HTML5] Who am I? | ♥ 1 | I found the structure that all levels are layered to form a big level is unique. The ending was nice. The mechanics are interesting, and they are introduced nicely so that the players won't get lost. But it wouldn't hurt to ramp up the difficulty more. I wanted to see levels where these objects are interconnected in a complex way. |
| May 9 09:21:30 | 33m 36s | The Descent | ♥ 2 | This is a nice twist on the 15 puzzle. It's fun to plan out your path within the limit of the sliding puzzle. But honestly I lost my sanity before the knight did. I think this game is interesting enough without the step limit. (for reference, I reached depth 6 when the remaining sanity was around 40) |
| May 15 10:26:28 | 145h 04m | Momo Hides His Box | ♥ 1 | This is cool. The "exit the box against the wall" mechanic is great, and I really like the mysterious music. It would be nice if the game would let me continue from the last level I tried after Game Over. |
| May 15 11:10:24 | 43m 56s | Spring Tale | ♥ 0 | Wow, that was a nice mix of puzzle and action. The balance of the game that doesn't require much dexterity made the experience quite relaxing. And I loved the music very much! I don't think you needed a 3-minute song for the title menu where most of the players would stay for 10 seconds, but it was still a nice song. |