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Feedback comments for LD48
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| Timestamp | Since previous | Game | NoelOskar's comment | |
|---|---|---|---|---|
| Apr 26 02:48:18 | Outvoyage | ♥ 2 | I really enjoyed the visuals, the effects such as camera flying away are really cool, though the gameplay itself could be worked on, player really lacks any control over the spaceship, if you want to use mouse, it should lock to the middle, so you can actually look in diffrent directions, like in all fps games, but i personally think it would play better on keyboard, also the rules weren't really clear on the start, but that could be caused by my confusion with controls, controls aside, the game is really cool difficulty curve is pretty good, and the mood too | |
| Apr 26 10:58:20 | 8h 10m | Afraid to Turn | ♥ 5 | Really nice game, loved the art and audio, mood was on point, i feel like the wolf eyes could show for longer, because it's pretty hard to actually throw the rocks at him, gold berries aren't really noticable if you don't know how they look, first run i didn't see any since i didn't expect them on trees, the click on moon thing wasn't really obviouse, just a simple highlight when we hover over it would help a ton, i feel like the gameplay was a bit too linear, like the player didn't had much control over situation, there was very little actual strategy, or skill needed, i feel like some extra obstacles would help with it, the concept of turning into a wolf was pretty neat alongside throwing rocks |
| Apr 26 11:05:45 | 7m 25s | Divide to go Deeper | ♥ 2 | I love the idea, Transitions and looping aspect was really nice, i feel like the pulling could be more responsive though, like the more you pull, the stronger the shoot, also some drag/friction would be nice, also the difficulty was too low for my liking, i didn't really felt like the game was getting harder, just more balls |
| Apr 26 12:30:26 | 1h 24m | Investigate | ♥ 3 | I really like the idea, but the rules are a bit unclear, instead of a wall of text it's better to explain stuff through gameplay, since the player will just forget it all |
| Apr 26 12:58:10 | 27m 44s | Shovel Shovel! | ♥ 2 | Really nice game, my main problem is actual lenght, if you would make the game way faster, so it's easier to expiraince all content it would be really nice, since peapole don't play jam games for long, also web build would be nice, i don't really think installer is a good idea, since often peapole are scared it may be malware |
| Apr 26 13:33:48 | 35m 38s | Hellivator | ♥ 2 | Really cool game, i think the biggest issue is really floaty jump, also i think a designated UI element for tutorial text would work much better with this ammount of mechanics, something simallar to what gta V has, when you reach a certain area a text appears instructing you in one of the corners, text in world space is cool, but only when there's not that much text, also a more noticable effect when mining ores would be nice juicy element and maybe give few bullets at the start, i was confused at first why i can't shoot, and thought i need to reload, pressed R and restarted level lo other than that game is really good, and impressive, also i am not sure but i think for compo you have to make everything yourself and you said you used not your audio, i know you opted out but still i think it all needs to be made by you to submit for compo, just saying, i don't really care personally but it may cause some problems for you and just wanted to let you know also i had this bug: bug.PNG |
| Apr 26 13:44:25 | 10m 37s | Snoopin Around | ♥ 2 | It's really cool game, the go to main menu button mislead me into thinking it's just one scene, i think you could change up the default unity buttons to some simple sprites, so it's consistant with the ones in game, the simple line art looks pretty nice, and consistant, if you would be going to update this idea, instead of just searching taking time, maybe you could do mini games, it would make the timer way more fitting |
| Apr 26 16:18:37 | 2h 34m | Perspective | ♥ 0 | So i played the game, and i didn't really understand what it's about, there this camera moving mechanic, but it's not really clear what it does, also i can just beat the game without it, you should really work on explaining the gameplay better, also art is pretty incosistant, i know you didn't make it, but when choosing the assets, try to pic ones in simallar artstyle, like you are mixing digital art with pixel art which isn't really fitting |
| Apr 26 17:16:39 | 58m 02s | Haunted Pizza Delivery | ♥ 1 | For some reasone player controller feels diffrent on diffrent levels, if you want to update gameobject quickly across many instances, just make player into a prefab (drag player game object into the project window), your pixel art is blurry, just go to your sprite and change filter mode to Point(no filter), and Compression to None, also player gets stuck on the walls, just create a physic material with no friction and drag it on player rigidbody, there are a lot of really tight jumps player needs to make, which just doesn't really feel good, a jump control (longer you press, higher the jump) would also work really nice |
| Apr 26 17:54:51 | 38m 12s | Asteroid Ascend | ♥ 2 | Really cool game, we chated so you know my feedback lol |
| Apr 26 18:15:44 | 20m 53s | Trouble in Pizza Town | ♥ 4 | really cool, the controls are pretty luigi style, which i think adds some chaos, since i think that's what you were going for, i am not huge fan of the wall of text at the start, because player forgets it all when he launches the game, the peapole and cars do seem to teleport sometimes, the idea of the debt is really interesting and the name remindes me of that gmod gamemode, trouble in terrorist town lol |
| Apr 26 20:23:25 | 2h 07m | Groundbreaker | ♥ 2 | Really nice, my biggest issue i had was lack of fov and DPI control, there's a lot of peapole who play fps games at like 120 fov, there were few problems with collisions, and i think dead enemies hurt me, at first i didn't knew what to mine, but then realized i have to mine the cealing, i think the pistol has too small range, and really lacks some juice when shooting from it, idea of leaderboard and achivments is nice, but i think the highscore doesn't save locally, like when i died, i accidentally pressed play and my highscore was still 0, the white guys are a nice addition, spooked me at first lol, i kinda like the clutter from all the rocks around you, i think if you would go on improving this game, you could increse movement speed, make it more doom style, and also some new enemies, like projectiles you have to dodge etc |
| Apr 27 10:22:17 | 13h 58m | BUGGED | ♥ 1 | Really nice game, the PP on text in main menu and ending makes it hard to read, also i was kinda confused in the tutorial, there should be just a button to finish them off, it would be really cool, if when exiting the body, the enemies would still shoot at that guy, so you could like bait enemies to kill each other, difficulty curve was good, but the last level wasn't like hard, just it actually required strategy, previouse ones were mainly just action game, that one was more of a puzzle, which i preffer, just that the rest of the game didn't really make you think so this gameplay change isn't the best |
| Apr 27 11:29:18 | 1h 07m | INNER DEMONS | ♥ 4 | I really like the idea, but i feel like the shield could be on button, like you press a button and get the shield for a second, would make the game more challenging, since attacking would put you at risk, also the bullets often miss the boss, i feel like it would be better if they would go directly at where you aim instead of the sides, laser going through shield was a bit incositant, like i wasn't sure what i can and can't block, maybe make it so the red stuff disables the shield for a second, and then damages? game could use of some extra juice, idea of layers in the boss is pretty cool, and use of theme is pretty original |
| Apr 27 15:49:41 | 4h 20m | Red Archer | ♥ 4 | Really cool idea, the main issue i had was shooting, it doesn't always click, and holding button never fires, you doing the input in fixed update? if so that's probably the case, do input check in update, art was really cool, i love the art style, level design was kinda meh, also the tutorial being wall of text could be replaced with organic one, slow mo doesn't affect your shooting for some reasone, also since slow mo is unlitimed, and enemies are so fast by default, it kinda feels like you always need slow mo, why not just make slower enemies in general, if you want slow mo, make it limited, and you could regain it uppon a succesfull kill, boss fight was a bit too spammy for my liking, i think the idea has some potential, just the execution needs to be worked on |
| Apr 27 17:05:10 | 1h 15m | Tripus's Very Deep Adventure | ♥ 5 | Really cool entry, loved the art and audio, the swinging idea was really cool, though i feel like the level design could be improved, and difficulty increased, the game was too easy for my liking, also not a huge fan of wall of text at the start, but i am really neat picking here, the game is really well made |
| Apr 27 19:59:15 | 2h 54m | GROTTO GO FAST!!! | ♥ 1 | Level transitions are a bit too long, and a bit more forgiving hitboxes would be nice, other than that this game is a total banger |
| Apr 27 20:23:06 | 23m 51s | Decay | ♥ 2 | Big sad |
| Apr 27 21:05:53 | 42m 47s | Quick Scrap | ♥ 1 | Very nice game, my main issue is that when enemy is tased he can still hurt you, and there could be a lil bit more control over jumping, other than that i really like it, "Super cute" |
| Apr 28 23:03:21 | 25h 57m | Until There Was Nothing | ♥ 2 | Reject skin, return to ghost, actually really nice story game, i feel like the gameplay though could be either improved, or just removed, the platforming part just feels kinda unnecessary, i was occupied by reading, and just spammed space lol |
| Apr 29 20:16:22 | 21h 13m | Bl*bert | ♥ 1 | Visuals looked really nice, audio was pretty good too, core idea is pretty nice, my main problem is controls, i haven't played the original Q*bert and i am not used to that perspective, but it felt really unreliable, when i often would go in the direction i didn't want to, i decided to try it again while writing and i got a bit more familiar with it, but still my brain thinks a = left down, d right down, maybe if you would had to use a combination, s + a/d to move down left or right and w + a/d to go up left or right would work better? or atleast as alt controls, but as i said, not really used to isometric games, movement feels a bit slow, like when you land there's a second in which you are on the ground, but can't move, which does feel a bit annoying to me. another problem i had was that enemies were just too fast and not really well signaled, a redish blob would work better, or if you think it will blend to much with the ground, just something more distinctive than white the next tile they gonna jump on could be more orange too, also the enemies were a bit too fast in my opinion, the game gets pretty hard, pretty fast, i am not saying it should be super slow, since it's a jam game, peapole gonna play for like 5 minutes, but it just feels like there's pretty much no difficulty progression atm, just starts hard from the start, other than that the game is really well made and a solid entry! |
| May 1 20:05:57 | 47h 49m | Magic Sword Swallowing | ♥ 3 | Really cool idea, difficulty curve could be worked on though, the level with purple tapeworms is a too big ramp up in the difficulty in my opinion, also slowing down makes the game easier instead of harder, so i feel like a diffrent way to punish would be better, also more forgiving hitboxes would be nice, other than that the game was pretty sick |
| May 7 21:52:41 | 145h 46m | The Icarus | ♥ 2 | I loved the art direction, though atleast for me (and well vimlark lol) the game was pretty confusing, scanner could be faster, i didn't really get what flare does, also a more visual depth representation would be epic |
| May 8 13:01:18 | 15h 08m | Trail Of Pigs | ♥ 2 | This is soo good, only 2 issues i had is the overwhelming wall of text and it's really hard from the start, though i think the hardness really fits this survival scenario |
| May 8 22:18:21 | 9h 17m | Underneath | ♥ 1 | Really solid, my biggest issue would be that when you touch the level finish, there's a slight lag to bubble grabbing you |