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Feedback comments for LD48
Martiniano Marelli's games and stats for all events →
| Timestamp | Since previous | Game | Martiniano Marelli's comment | |
|---|---|---|---|---|
| Apr 28 17:57:24 | Delve | ♥ 1 | Impressive entry! While simple in execution, it's nontheless charming and got me hooked right away. Between the music and the fact your shots sync with it, and the straightforward gameplay, it's a fun game with plenty of room for evolution. One issue i do have is the way the stage shakes as the platform drills down, particularly. The movement isn't very pleasant to see for too long. A simple solution would be to lock the shaking to the Y or X axis, but that's just a nitpick. Overall a great entry, and great job from you two! | |
| Apr 28 18:09:32 | 12m 08s | Sewer's Plague : Into the nest | ♥ 5 | Really liked the concept and art, although unfortunately it felt off to control, not because of the movements and actions per se but rather, a delay of sorts i was feeling. However that aside, i really liked the game and hope you can sort that issue out! |
| Apr 28 18:47:55 | 38m 23s | Gone Dark | ♥ 2 | We hardly see games this immersive, so good job there! Like with many others tough the pointer arrow and the fuel rocks weren't that clear, but some visibility tweaks would completely fix it. |
| Apr 28 19:11:59 | 24m 04s | Dwarven Depths | ♥ 1 | I do like the idea and execution of the game, specially fond of escape room games. However i did run into an odd bug where you could "fly" along the broken stairs and skip a puzzle. Additionally the throne room got quite laggy due to particles. And, just a little nitpick... But in the jewel area it feels kinda weird to have the voice outright tell you the answer to the riddle after a placing down the first gem right. All things considered, it was a very fun experience nontheless, and smashing wood with a hammer is always fun! Congrats on your very first LD entry, hope we see you again! |
| Apr 28 19:25:36 | 13m 37s | Under New Management | ♥ 1 | I really loved the way lighting was used (And the fact you can actually ring the bell) But it'd be better if there was some other goals to push yourself to actually do scary stuff. Aditionally, more music would do wonders for the game. That moment in the hallway? Absolutely terrifying, by far the scariest moment on the game. |
| Apr 28 19:31:52 | 6m 16s | Legendelver | ♥ 1 | I do like the game's mechanics and single card turns for extra challenge, albeit i dislike how you have to scroll just to see just one more card in your hand, and the total lack of sound. Aditionally the Delve cards and mechanic felt quite... Confusing for me. |
| Apr 28 19:43:42 | 11m 50s | Wink! | ♥ 0 | Very fun! I was surprised and surprised me even when i thought i knew what to expect. I even thought for a moment my files were in ACTUAL danger! What i would change: Maybe add a couple different "minigames" picked at random on every key? The comedic value of tipying in your credit card numbers never gets old, but some variety on gameplay would be cool! |
| May 3 05:38:10 | 105h 54m | Water Water Everywhere | ♥ 2 | I honestly had no idea if what i did was good or not, neither if i did finish the game. The game would greatly benefit from even the simplest of sound effects, but the way you interact with the enviroment was absolutely impressive and definetly shows potential. |
| May 3 05:53:32 | 15m 22s | Swab the Deck! | ♥ 3 | It really surprised me. The overall artstyle, while inconsistent, shows a good amount of quality. The deckbuilder style gameplay combined with real time action strategy was a nice, fresh mix that suited the flavor of ship combat perfectly. One complaint i do have is lack of audio / visual feedback for most actions, as without it many things feel empty to say the least. Overall the entry was amazing and a pleasure to play! |
| May 3 06:02:17 | 8m 45s | CTRL BASE ZERO | ♥ 0 | It's amazing how good the setting and mood is. You managed to perfectly capture the eeriness of small, empty and pristine spaces which was only improved with the music. I really hoped to see how it'd finish and then all of a sudden, it was over! Puzzles were kind of a drag though, as they boiled down to pressing a button... Good work, hope to see more! |
| May 3 06:18:56 | 16m 39s | Brawl Of the Deep | ♥ 1 | This was a pretty damn fun game. From flavor to visuals and gameplay, this just feels pretty fun even if it didn't have all that much to do with the theme. The boxing mechanics where you control each hand separatedly feel fun and great, although i would have preferred to use right key to punch right instead of the left key. As a side note, the game could really use a "counter hit" mechanic of sorts to stop the opponent from attacking with your own atatcks... It's weird to see them wind up a punch for you to hit them, then get get yourself! Anyways the simple gameplay just feels like it could make room for some very complex combat with very few mechanics. Would love to see more in the future and congratulations P.S. Maybe make more clear the blue bar is your HP and the red one is your enemy's by changing the placement or adding a gap between them? Maybe outright write it on top of each one. |
| May 3 06:35:16 | 16m 20s | Jumping Crabster | ♥ 1 | That was something. Controls were like a surreal version of QWOP although i couldn't really wrap my head around what each button did... but when waht i did somehow worked, man it felt nice! |
| May 3 07:05:34 | 30m 18s | Dive into the abyss | ♥ 2 | I gotta say, i hardly see card games that take "Less is more" and push it to such extents. I like the idea of Lifedecking as a double edged weapon for enemies. But i have to say the deep sea theme is broken by the lack of relevant name cards. Also, the immersion of this game, granted it's a beckbuilder, is just impressive. It's hard to make a game feel like this, so hats off! Really great quality in your game, and i can't wait to get updates! |
| May 3 18:23:51 | 11h 18m | Deeper than Beyond | ♥ 1 | I played this and got surprised how immersive the setting was. The simple minigames don't get repetitive thanks to not being overcomplicated and how much you jump from one to another. The command console was also a neat touch. Although personally the Gyro ball just isn't good in the same bubble as the other puzzles, because: Pressing the directional buttons never feels like it's "enough". The wild, multi directional movement of the ball is barely affected by your own input, and you can only hold 1 button at a time. In this minigame, you have to constantly do something for extended periods to get minimal profit. Meanwhile, other minigames have shorter actions the player has a more preciste control of, such as the wave calibrating minigame. That aside, this game was very fun, but could really use some audio. Silent games feel off, specially one with visuals as good as this! Congrats on making something of this quality. |
| May 3 22:50:23 | 4h 26m | Healer Simulator | ♥ 2 | You did a great job conveying the feel of early online games and this was only made better by that small plastic frame. I did kinda not understand how to get mana back, but that's on me. Fun game! |
| May 4 00:52:30 | 2h 02m | A Watch or The Incredible Shrink | ♥ 1 | Loved the concept and creative puzzles. The gear turning one felt off at first, specially the last segment where the screen blacked out and you had to turn them blindly, but i got the hang of it. But the art was totally excellent with that elegant and charming look to the devices and eyes. |
| May 4 01:19:06 | 26m 36s | Photographic Memory | ♥ 0 | The way the puzzles worked were both fun, interesting and somewhat of a drag. Since you had to focus the pictures, frames, zoom etc, without anything to compare, it felt at times i was just guessing till i got the right picture. The idea though is neat with lovely visuals! |