Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Linkwin
Feedback comments for LD48
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| Timestamp | Since previous | Game | Linkwin's comment | |
|---|---|---|---|---|
| Apr 27 22:10:32 | Heart of Forest | ♥ 2 | Nicely done! The visuals are interested and I really enjoyed the use of lighting, with that said it was very dark, I had trouble with seeing the platform and what to do to complete the puzzles. The levels were only very spread out, so I felt like I was just going all over the place (pixel hunting). Controls were quite touchy, made the platforming unnecessarily difficult. Overall great job! | |
| Apr 27 22:20:36 | 10m 04s | Chocolate Dip Cookie | ♥ 1 | Super Cute!! Intro made me laugh, love the art style, gameplay was a bit lacking but strangely addictive! varying the speed was a good choice. Also... my 4 year old loves it =D |
| Apr 27 22:46:42 | 26m 06s | Vertabyss | ♥ 1 | Had a lot of fun with this! Control scheme was very interesting, and surprisingly not unintuitive. I found it quite hard to get very far, but I thoroughly enjoyed the visuals and the experience overall. Also am very interested in Manta... your website is incredible. holy crap. |
| Apr 27 22:59:17 | 12m 35s | Soulsmith | ♥ 1 | Nice job overall. The particle effects were aa bit much, hard to look at the screen, as well as the speed of movement. I had fun playing, the slow down time power up was fun. The coin hit boxes could be bigger, as a minor note. Great job! |
| Apr 28 00:36:22 | 1h 37m | DEEP DIVE | ♥ 1 | Congrats on your first game! It wasn't bad, really! Just keep improving =) I don't know if this was intended, but moving left and right was really fast and jerky so it was really hard to go straight down. I found I had to hug the walls to slow my momentum. Keep up the good work! |
| Apr 28 03:42:12 | 3h 05m | Space Sail Away | ♥ 2 | Fantastic little game! I had so much fun. The exploratory feel is amazing, nailed the theme, after learning a bit more I would start going deeper and deeper. I love how there isn't a punishing feeling to dying. Great challenge, great design. The graphics could use some shaders or something, but I love the aesthetic as is. I would have been happy dropping a few bucks on this game (especially if it was an android game, very impressive for a jam game. |
| Apr 28 03:50:56 | 8m 44s | Deeper and Deeper | ♥ 1 | Gorgeous Game! Really well done technically. Nice intuitive puzzle mechanics, got stale pretty quickly however. Super solid jam game. PS thanks for playing my game! |
| Apr 28 17:16:03 | 13h 25m | No sun | ♥ 2 | Nice mechanics! I enjoyed the game for the most part, The art was very nice and the enemy were a decent difficulty level, great job! |
| Apr 28 17:26:17 | 10m 14s | Into the DEEP | ♥ 1 | Interesting game! The music didn't seem to line up with the rhythm... I played the web version, so maybe that's why, or was it supposed to? I know when I worked on a rhythm game I had to make a calibrator, since every computers input delay is slightly different. Anyway, maybe something to think about. Great job overall! Animations were great and I enjoyed the art style. My only real complaint was that the controls were a bit frustrating. PS thanks for playing my game! |
| Apr 29 05:44:57 | 12h 18m | samurai-dash | ♥ 1 | Android version is killer! Tight game loop, really challenging but not frustrating, well done!! |
| Apr 29 06:08:51 | 23m 54s | Farm and Mine | ♥ 1 | Nice optimization/idle clicker game. I am playong android version. I started about an hour ago and will update this post as I play without the cheat. 4/29 0205: ran into a bug, clicking on the vegetable market came up tith an option to sell resources to get more money on the 'market' which I clicked on and then it disabled all functions, clikcing on any upgrade button did nothing. I had to resart the game for it to respond again. 4/29 0249: I have tons of coal and iron, but I see no way of sellinh or doing anthing with it. Collecting resources is always fun but I dont see any immediate goals. 4/29 :0903 Have tons of resources with nothing to do but upgrade the machinery. Thinking about using the cheat now... also I have no idea what the chef is doing. |
| Apr 30 03:16:47 | 21h 07m | Fever Dream | ♥ 2 | Good looking game! Really impressive. I had fun playing, it was a nice challenge, I played the android version, Im going to try on desktop also. |
| Apr 30 04:10:29 | 53m 42s | Town of Monsters | ♥ 2 | Amazing game. You should put more info on your page if your willing to share! Did you record the guitar? I felt like it helped draw you into the world more. I was locked into the game, everything came together really nicly, the art stlye, the voice acting, music. Flow state achieved, Really well done. And you are extremely talented, sir! The VO was excellent! Combat system played its role I think, breaking up the dialog. I basically just tryed att/def combos randomly. Also I played the game on my phone in a browser, which was exciting. What tool(s) did you use to make this? |
| Apr 30 21:12:18 | 17h 01m | Dino Digging | ♥ 1 | The design and implementation of this game is incredible. There are *tons* of dimensions of strategy to optimize for. Really enjoyed it. You definitely need a series of tutorials showing different strategies, and more depth on how each mechanic works. I cannot believe this was made in a few days. Great work all around! + The theme and art tied everything together nicely. I think you should make the cost scaling of the upgrades steeper. I just wanted to play over and over, each round was a treat, having more (or more ambitious) goals to go for would be even more engaging. |
| Apr 30 21:24:14 | 11m 56s | Phantas-matcha | ♥ 1 | Really charming little story! The dialog and character development were great, really felt like a consistent world. I would have liked to see more interaction, but the polish level as a short visual novel was excellent. Well done! |
| Apr 30 21:55:55 | 31m 41s | Super Drill Diver! | ♥ 2 | Super impressive aesthetics and content volume. I am very curious about the process and tools you used to create this. I really wanted to keep playing the game but its extremely punishing, and success didn't feel satisfying enough to justify that. Just having to restart from level 1 every time was a "feelsbadman" moment, where with some tweaking could tun into a "I got it this time!" moment. However my biggest complaint is with the combat encounters. It felt like a chore clearing the level of the enemies. There was no way to get around them, just, run, turn, shoot, run, turn, shoot + not being able to move the aim reticle off the 2D plane was frustrating. Having some sort of targeting system would help a whole lot. Even with the design flaws in the game (which I think are pretty straightforward to remedy) I think the technical achievement is massive! I'm blown away by the unique art style, procedural generation, and scope/scale of this for a 72hr jam. You should be very proud of yourselves! |