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Feedback comments for LD48
Leginar's games and stats for all events →
| Timestamp | Since previous | Game | Leginar's comment | |
|---|---|---|---|---|
| Apr 27 02:48:20 | Comatoast | ♥ 6 | This is a very funny game, but it is also very difficult. I was only able to make it to the third area a handful of times. It is great that so many of the screens are set up like puzzles, and it was fun learning how to get through them without taking damage. There are a few that are a bit mean though (I'm thinking of that screen in the second area with the tiny spikes especially) I had a lot of fun playing this, although since the later stages are so difficult, it would have been nice if there was more variety in the early dialogue. I feel like I will be hearing some of those jokes in my dreams tonight due to how many times I heard them. The horse sprite looks great. | |
| Apr 27 03:08:24 | 20m 04s | Deep Down 2 | ♥ 0 | This game was a lot of fun. The mechanics are inventive and are painlessly taught to the player. I replayed the game a few times just to see how quickly I could make it through. I'm not sure if the leaderboard at the end is working, or if I just don't understand what it is displaying, aside from that I had a great time with this. Great work! |
| Apr 27 04:01:37 | 53m 13s | Kira's Flower Delivery | ♥ 2 | I love the art style in this game. The animations match the music wonderfully and moves at a very comfortable pace. The rhythm elements worked great most of the time, there are a few times where you're expected to hit a beat while you're listening to the prompt from another window, and that always felt a bit off. Having said that, when windows line up in a way that you can actually decode it's really fun to be able to hit them in quick side-to-side combinations. I feel like this is an interesting combination of beat rhythm games and note track rhythm games, and I'd love to see it expanded upon. Really nice work. |
| Apr 28 00:21:03 | 20h 19m | Down Whale | ♥ 6 | Amazing artwork! I didn't understand that I could leave the ship at first as I was waiting for it to slow down or stop at a certain level. Once I learned that you were able to jump off and then jump back into the ship the game became frantically fun. There's a lot of game here for 72 hours of production time. |
| Apr 28 00:49:45 | 28m 42s | The Stick of Many Things⢠| ♥ 2 | I've always wanted to shoot stick like gun! That was a nice little surprise and the final encounter was pretty cool. The enemies seemed to take a few too many hits to kill, and I think the same goes for the player. I died to the water hazard multiple times, but I was probably more comfortable than I should have been tanking bullets. |
| Apr 28 01:02:22 | 12m 37s | Treehouse Party | ♥ 2 | Cute little game. It's nice that you get to practice all the jumps in the first half. It would be nice if there was a bit of time pressure or something in the second half. Trying to make those jumps would have been a bit more fun if I was more afraid of missing them. |
| Apr 28 03:14:07 | 2h 11m | An Interview with Socram | ♥ 0 | This game looked interesting but I wasn't able to get the jar file to execute. 'A JNI error has occurred please check your installation and try again' I have tried other java executables and they have worked. |
| Apr 28 03:30:38 | 16m 31s | Deep Dungeon | ♥ 1 | This is a cute game. The attacking mechanics were a bit confusing at first. The effective range of your sword isn't very clear, and I ended up with the swarm room as my first encounter, so it took a while for me to figure out how to deal damage; however once it started to make sense it became a lot of fun. The way you have to sweep your aim through ghosts during the necromancer fight while alternating your focus on the boss was very satisfying. |
| Apr 28 03:48:10 | 17m 32s | Flying Fred | ♥ 3 | This game felt really nice to play. Lining up your gliding arcs so you could land on a drone while dodging an obstacle was always satisfying. The audio in this game is especially good. The way the drone sound effects seem to match the key of the background music is great, and the whoosh sound of the glider when tilted into the wind was a wonderful detail. |
| Apr 29 04:53:35 | 25h 05m | Piercing Asteroids | ♥ 2 | There's a pretty solid gameplay loop here. The ship was challenging to maneuver but the controls felt great. The turning was perhaps a bit slow, but it made fulling off long combos of asteroid pierces very enjoyable. It would have been nice if there were some more background decorations to find while exploring. As it was, bumping into new planets was a nice surprise and I really felt like exploring around once my ship was all maxed out. I died a bit suddenly on my first few runs. A low health warning would have maybe helped, but this game is otherwise packed with features. Good work. |
| May 6 00:01:12 | 163h 07m | Lift Your Spirits | ♥ 0 | This is a great little game. The mechanics work great together. It's fun combining multiple objects to solve a puzzle, and once you learn how everything works it's very clear what's happening and what problems you need to solve next. The one thing that kept catching me off guard was the delivery levels. There is a countdown but it would have been nice to have a bit more of a visual indication that a delivery floor is approaching. As it was, the delivery bonus screen always seemed like more of a surprise than an accomplishment. |
| May 7 00:36:27 | 24h 35m | Past the Final Frontier | ♥ 1 | I like the oppressive cold war atmosphere. The progression of missions seems well thought out and figuring out when to gamble on the next big project was interesting. The game became a lot easier once I realized there was little downside to farming the safe missions. After a few successful projects I was even able to farm missions that hurt public perception without a noticeable penalty to my rating. It might have made things more interesting if there were more risks involved with easy farming. |