Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → kleinzach
Feedback comments for LD48
kleinzach's games and stats for all events →
| Timestamp | Since previous | Game | kleinzach's comment | |
|---|---|---|---|---|
| Apr 27 02:20:30 | I'm So Deep | ♥ 1 | I died in a trash can :(. Great concept, and I assume its doing naturaly language processing? Thats really cool and ambitious for a game jam! I love the way your character rolls into the scene. | |
| Apr 27 02:32:33 | 12m 03s | Dwammings | ♥ 4 | I absolutely love lemmings! Really good take on the theme, and a blast to play! |
| Apr 27 02:37:42 | 5m 09s | Find The Page! | ♥ 1 | Really cool that you were able to get this working! I used to play games like this with my friends and its cool to have a wrapper around the whole thing. |
| Apr 27 02:47:18 | 9m 36s | What Lies Below | ♥ 0 | I felt it was a bit too slow, but its a really solid loop. The whole design felt so elemental. I really enjoyed it! |
| Apr 28 00:11:40 | 21h 24m | Hello, user. | ♥ 1 | Very cool aesthetic. I would love to know what your inspirations were for this game, because I haven't seen something like this before (Story and gameplay-wise). |
| Apr 28 00:20:41 | 9m 01s | The Dwarves of Mt. Deep | ♥ 2 | The whole game feel, including the look, sounds, and polish, felt spectacular. Great job to the whole team! |
| Apr 28 00:27:11 | 6m 30s | Down the Dwarvern Hole | ♥ 1 | Amazing music and voice acting, though it got old pretty quick (Was funny while it lasted though). I really enjoy the gameplay, the puzzles are well put together. Best thing I can say about any project, I want more of it! |
| Apr 28 00:37:05 | 9m 54s | Subsanity | ♥ 2 | Very well done. The controls felt really solid, and the mazes fair and decently challenging. The game looked great, though at first it was a bit hard to tell what elements were foreground or background. The first wall I hit happened to be one of the orange ones which hurt, and made my try to dodge all the walls later on which no longer hurt, so it might have just been me, but maybe the telegraphing of mechanics was a little off. Overall I loved it though! Congrats to the whole team! |
| Apr 28 00:57:59 | 20m 54s | Deepest Sword | ♥ 0 | I couldn't figure out one of the puzzles, but I really love what I played of it! The sword mechanic is amazing, and I love how you run through the old levels with the larger swords. |
| May 2 16:15:29 | 111h 17m | Dino Digging | ♥ 1 | I really liked this game! The music and audio were perfectly tuned to the type of game it was which I really appreciated. I will say my main qualm was that the main part of the game that I enjoyed was after getting all of the upgrades, since with the pick the depth of strategy felt liked it increased immensely. I really love the risk-reward tradeoff of choosing if you want to clear a fossil to get more points or to clear the rocks, it creates a great dynamic of trying to see what you can get away with. Great job to the team! |
| May 2 16:29:30 | 14m 01s | Dive & Dig | ♥ 1 | Great concept! I really liked the tutorial dialogue. I would say that my only real annoyance was that from one side you couldn't really tell how thick the wall is to the other since the camera doesn't show the other side, so its hard to make meaningful decisions about when to cross over. |
| May 2 16:35:58 | 6m 28s | Falling Time | ♥ 1 | Very cool and classic arcade design. This is one of those concepts that feels like there should have been arcade cabinets for it in the 90s! I will say that because of the fast nature of the game, having the stats screen on the right side of the screen just means that I'll never look there because there isn't any time and nothing over there is important for the second to second game play. Great job! |
| May 2 16:45:14 | 9m 16s | Doctor Shrink | ♥ 1 | Great entry. The concept is really solid. The art is (delightfully) gross. The platforming felt a little awkward, it felt like the camera shifted around too much sometimes and there were a couple of blind jumps in the levels which forced some trial and error. Overall, though, very well done! |
| May 2 16:57:34 | 12m 20s | Dungeon Blast | ♥ 1 | Very well done. I love the way that you explore the possibility space with the different types of switches and enemies. The progression felt good, though it did feel a little weird that you introduce stronger walls and immediately after the upgrade makes them normal walls again. Tying the life bar to a timer as well felt great and kept the pace frantic which was fitting. Good job! |
| May 5 02:50:56 | 57h 53m | Bunny Bunny Dig Dig | ♥ 0 | Loved it! Amazing work, and as a compo game? Wonderful job. |
| May 6 00:28:45 | 21h 37m | Maiden Life | ♥ 0 | Congrats on your first game! |
| May 6 18:48:49 | 18h 20m | River, Carry Me Away | ♥ 2 | Amazing atmosphere. I loved the art and music so much. Great job! |
| May 6 18:56:20 | 7m 31s | Afraid to Turn | ♥ 1 | Very good mood. I loved the look of the forest and the slowly transforming character. Great job! |
| May 7 13:43:15 | 18h 46m | Red Archer | ♥ 1 | I love the central mechanic of bouncing off of enemies, though it feels a little odd when an enemy fires at me in the short amount of time when I'm dashing to them. It feels like unavoidable damage. Very unique and fun game! |
| May 10 03:03:27 | 61h 20m | Blackout | ♥ 5 | Outstanding work! Great job getting a point and click adventure working in time. I love the shift from everything being spooky to being normal. Well done across the board. |
| May 13 02:04:19 | 71h 00m | Nuclear blaze | ♥ 1 | This is incredibly well done! I got a little frustrated by the long time between checkpoints, but the game just looks and plays so well. Great job! |
| May 13 02:23:20 | 19m 01s | Asterisk | ♥ 4 | I love the voice acting a lot! The gameplay loop is very fun though I wish there was a little more feedback on the mines. |
| May 13 02:32:46 | 9m 26s | Selkö | ♥ 3 | That was very calming and enjoyable. Good job! |