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Feedback comments for LD48
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| Timestamp | Since previous | Game | jamr's comment | |
|---|---|---|---|---|
| Apr 25 21:27:23 | I'm So Deep | ♥ 2 | seems really polished -- the music is nice and the animation of your guy rolling out made me laugh out loud when I first saw it (in combination with the awful 'poem' I wrote). However, after a handful of attempts, I can't seem to figure out how to get a score higher than zero.. | |
| Apr 25 21:42:47 | 15m 24s | Dwarven Delver | ♥ 3 | It wasn't immediately clear that the goal was to go towards the bottom of the screen -- I was waiting for some sort of portal to appear after digging that would bring me to the next level. However, once I figured that out, it was pretty fun! The music and sound effects are pretty charming, as is the animation on the player. Do you think it might be a good idea to show the player where gems/mushrooms/pickaxes are in advance? I think mushrooms are sometimes visible, but only if they're behind a stone block... giving the player this information in advance might encourage a little more strategy. Maybe if they're within a handful of tiles or something? |
| Apr 25 21:53:02 | 10m 15s | Nail-it! | ♥ 1 | Managed to get this after a few minutes messing about. chrome_2021-04-25_16-51-02.png Really fun. Feels like a complete product -- similar to all of those piano tiles mobile games, but more thought out. |
| Apr 25 22:14:42 | 21m 40s | One Deep Fall | ♥ 1 | pretty fun! the goal is immediately clear, the player character is really cute, and the music/sounds are fairly impressive to me. chrome_2021-04-25_17-11-30.png However, unless I just got incredibly lucky, there's a little safe spot in the center.. once you find it, you can take your hand off the mouse and just watch. I'd also consider offsetting the character to be a little higher on the screen. |
| Apr 26 00:49:24 | 2h 34m | Cyber Runner | ♥ 2 | Obviously incomplete as your itch.io page states, but the outrun visuals are stunning and very cohesive. The existing gameplay reminds me of those old school 3-d shmups |
| Apr 26 01:39:33 | 50m 09s | Madness Inc. | ♥ 1 | very fun! last boss gave me a decent bit of trouble. hard to sight read but really rewards knowing mechanics. very cohesive visual/audio style, and feels like a complete experience. Had this been slightly longer and released in the heyday of flash it would have been a hit x) |
| Apr 26 03:12:09 | 1h 32m | Divide to go Deeper | ♥ 1 | the level transition is really well done. audio in general is a definite strong suit. it's a little strange that the level doesn't auto restart once a ball 'explodes', given that it seems impossible to complete once that happens. i had fun trying to make the balls collide with each other :) |
| Apr 27 03:14:14 | 24h 02m | Fall | ♥ 2 | pretty cute and fun game! because there isn't a visible judging zone, it wasn't immediately obvious if I had to actually time the button, or just be in that 'column' before the note passes, but it wasn't too hard to figure out eventually. pretty hilarious watching the player ragdoll back and forth, and it was oddly hypnotic to watch the rats and all. nice! |
| Apr 27 03:18:47 | 4m 33s | Go Deep or Die Trying | ♥ 0 | Cool entry! Art and audio was well done, especially the theme. Game was fairly challenging -- level design definitely rewarded multiple attempts. I think the controls were a little awkward though; I don't see why picking up had to be a two button operation, especially when one of the buttons used is used with a very separate action. |
| Apr 27 03:38:59 | 20m 12s | Project Orpheo | ♥ 1 | Nice game! The movement feels great -- kind of reminds me of some NES era games. Background music is incredible too, as was the opening sequence. |
| Apr 27 21:02:52 | 17h 23m | TRENCH | ♥ 1 | Deceptively simple game. Definitely had to think about some of the puzzles. The game can feel a little unresponsive/sluggish at times, especially when doing things like moving in a straight line. |
| Apr 27 21:07:38 | 4m 46s | CubeMiner | ♥ 2 | It's definitely lacking polish, but the rest is pretty fun. I noticed some small issues, such as the price of the first mining upgrade not matching the text on the button (button said 10 coins, but I think it took around 15), and I couldn't seem to move into squares that I had just mined, and had to back up before going. |
| Apr 27 21:08:30 | 52s | Clear the system! | ♥ 1 | fun game, and I'm impressed by the procedural generation! |
| Apr 28 15:19:39 | 18h 11m | Pix'in' | ♥ 1 | you've got a solid base going here. super crazy you did that all in c++.. i'm really impressed. and code quality/appearance is really nice at a glance! |
| Apr 28 18:43:36 | 3h 23m | The Limbo Runner | ♥ 1 | I'm pretty bad at it, but as a whole it's a very cohesive experience between the audio/visuals and the gameplay. Looks super polished, and definitely stands out in a sea (hehe) of games in caves and water. |
| Apr 28 18:44:38 | 1m 02s | Dirt to Gold | ♥ 0 | we don't have permission to the google drive link :( I think you need to set it to public? |