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| Timestamp | Since previous | Game | iellswo's comment | |
|---|---|---|---|---|
| Apr 27 23:08:46 | Mines of Lessia | ♥ 0 | Definitely some potential here for some kind of clicker/idle game. I can see where you are going with it and it looks like a decent start! In the current version there are a few issues. The aspect ratio is too wide that I have to scroll side to side on my monitor, I didn't even notice the buttons at first. There is no indication that tells me how much it costs to buy dwarves or dig deeper, and also I can't even click the "buy dwarves" button because it is placed under other buttons inside the page on itch. | |
| Apr 27 23:23:52 | 15m 06s | HELIUM | ♥ 2 | Interesting concept, though the controls are really unintuitive. Would be better to have the controls listed within the game itself rather than just on the itch page, I died about 5 times before I finally backed out and saw the controls listed, and by then I had run out of resources so all future runs became impossible. There is a lot you can do with this concept, and I am interested in the narrative beats presented. |
| Apr 27 23:58:34 | 34m 42s | D.N.N. Engineer | ♥ 3 | I really liked this puzzle game. Took me a little while to realize what the square nodes were doing, so could use some tutorialization, but it was super cool. The later puzzles were tricky and definitely stretched my mind, didn't seem like they could be brute-forced, forcing me to understand the mechanics. Nodes moving off screen I feel didn't add to the experience, just made things a little slow and frustrating, but other than that, it was a super neat game! Great job!!! |
| Apr 28 01:58:41 | 2h 00m | 20.000 LIGHT YEARS deep in THE SKY | ♥ 4 | Wow, awesome! Loved the way you were able to get a lot of mileage with just a few art assets, not to mention the really cool style of those art assets. Only advice would be to add some form of indicator (+1, -2, etc) to indicate the value of each resource to make it more clear, but other than that I thought this was a really great little game! |
| Apr 28 02:10:19 | 11m 38s | Abyssonaut | ♥ 2 | Super cool, amazing work, especially for a jam, best game that I've played yet from the jam |
| Apr 28 04:16:16 | 2h 05m | Where are you? | ♥ 1 | Shift and space at the same time is a really awkward combination for me, especially while trying to also control my jumps. I literally couldn't get past the second set of spikes in the first level. The core mechanic looks like a really neat idea, but the controls just made the game unbeatable for me and my awkward hands. |
| Apr 28 04:33:51 | 17m 35s | Cave Girl - SUPER AQUA GOTH | ♥ 3 | Positives: - Really cool environment art - Super impressed that you did some procgen in a jam, we thought about it but ditched it super early - With the exception of the giant bow/sword sticking out I really like the look and animations of the character, simple and effective - Music was cool and moody and really fit the environment well. - Once I remembered the bombs they were fun to use when they worked. - Super cool that you support both keyboard and controller! - I like the idea of the timer that forces you to move, in your case the moisture. Critiques: - I had no idea what the powerups do, they didn't seem super clear to me. - Jump and bow shoot sounds effects have a really high pitched squeal at the end that hurt my ears - 4 directional aiming makes it hard to hit enemies, especially when the sword swings in such a small arc Overall really impressive for a 72 hour jam, especially with just 1 person. I didn't get very far because of the sound effect setting off my tinnitus, but very cool jam game! |
| Apr 28 04:57:38 | 23m 47s | LearnToSwim | ♥ 0 | Music track was pretty cool, sort of a low-fi hip hop to swim to vibe. A couple of issues with the build as it is on itch. The UI between swims is sized out of the window, not sure if it looks better full screen. Not much as far as gameplay here, but there are places you can take the upgrades and gameplay loop. There also was a small issue with your sprite importing for your animation loop, two of the frames get really blurred out and the character sort of blinks as a result. Good job finishing the jam! |
| Apr 28 05:20:00 | 22m 22s | Ice is Nice | ♥ 2 | Positives: - Cute art style, and the minimal animations on the characters works well with it. - I liked the music track, more on that later - Trying to balance heat while also trying to fend off the enemies is an interesting challenge, there is a lot of depth there - Watching my big round friends slowly sink into the sea broke me. Critiques: - While a super cool track, I don't know if the music fit the theme of the game _super_ well, something ominous might have fit the feel of the gameplay. - As mentioned above, the possible placements for defenses are not super clear, but after figuring it out it's not too big of a hurdle. - Would probably help to add some clarity as to what the different "towers" do. The names helps, but there is still some ambiguity there that makes figuring out a strategy more difficult. Overall, really impressed with this game. The core gimmick is a really interesting twist on tower defense, and there are cool ways to make it work. Riding the razors edge between survival while trying to not kill yourself by over-extending, there's a lot you can do with that, and is a bit more interesting than just a currency-based building system. |
| Apr 28 23:26:18 | 18h 06m | ​Nyctophobia | ♥ 2 | Super cool little game, looks great, the minimal pixel art really adds to the creepy vibe, great music, and the bloody footprints effect was really cool. Only 2 minor gripes. I do not like the use of V as a melee attack. FPS games barely get away with it, but it's such an annoying thing to stretch my finger down off the movement keys. The other thing is that when I hit escape to try and pause the game (more out of habit than expecting pause to be implemented in a jam game) I went to the main menu and lost my progress, so I didn't get as far as I liked. |
| Apr 28 23:48:05 | 21m 47s | 6 Feet Under | ♥ 4 | Really neat idea, and a great looking game, the two bit art style is super well executed. I absolutely love the little zombie sprite and all the animations. Unfortunately I didn't get very far because the game is really difficult. It requires precision platforming but without precision control. I understand this is fixed in a post-jam update, but I didn't feel it was fair to judge the game on the post-jam version. |
| Apr 29 00:35:12 | 47m 07s | Blackout | ♥ 8 | Super cute Point and Click game! Positives: - Love the art, music and sound - The two twists at the end were funny - I liked being able to explore the house after the twist and seeing what everything _really_ is - Dev room! Critiques: Game suffers from some of the standard Point-and-Click pain points - Lighter puzzle resulted in sever pixel hunting, as the lighter was not super obvious, maybe some way to make interactables a bit more clear to avoid pixel hunting? - Some of the puzzles were a little obtuse, which is why I imagine you had the NPCs tell me where to find things? Really awesome game, super cute, loved it! |
| Apr 29 00:43:34 | 8m 22s | LAYERS | ♥ 1 | Got 68 on my first playthrough. Really cool puzzle game that evolves as you play, starting off focused more on discovery and then evolving into mastery. Really cool ideas and with some quality of life improvements this game would make a great mobile game as is right now! Really great work! (edit) No, seriously, put this on mobile, and I would play the hell out of this. |
| Apr 29 01:00:49 | 17m 15s | Red Archer | ♥ 2 | Super cool little game, there is a lot you can do with this mechanic. Took a bit of time to figure out the controls, but once I got the hang of it, it was very satisfying to kill enemies without hitting the ground. Few minor suggestions: - Have slowdown be a hold down rather than a toggle. Toggle on and off felt a little odd. Also maybe consider have slowdown be limited, like you can slow down time for a short time, then have to wait a short time before using it again - Have bow be held down for a moment before firing? Not a huge one, but what I sort of intuitively expect with bow mechanics - Mouse sensitivity was really high, made precise aiming hard, but that also might have been a webgl issue. Overall a really cool prototype, such a fun little shooter. |
| Apr 29 02:43:59 | 1h 43m | Keke in the "Caves of Peril!" | ♥ 1 | Really fun puzzle game. Could not beat level 14, will likely come back with a fresh pair of eyes and try again. |
| May 2 20:18:37 | 89h 34m | Far Fetched | ♥ 3 | Loved the game, the art style was great, making great use of minimal animation to still deliver some great looking assets. Loved the drawing style of the enemies. Music was also incredible. There were a couple of spots where enemy hitboxes felt a little wonky, times where I felt I shouldn't have been hit or time when I should have hit the enemy but didn't. other than that, loved the entire game. |