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| Timestamp | Since previous | Game | icefallgames's comment | |
|---|---|---|---|---|
| Apr 26 23:39:59 | Taaanks! | ♥ 1 | For anyone else that is confused, you're able to move with both the C and N keys, and it moves in the direction the tank is aiming (it's unclear what the icon for move is in the game's font). | |
| Apr 27 00:00:05 | 20m 06s | Caves of the Forgotten | ♥ 1 | Hahaha... nice ending. And cute graphics, good job! |
| Apr 28 23:54:03 | 47h 53m | The Falling Knight V.S the Endless Pit of Dark Despair | ♥ 1 | Impressive effort for 48 hours! Very hard though! |
| Apr 29 00:22:33 | 28m 30s | 1 in a billion | ♥ 1 | Interesting concept. Enjoyable, but the controls are very unresponsive, which makes it hard to know how to control the "main character". When they turn upside down, do the arrow keys reverse? I was in the lead until nearly the end, but then I got stuck and started going backwards... didn't matter in the end because the egg was not there. Also, the sound is clipping quite a bit on the web version, must be too many of those little guys for whatever engine this is to handle! |
| Apr 30 21:53:47 | 45h 31m | Worry | ♥ 1 | Very nice... simple to pick up. I got to level 4 or 5 before I found it too difficult. Very moody! |
| Apr 30 22:00:42 | 6m 55s | Well Darn | ♥ 1 | So moody. Great job with the music! |
| Apr 30 22:09:28 | 8m 46s | Vile Things | ♥ 1 | Oh my... those are super trippy aliens. Especially the dark ones that spawn all that purple stuff. Love the graphics, very creative! Lasted until I got attacked by a whole bunch of the alligator-jaws-in-a-head things.... |
| Apr 30 22:34:14 | 24m 46s | Puzzle Cove | ♥ 1 | Very impressive and solid puzzle mechanics. I didn't make it past the 2 key, 2 block, 1 fish puzzle, but I really enjoyed what I played! |
| Apr 30 22:53:44 | 19m 30s | Deep Memory | ♥ 1 | I think I've clicked on everything, not sure what to do! But I really like the art :-) |
| Apr 30 23:06:29 | 12m 45s | OBLIGATE ANAEROBE UT ALTIUS | ♥ 1 | I'm not really sure what I'm doing? I assumed I had to eat the red ones (because I assume that's iron?), and avoid the blue ones? But neither seemed to really push me up or down, so I'm kind of confused.... |
| Apr 30 23:12:34 | 6m 05s | Speleo | ♥ 1 | Yay, I won! Love the music. |
| Apr 30 23:26:04 | 13m 30s | Low Pipe | ♥ 1 | Depth 613, Health 999999. Awesome! Simple, but pretty fun! Agree with the commenter that the enemies should be a different color (or shape). |
| Apr 30 23:34:44 | 8m 40s | Altum Square | ♥ 0 | I think I keep running into a bug where I stopped being able to control the red box. Pretty neat concept though! I think you should take this further! |
| Apr 30 23:40:47 | 6m 03s | The Key | ♥ 2 | I won! I want to know which drugs you were on when you made the art, because I want some! Also, I really enjoyed the music. |
| May 10 22:18:42 | 238h 37m | The Circles of Purrgatory | ♥ 1 | What an unusual game! Very different. I found it pretty difficult after the first day. I think the way my brain works makes it very difficult to consider what judgement to use while all the distractions are happening. If you meant it to be stressful, it worked :-). Also, love the music and sound effects. |
| May 10 22:25:57 | 7m 15s | Ludum Deep thought | ♥ 0 | Very original concept. I was confused at first because I thought I needed to rotate the cube, and didn't understand (originally) how the text on the other sides was related. Still not sure what "ld:" means? ... actually ok, I just realized that's probably ID? Like a unique idea for each thought? |
| May 10 22:33:37 | 7m 40s | DigDig | ♥ 0 | Ok, this is actually pretty neat. It felt buggy at first (with how quickly I was moving, making it hard to position myself), until I understood what was going on - the tutorial screen didn't help when I originally read it. It's so fast paced it's hard to develop a strategy for though! But pretty impressive effort for a game jam. |
| May 10 23:00:42 | 27m 05s | Dig 'Till You Drown! | ♥ 1 | I think the controls could use a little work, but overall the game works pretty well. Played the WebGL version, and didn't have any performance issues! |
| May 10 23:09:38 | 8m 56s | Miner Rescue | ♥ 1 | Cool game. Would be nice to have some sort of HUD to show where everyone is, so I know which general areas to head for. Wasn't too much of a problem, because I didn't get that close to 50 (maybe around 30), but I assume if I did it would end up being an issue. Agree with the player who mentioned getting stuck on walls - often had to use more energy than I wanted to get unstuck. |
| May 10 23:28:58 | 19m 20s | Street Spark Racing | ♥ 1 | Ha! One of the best ones I've played so far. I just wish the controls were better! I was enjoying the strategies of taking shortcuts and kicking my friend's car back, but still had too much trouble maneuvering and kicking to be able to finish the final race. Really clever and polished (except for some of the controls). |
| May 11 00:59:47 | 1h 30m | Unholy Hole | ♥ 1 | Checkpoints sure would have been nice :-). I got far enough in to kill a few baddies, but kept dying during the big drops... I'm not sure how I'm supposed to anticipate where to move? Also, I see other people commenting on the audio, but I didn't hear much other than the attack sounds and some barely audible whistling for the background ambience. |
| May 12 01:34:35 | 24h 34m | Terrace Territory | ♥ 1 | I can't really figure out what to do. I think I got past level 1, since I saw some colored balls falling around one of the plants, and then the level reset with new things and a new graph. I don't really understand what's going on though. Why do objects change shape when I pick them up? And the laser beam changes color? |
| May 12 20:52:24 | 19h 17m | Undermined | ♥ 1 | Very impressive effort the compo. And the special effects are great. And the music getting faster and faster and more tense. Very polished! |