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HiddenTavern

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TimestampSince previousGameHiddenTavern's comment
Apr 29 14:14:28 Punch my Dig! ♥ 1 The sound design and digging animation are great! I had a great time -- it felt like playing an old arcade game from my childhood. Maybe make the spikes more punishing or have a more-punishing type of block to force the player to strategize their path more? Great job!
Apr 29 14:19:43 5m 15s Dwoblins ♥ 0 Congrats on finishing your first jam! This was a great start. I think a little juice (music, six, particles) would have made the breaking feel more satisfying but even on my fourth(?) jam sometime that stuff gets left on the cutting room floor :-). I think a little balancing and some juice would really make this shine.
Apr 29 14:29:39 9m 56s Just Fishin' ♥ 1 I had to stop myself from spending my entire allotted play-and-vote time fishing and figuring out how to min-max upgrades. You hit all the right buttons for this clicker-game addict. A couple of minor quibbles - the music was too loud relative to the SFX and the click distance between fish again and move the character was a little annoying. I loved the useless cosmetic upgrades and all the clean animation. Wow. Great job.
Apr 29 14:37:03 7m 24s The Avaricious Deep ♥ 1 Neat concept -- and kudos for tackling an RTS in a jam. A couple of quibbles: I found the text was small and difficult to read. That probably contributed to how hard I found it to figure out what to do at first. Despite that slow start I had fun and was amazed by how many systems your game had!
Apr 29 14:41:09 4m 06s Foxnado SRL. ♥ 1 I tried on two different browsers (Safari and Vivaldi) and I couldn't get the WebGL to load. If you upload a fixed version (try this trick https://forum.unity.com/threads/solved-unity-2020-webgl-doesnt-work-uncaught-syntaxerror-invalid-or-unexpected-token.872581/ and tag me I'll come back and play it!
Apr 29 14:56:13 15m 04s Deeper Into The Mind ♥ 2 The music was great, the primitive art style worked and there was some nice juice. It was easy to get trapped in a corner by one of the tentacles which forced you to stay in the center of the main area. A terrain that encouraged more strategy might have been a fun improvement -- maybe have areas where you can move to that block the incoming bullets? Also a little more feedback when you got hit would have felt more impactful. It was a fun play -- great job!
Apr 29 15:02:38 6m 25s Dive into ♥ 2 Great job on the art and animation. I loved the music so much but it felt weird to have chill music combined with combat ... or maybe it was meant to feel that way? I also really loved all the little quotes and comments at the top!
Apr 29 15:43:23 40m 45s Spellunker ♥ 2 The art and animation are really great! I also really like that I could go back and stash stuff so I didn't lose my progress. Being able see where you are falling a little more would help with some of the times it felt unfair that I died as I fell. I would love to see a polished version of this game!
Apr 29 15:53:05 9m 42s Deep Sleep - The Sandman ♥ 1 The idea was really interesting and the sound effects were effective. One thing that I might change is the length of time you are frozen by playing a lullaby vs the speed of the bad dreams. Several times I found myself locked into playing a lullaby and unable to react in time to stop a bad dream that appeared after I started the lullaby. A win condition or moving on to a second level or a "you slept one night" screen to give the player a sense of progression would have been great, too. Great job on this -- it was a fun and fresh entry!
Apr 29 16:00:07 7m 02s Deep Voice ♥ 1 I tried whistling, singing, and shouting at the bird -- I couldn't quite tell what tones made it rise and I kept devolving into giggles and dying. What a clever and unusual game mechanic -- thanks for doing something so interesting and different.
Apr 29 16:14:09 14m 02s Ballast ♥ 3 The game is nicely immersive and challenging and the TV was a fun and distracting touch. The sounds and effects were great, too. Wonderful!
Apr 29 16:21:22 7m 13s Abyss Diver ♥ 1 The graphics and color palette are very effective and the controls are tricky and floaty but just right for deep sea exploration. My one quibble is that the terrain hit boxes seemed a little inconsistent -- sometimes the slightest bush would do damage and sometimes I could float through them. The music was great, too!