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Dock Frankenstein

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TimestampSince previousGameDock Frankenstein's comment
Apr 27 06:26:53 Descentris ♥ 1 Good game. Maybe at the start it's too easy for too long so it gets boring but then it gets really exciting. The controls are a little bit strange, sine I normally expect pressing left mouse button to place something but you can get used to it
Apr 27 06:38:56 12m 03s Abyss. ♥ 0 So the game is fun, but I realized there is nothing stopping me from just spamming the space bar. So the whole radar thing becomes useless if you think about it
Apr 27 07:34:03 55m 07s Parentage ♥ 1 Such a good looking and fun game. The story is nice the artstyle is amazing and sounds sound the best
Apr 27 07:38:38 4m 35s BLAST MINER ♥ 1 This is such a fun game. The controls feel amazing and the artstyle sells it all
Apr 28 13:14:48 29h 36m Dig World ♥ 1 Very fun and nice, but you can fall of the map and the server got pretty chaotic fast
May 4 17:44:29 148h 29m Journey to Atlantis ♥ 1 This was an amazing game. At first I thought it's an RNG simulator, but no. It doesn't drag out for too long, has nice art and it isn't 100% depended on random numbers. The progression was fun, although it could have been a little bit more difficult. Also sound effects would be nice (idk, splash water or something) and music was a little bit annoying. It's just the same instrument jumping at you and sometimes percussion. I'm not sure but it sounds to me that maybe it was made in bosca ceoil. Unless you really know what you're doing making good sounding music in that repetitive app is hard. Another issue were the default unity buttons and text. I hope you used tmpro, but it's a lot simpler to make simple text or make the squares blocky (remove the default unity texture). Maybe it isn't like this now, but unity was always the "asset flip maker" and things like the early made with unity screens were really bad for your game, because it was like telling somebody "this game is bad". The default unity UI textures are outdated and quite ugly. Also they get used a lot still and are low res. As I see you can draw. That's great. Draw a square with rounded corners and replace it. Also a different font would be nice. Just look up a font on google fonts or dafont, check if they don't want money (most of the time they don't) and download it. I don't think the tutorial was quite necessary. I just couldn't understand the interface that well at first. But that full screen, unformatted arial doesn't give an appealing look. Also change the itch page. Change colors, and write a better description. Just go on about anything and make it works. This was quite a long review, hope it helped, unless you just kinda put the game out and left it there.
May 10 17:36:47 143h 52m Deem ♥ 1 It was fun figuring out things, the violin part was nice. I noticed that you've been using 8bit sounds, not sure if it's from bosca, but the violin sounded bad when playing too many notes too fast. Music was randomly cutting of probably because of the transitioning. Controls were wonky and I even got stuck after building on top of me. Maybe if the music was a little bit longer, or there was more of it the game would have felt more moodier. For now this is an experience, quite nice and cute, but still needs some work
May 11 06:06:20 12h 29m DeBlockhas ♥ 0 Good game, would be fun on a phone. The difficulty is good, since it's not too boring at the start. Audio isn't that good since that beeping if it's used too fast, then it sounds bad (scared me the first time).
May 15 17:44:07 107h 37m deepr ♥ 1 Perfect facebook simulator. Ten out of ten, would 1 like = 1 prayer again
May 18 14:24:31 68h 40m Dwarven Depths ♥ 0 Okay, so: the character controller was sometimes wonky (my vague understanding is that you've made the ground check with a brackeys tutorial, where he used a point, instead of a sphere check, so it would be better to replace it with it. Also keep in mind that you can also jump on triggers as they are technically still a collider. Another thing is with the walking sounds, to have a timer that doesn't reset every time you stop, maybe reset when you hit the ground) and sometimes I would peek through the walls to see the default unity skybox, which you could have just replace with a black color or better, fix the clipping of the walls. Overall it was interesting. About the menu: you were using the default unity sprites, which don't have the greatest reputation. It only takes like 5 seconds to replace the sprite with none and make it look better (or you could even make your own). Also the quit button doesn't quit on webGL. It quits the player, which confuses the browser. Normally people don't want to quit, but just to close the page. Another thing: voice acting. It kept me accompany during gameplay, but it isn't good. I understand text to speech, but it's one of the most overused voices in the whole internet. I too used text to speech and many people didn't even believe me. I used [Microsoft Guy Online on this website](http://onlinetonegenerator.com/voice-generator.html) which isn't the best, but it's fine. You could search for other websites and other voices, but those ones weren't that good. The ending sounded good, when the voice was more deep all of a sudden. At first I was stuck, as I couldn't open the chest. I guess you have to stand on it? It's very confusing. It would be better to just have it under E. When I hold something and press E on nothing it plays a sound that seems very out of place. Another thing was that I didn't see the levers. The easiest solution would have probably been to color them differently. Also I was able to pick up the green and red gem at the same time and they clipped through each other, so I guess that's not an intended mechanic. For the graphics: good selection. I wouldn't say job, as you didn't make them (since there is no graphics category in rating). But they looked rather nice. Nothing seemed out of place , which was surprising. Only issue was with lightning. Some objects shine light when I hold them. Well the lightning didn't want to follow me all of the time. Performance: not great. I have a good computer and I understand that WebGL isn't the most performant, but it wasn't great. That and the fact that mouse sensitivity was very high (happens on WebGL, the window is low res) didn't make it appealing. Would prefer a windows version :/ Overall: Good job. If this is your first game I'm excited about your future. Mine first jam game wasn't as good as this one. Not even close. I hope you can manage your own code and not have a mess that will bite you later. Another thing: don't make this a full release. If you are beginning you will never finish the full release. And if you do it won't be that good. Try to improve and when your projects will be stable, do something bigger. Good job
May 18 14:43:22 18m 51s The Burden ♥ 0 Good game. Sadly there was a big lack of responsiveness. It felt like I had to learn how the game works, before I could play. Something like highlighting or anything like that would be helpful. Also I don't know if you were able to die. I mean I died, but was that the only way then? On the third level I was desperately trying to see if there would be jumpscare or something, but it turns out I need to solve things in the correct order? Why are you highlighting them if I can't use them? The whole death experience wasn't that scary really. It was just slowly switching frames until they shot me, but that felt disappointing. If it would have been louder and the person on the photo and behind the window weren't moving all the time and suddenly they would quickly point a gun at me yes. That would have been scary. As a bonus effect you could have just cut off the music and make them stare at you. At first the TV seemed frightening, but that's all. Expected better scare factor. Or maybe I'm emotionless. Who knows Good job on the effects. Audio was amazing and the artstyle was good. Also, thank you for not using default unity buttons and being more creative with the text in the menu. Also small bug: the screen faded twice when I died. Overall, pretty fun experience. Good job
May 18 19:54:12 5h 10m Mindy's Mind ♥ 1 Okay, I have about 17 minutes to post this: the mood is amazing, not sure where you got those little girl whispers, but good job. The controller seems wonky at times and the whole text every 5 second got annoying. Also the motivational quotes felt like a cheap way of adding depth. I don't say they are a good idea, but they need a base to work. Graphics were nice, but the ground textures felt like just ground slapped together quickly. The gaps don't fix anything with that. At the beginning the drawings were amazing. That's probably where those first days went ☻ Would like to see an updated version with some of the things fixed that I addressed. Good job
May 18 20:01:24 7m 12s DEEP LD ♥ 1 I think it's a good game. Problem: the download button doesn't exist :/
May 19 05:54:26 9h 53m Bathyscaphe ♥ 1 I am glad you didn't keep default unity sprites for buttons. It's surprising there is some actual generation. I think the waving effect looked good, but for a pixel art game, simple sprite swapping would have looked better (or if you used pixel perfect camera). On post processing: I think motion blur wasn't a good idea. It makes the pixels look blurry, which isn't the best idea for a pixel art game. Also: it's not a good idea to scale sprites, small baubles are 2x more detailed as big ones, since they are the same, but downscaled. The pacing is rather slow. It would have been better to have more treasure scattered around and maybe big treasure? Also if you question why am I playing after the jam, I'm just looking at others, because I want to find out if people really made such good games that we got 1k places in almost all of the categories or did we just get harsh reviewers
May 19 06:37:19 42m 53s Deepeth Woods ♥ 1 The melody could use some work (doesn't go well with the sound effect), but it was rather good looking and fun. Nice transitions btw I'm just playing other peoples games after the jam and see if I got a harsh score, or were the other games just amazing. Not sure, I fell like I should have gotten a better score. Oh well :/