Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → dirkinz
Feedback comments for LD48
dirkinz's games and stats for all events →
| Timestamp | Since previous | Game | dirkinz's comment | |
|---|---|---|---|---|
| Apr 26 03:32:27 | Nostril Navigator | ♥ 1 | Incredibly rendered horribleness. Perhaps an up/down function could help? | |
| Apr 26 03:51:10 | 18m 43s | Find The Page! | ♥ 1 | I feel like you could drop the 1 link pages? Since this runs in browser, a ctrl+f means that the 1 link pages are basically free. |
| Apr 26 04:29:30 | 38m 20s | Miningsweeper | ♥ 1 | I've played a lot of minesweeper.... too much... I loved your approach to dealing with unknowables. a lot of minesweeper implementations like to generate a level with no guessing required and I always find that really boring. Having multiple types of expendable resources to probe with is fun. |
| Apr 26 04:50:16 | 20m 46s | Paragon | ♥ 1 | Also getting the Failed to Load Mono. I don't know unity but according to this: https://forum.unity.com/threads/failed-to-load-mono.540209/ it might have something to do with having the wrong DLL packaged with your game? Best luck resolving the issue. I'll be back tomorrow to see if you've got it. |
| Apr 26 05:03:33 | 13m 17s | Poopy's Journey to the Center of the Earth | ♥ 1 | Oh man. The controlls are really acurate and responsive and a game like this lives and dies on that so well done. Also, thank you for not making this more photo realistic. Much apreciated. |
| Apr 26 05:17:29 | 13m 56s | Follow My Voice | ♥ 1 | Wow! That was awesome! I feel like the rock sounds were not quite distinct enough to be super useful and I struggled to gauge turning speed. Maybe if you could instead throw a rock in the four cardinal directions with the arrow keys or something? That way you could get a better 360 degree understanding of your surroundings. Regardless, this was a super unique and interesting idea. Great Job! |
| Apr 26 15:43:31 | 10h 26m | LD48 - Operation Reconnaissance | ♥ 1 | Awesome game! The visuals are espetially on point. I could totally see this as a full release, maybe with increased tension by controlling multiple groups at once? |
| Apr 26 15:52:57 | 9m 26s | Penguins can't fly | ♥ 2 | Fun but dificult. It feels like I get knocked out too easily and then rarely can I recover. Perhaps a bit more bounce or slide on the penguin would make the knockouts not feel so game ending? |
| Apr 26 18:49:33 | 2h 56m | Layered World | ♥ 1 | I like the concept of the game a lot. I feel like its missing a sense of progressions though. In a full release version of this game I could see maybe more aggressive events justified by "riots in the capital" or something like that. |
| Apr 26 20:18:51 | 1h 29m | Hamster Powered Drilling Machine | ♥ 1 | Very fun. This is faster paced than a lot of similar things I've seen and I think that helps it keep interest. It didn't seem like space was working to refuel though. |
| Apr 27 16:13:06 | 19h 54m | Rocket Philosophy | ♥ 2 | A great game. I don't have much to say which is a good thing. Everything is very stable and polished which is not easy in such a short time. Well done |
| Apr 27 17:20:35 | 1h 07m | Asteroid Disaster | ♥ 1 | I think that was the most polished Compo game I've seen so far. Great Job! |
| Apr 27 17:53:46 | 33m 11s | The Forgotten Halls | ♥ 0 | Certainly the best/most writing I've seen in a compo entry so far. Spot on with the aesthetics as well. The art, audio, and writing all worked really well together to set the mood. There was maybe a bit too much waiting though. |
| Apr 27 18:50:53 | 57m 07s | DeeperDeeper | ♥ 1 | Rotoscoping is always cool to see. Also, you went with a very simple game which means you were able to nail the mechanics of it. Nice job! |
| Apr 27 19:00:50 | 9m 57s | A Psychic's Interview | ♥ 1 | Very solid first entry! Despite what you say, I like your interpretation of the theme. Very Psychonauts. Also, the writing was, while short, fun and intriguing. One little meta tip though: Before uploading you should rename your project files. A lot of people use LD48 as their project name and so it can conflict with other folks' games sometimes when unpacking files. |
| Apr 27 19:55:07 | 54m 17s | Deeper into hell | ♥ 2 | Very fun! A really solid sense of progression, pretty sweet music, good difficulty spike with the boss room, and all with even less time than normal?! How did you manage all that!? Great job! |
| Apr 27 20:05:13 | 10m 06s | Fish for Meaning | ♥ 1 | Fun little game! I did have one little issue where a bottle spawned in one of the corners which was off the screen so I got stuck for a little while. The models and visuals in general were superb. Great Job |
| Apr 27 22:48:06 | 2h 42m | D&D&D | ♥ 2 | Fun little SHMUP. Espetially cool considering you guys having to learn Godot. |
| Apr 27 22:52:18 | 4m 12s | Elevator Ninja | ♥ 1 | Super fun. The controlls are very quick which really makes this game work. I think the audio is my favorite part though. I love the little "ninja!" sfx. |
| Apr 27 23:21:38 | 29m 20s | Mind Depths LD 48 | ♥ 1 | Horror/surreal is really hard to do in such a short time. You nailed the atmosphere though. The music and the super weird graphics were spot on. |
| Apr 28 00:16:44 | 55m 06s | Graverobber | ♥ 1 | I think a little more feedback in the combat system would have gone a long way, especially in getting the hang of it quicker. The graphics were great! The great pixel art and superb lighting really make a cohesive and effective aesthetic. |
| Apr 28 01:11:55 | 55m 11s | Rabbit Rappel | ♥ 2 | Great job on this one. The graphics are stunning, the gameplay is really engaging, and any amount of adaptive music is impressive in a jam scenario. It was quite difficult but I feel like that wasn't due to level design but rather slight imperfections in the controls. Occasionally, it would feel like a spike hitbox is bigger than it should be or I noticed some small stutters in the rope extension if my I was shooting a certain way. I'm looking forward to a full version. Is there somewhere I should follow you guys for news? |
| Apr 28 01:19:44 | 7m 49s | Ludum Dare Dex / ArdyTek Collab | ♥ 0 | Mnini games is a great idea for ludum dare! The only issue I had is it took me a while to figure out how to start. The title says "press A to start" but I didn't realize till afterwards that was supposed to be emulating a gameboy. I was mashing the "A" key on my keyboard for quite a while before I figured out "Z" maps to "A". |
| Apr 28 16:59:05 | 15h 39m | Deepest Sword | ♥ 0 | Managing to keep me engaged for a full 30 minutes is really impressive for a LD game. Nice job! |
| Apr 28 17:13:14 | 14m 09s | DwarfSweeper | ♥ 1 | Ive seen minesweeper mixed with a lot of things but not platforming. Super cool idea. |
| Apr 28 17:23:10 | 9m 56s | Town Tunneler | ♥ 0 | Fun game! Really tough though. |
| May 1 04:37:47 | 59h 14m | 20,000 Leagues | ♥ 1 | I unfortunately had to play all three players myself, lol, but I'll absolutely give any tabletop entry a look! **presentation:** As has been already mentioned, the score numbers could have used a bigger size. Once you play a little bit you can start to recognize the images but for first timers, the score should really pop out and make itself obvious. I had difficulty determining if the Diver counted itself as a unique attractions. I found that the rules explained that but it felt missing from the card. Perhaps each card could have a printed designation somewhere on it. Either Hazard, Attraction, Event (dive cards and maybe more later?), or Diver. **Gameplay: ** I feel like the crab and snail could be replaced. There is something to be said for giving a player intentionally bad choices to make the good ones feel better but when you only get a max of 15 cards in a game, each choice should feel as good as you can make it. I feel like this is one of the things that makes Sushi Go so much fun. The quantity of Dive and Hazard cards felt off. I'm not sure exactly what kind of tweak would help but it just felt to unpredictable for the hazards to ever really be worth it. After thinking for a bit, I came up with a mechanic that might help the feel of the dive cards. Perhaps each turn before drafting, you roll a dice up one number to represent the nautalis diving deeper. Then have hazards and dive cards (or resurface cards?) be worth the current depth instead of the static 5. That could add a fun push your luck kind of mechanic and make it perhaps easier to read when to play hazards. In addition, maybe instead of simply having a number of cards to draft, you draw a card each round so hand sizes stay the same. The depth counter can gamble higher and the mystery of does anyone have a hazard card stays a danger, even once all the hands have gone around the table. Yikes, I hope I haven't come off too critical. I really liked this game and that just makes want to direct it and theorize about it. So some of the things I liked: The cumulative collections over all three rounds is a nice departure from a game like Sushi Go. It allows you to develop an actuall long term strategy and makes card denial less devastating. The art was very cute. I especially liked the Colossal Squid. The Scuba Diver Card was a really cool one. It added a fairly powerful incentive/strategy to go against most of the other mechanics which means not everyone has to go for the same strategy. The ability to play the dive cards in multiple ways was clever. It balances a risk with versatility. Honestly, this inspires me to perhaps try my hand at tabletop one of these times. Great job |
| May 1 20:54:37 | 16h 16m | GLUB | ♥ 0 | Exelently done! If someone described this to me I would think it would have frustratingly imprecise controls but through a combination of very open levels, large targets, and surprisingly responsive audio capture, the game feels very precise. |
| May 1 21:00:30 | 5m 53s | Piranha Drama | ♥ 1 | It's a fun game. The controlls are very responsive which is great but with the randomness of the fish and effectively a one hit kill, a break key would have gone a long way to making them less frustrating. |
| May 1 21:39:38 | 39m 08s | Goose Root | ♥ 2 | The most relaxing game I've played in a while. Theres just enough exposition to give the gameplay some meaning. I was at the point where I felt like I had found everything and run out of things to grow roots in when I came to this page to rate it. I literally went back, drew one more root and I got to the ending. And how adorable it was. Great job! |