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Feedback comments for LD48
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| Timestamp | Since previous | Game | Devastus's comment | |
|---|---|---|---|---|
| Apr 27 14:39:18 | Lambda | ♥ 2 | Ha, this is a nice one. Liking the *nix shell vibe, although I was way too often pressing tab hoping for autocomplete to happen :P I think the "go back in history" button goes one further than it should when you press it after executing something, say proc for example. That's nothing major of course, all in all it's a really nice puzzle game! | |
| Apr 27 15:21:38 | 42m 20s | Kicks'n'Relics | ♥ 4 | Great stuff, the melee gameplay felt surprisingly snappy and hits connected satisfyingly (bonus points for throwable items, that was a fun addition), definitely got the Double Dragon - beat 'em up feel down. Nice animations and music too, maybe a bit too easy and tad on the short side, but regardless it's a very solid entry! |
| Apr 27 15:34:22 | 12m 44s | Descension AI | ♥ 1 | Nice! I think the controls are ok, maybe the blue crosshair on blue background made it a bit hard to see where you're targeting though. To add to that, one could make the character a little smaller and let the player to hold the mouse button to shoot continuously to alleviate some of the minor control problems mentioned above, but all in all it's definitely a fun entry nonetheless, so good job! |
| Apr 27 16:28:07 | 53m 45s | ARTerial (the AI-generated art museum) | ♥ 1 | That's a very cool idea! Very easy to get lost in the mazes though, I was unable finish my art show as I just wandered around looking :P A shame the artworks are low-res but it's totally understandable. Very nice, keep it up! |
| Apr 27 21:02:48 | 4h 34m | Bunny Bunny Dig Dig | ♥ 1 | Yeah, I mean, this is like the quintessential game jam game, a very compact but stellar game loop with progression to keep you playing for more, and with very nice a consistent graphics & audio style. And it's a compo game! Controls are a tad bit stiff or janky, but to have made all this by yourself in two days is ridiculously cool! Huge props to you! |
| Apr 28 16:07:16 | 19h 04m | Moot | ♥ 2 | Very nice! The art style and soundscape really brought this to another level, the mood is really amazing. The character movement did feel a little bit unnecessary to me as there wasn't really any puzzle elements involved, and also somehow weirdly heavy, kinda felt like a deliberate choice for a game mechanic but the purpose missing. In this case I think mouse/touch controls interacting with the cool environment would have sufficed well. Regardless of that, it was most definitely a very stellar entry and left me wanting more, great job! |
| Apr 28 17:41:15 | 1h 33m | Surface | ♥ 0 | Very nice vibe to it, the hype change to music during battles is a really nice touch! Nice visuals and audio work all around. I used mouse controls, which was a little bit awkward (maybe should have used keyboard). The lock-on seemed to actually make it hard for you aim towards the movement during dogfights. I'd kinda like to be able to boost my speed a little bit too in case you get dogpiled by several enemies at once. As a compo game it's very impressive. Well done! |
| Apr 28 17:53:41 | 12m 26s | Dungeon Painter | ♥ 1 | Nice! The paint mechanics we're fun, but as some pointed out already, it did kinda start feel a bit tedious since due to not seeing around much you'd just take it slow and paint around as much as you can, all the time. I presume there's a lot you can do with these mechanics though, so great potential there. Well done! |
| Apr 28 19:19:33 | 1h 25m | Deep Breaths | ♥ 1 | Quite a unique take on the theme, and good execution too! All the dodging of bad vibes made me more tense than relaxed though :P A great entry through and through, great job! |
| Apr 28 19:29:52 | 10m 19s | Deep-fry Deeper | ♥ 2 | A well-done minigame-marathon, I definitely like the concept and the graphics! If only I had me some real churros now... |
| Apr 28 19:59:00 | 29m 08s | Canyoneer | ♥ 1 | Took a little while to get the hang of how it's played, but very cool once you do and the rope mechanics are great! Player is a tad bit too slippery, but nonetheless it was definitely a fun game. Very well done! |
| Apr 28 21:26:37 | 1h 27m | Untitled Simulator | ♥ 2 | Intriguing take on the theme, and a pretty good one. It is also a difficult one to do right, and while the dialogue itself was quite well written and had historical accuracy (a very important aspect), I personally feel the messenger app - style delivery missed the cue pretty hard. Compromises need to be made in 72 hours however, so I understand that might have been the easier route to convey the dialogue. It's a good entry nonetheless, well done! |
| Apr 29 10:43:56 | 13h 17m | Falling Bot | ♥ 4 | Very nice, the graphics and sound are great and the control scheme is a nice little twist to the usual while still staying simple. Changing the color scheme when progressing was a nice little touch! The laser mechanic wasn't entirely obvious though, also the indication of what could be destroyed seemed to change a little bit during the game. And maybe the lateral speed is just a tiny bit too slow for my preferences. Those are pretty minor things all things considered though. I thoroughly enjoyed the game, stellar work! |
| Apr 29 11:45:05 | 1h 01m | It's Nice Down There | ♥ 5 | It was pretty nice down there! Maybe a little bit wonky controls but backed up by nice atmosphere, really liked the glitching effects. I think mom needs to consider a renovation for the basement though (or moving out), didn't seem like a good place to store pickles. Short but on point. Well done! |
| Apr 29 17:54:26 | 6h 09m | They Know We Know | ♥ 5 | Very impressive! A fantastically crafted experience all around, you even put in voice acting which is rare. To offer some critical insight, since the voice acting was in french I had a harder time focusing on both doing the tasks and following the podcasts at the same time. Maybe somewhat bigger subtitles could help to alleviate that, dunno. Also, maybe some guidance could have been left more open-ended for the player to explore the game a bit more on their own, but that's merely my preference talking. In any case, unquestionably worth the download. Huge thumbs up! |
| Apr 29 18:09:36 | 15m 10s | Deeper and Deeper | ♥ 0 | Very cool, the graphics are really good and the audio fits the bill nicely! The gameplay is pretty solid too, the light mechanic could've been elaborated on more but it's a jam game so not having the time to incorporate all the ideas thoroughly is to be expected. All in all, a really good entry. Well done! |
| Apr 29 18:31:54 | 22m 18s | Deeper & Deeper: Attorneys at Law | ♥ 1 | Funny twist on the theme! It's a really nice little visual novel, very well written and I like the art style. More variety in music and sfx would've been a nice addition, but I'm not necessarily the best one to judge on that considering my own entry :P Very well done, great job! |
| Apr 30 19:52:42 | 25h 20m | Ariel Cleanomancer and the Eldritch Sweep | ♥ 3 | Quite a unique take on the theme, and you executed it really well! A very nice puzzle game, you were able to hit a surprisingly good difficulty curve with the level design, and the overall graphics and sounds are very fitting. A very stellar entry all around, can't complain much about anything really. Amazing work! |
| Apr 30 20:58:14 | 1h 05m | River, Carry Me Away | ♥ 5 | I am a huge fan of the setting you created here. Pulling off a good story through graphics and soundscapes only, letting the player take in the scenery and contemplate on it, is a great feat in itself - kudos to the whole team! All that being said, seldomly clicking on things coming down the river felt a bit disconnected design-wise - the pacing could have probably worked even better as just a full-fledged cinematic. Regardless, I do still think your focus went in the right place though, making sure the game packs the punch intended atmospherically, and that it surely did. Really well done, congratulations! |
| Apr 30 21:18:40 | 20m 26s | Dig It! | ♥ 2 | Simple and effective does it, this was fun to play! And graphics and audio are very fitting for the chosen aesthetics too. It seemed maybe a bit rarer than necessary to find tools/powerups, but that's a minor thing (and maybe just bad luck on my part). Great job! |