Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → deepnight

deepnight

Feedback comments for LD48

← LD47   LD51 →

deepnight's games and stats for all events →

TimestampSince previousGamedeepnight's comment
Apr 30 20:32:08 Fetal Fury ♥ 1 Very good game :) The sound design & art are especially great, totally enjoyed til the end. But I played cowardly and only invested on time extensions. Imho, I'm not sure the time limit was such a great idea: it kind of broke the whole combat gameplay, as it was better to just avoid enemies every time. Also, the death animation has a small delay which could probably completely be cut. Anyway, excellent game!
Apr 30 20:42:29 10m 21s Morning Shift ♥ 1 That's a really nice game :) I was a bit disappointed because it was shorted than expected, but that's just a sign I'd love to have more of it :) Good job!
Apr 30 20:55:14 12m 45s Nestence ♥ 1 There was something really special in the game mood, I totally enjoyed it. I liked the lack of explanation and tutorial, as everything was quite intuitive and provided their "ah AH!" moment :) Good job
Apr 30 21:03:50 8m 36s Oceanwork ♥ 1 A very solid entry with great mood and art :) I honestly wanted to play it more, but it really got a bit repetitive and the beginning especially was really too slow and took away most of my motivation. But I'll definitely give it another try :)
Apr 30 21:18:12 14m 22s Fish'n'Ship ♥ 3 I really enjoyed the game, but too bad it required the player to check the doc on the website. I didn't understand the oxygen repeller on first play, and thought it allowed me to get more oxygen or something... Also, not sure if I used the Radio room properly, as I didn't have any success feedback. Anyway, I still played the game and enjoyed it :) Also, loved the game title ;)
Apr 30 21:32:23 14m 11s The Tourist ♥ 2 Excellent mood and atmosphere! The first time I found the final sign, the "final event" (no spoiler) didn't trigger and I thought I only had to go back all the way to the beginning. I just wasn't close enough to the sign "unfortunately" (well kind of) for me ^^ Anyway, I still enjoyed my walk.
Apr 30 22:06:17 33m 54s Dome Romantik ♥ 1 This entry is my favorite LD48 game so far! I totally enjoyed your gameplay mechanics and found everything nicely balanced with good learning & progression curves. The atmosphere is excellent too! Very good job :)
May 2 12:28:07 38h 21m Third Party ♥ 0 The art was absolutely amazing :) Good job! The stealth approach could have been a little more interesting with some extra polish & balancing but so far, it works really nicely in your entry. The biggest problem is that, without enemy "patrol paths", it was probably super hard for you to come with interesting level design situations (as they tend to get repetitive quickly). Enemy movements being chaotic, this limited approaches to "rush to the exit as quickly as possible", instead of negotiating specific movement patterns.
May 2 12:39:05 10m 58s Below the Ocean ♥ 1 I really loved your very unique rope mechanic, which gave new opportunities in low-gravity setting :) Good job! The game somewhat seemed to struggle to find its way between being a "puzzle" (rope length, optional gems etc) or a "manic platformer" (spikes, precise jumps & lots of sliding). Some levels were a little bit frustrating because of that, imho :) But anyway, I enjoyed it a lot!
May 2 12:48:59 9m 54s Corpse Clue ♥ 1 That was a truly unique experience :) However, I did try to play the game multiple times, but every time I gave up because I was basically lost and had no idea where to start. The lack of guidance at the very beginning is quite harsh and I don't think that it adds much to the overall quality of the experience. I was lucky enough on my last try to find something interesting and manage to get some actual answer from my colleague, but that completely out of luck.
May 2 13:06:34 17m 35s Submortem ♥ 3 I spent too much time looking for the Master Key lying on the table, but appart from that, I really enjoyed a lot your game! The sense of emergency was strong, and Submortem has lots to offer in term of atmosphere :) I would definitely play a longer version of that, with less "fixing something every 2 meters" and more puzzles like the Fuse or the giant Squid :) Good job! Fun fact, we both made a game about putting out fires ;)
May 9 12:57:10 167h 50m improbability engine ♥ 1 The game is super impressive as a jam entry :) Excellent work on the strange 3D scenes, they add a LOT to the overall atmosphere! The puzzle were too hard for me after the 3rd "pipes" one, so I had to use the cheat codes to see the ending :) Still, I enjoyed your game a lot!
May 9 13:15:13 18m 03s Crypt Raider ♥ 1 The visuals sold me to give this game a try, and I played til the end because the gameplay was great. A special mention for the level which was reaaaally well executed, and it's obvious the person in charge knows what he/she is doing here. New mechanics are properly introduced with a "simple situation", followed and expanded into a full level. The levels are difficult, but not too much to avoid excessive frustration and the rhythm is carefully mastered with a before/after treasure pickup phase. I also really enjoyed the fact that skeletons only wake up if approached too much, giving extra bits of strategy in level design. Truly a good game :) Well done!
May 9 13:20:25 5m 12s Descension AI ♥ 1 Nice game :) The lasers were too hard to read and lacked any proper feedback. Even a very basic screen shake, camera bump, color blink, or whatever would be better than nothing. Also, the game could start a little bit slower then ramp up speed to current setting: it's a bit hard as it is right now.
May 9 13:24:43 4m 18s self reflection ♥ 1 Very interesting mechanic, there was this "wow" moment when I realized I could use previous levels in current one. Well done!
May 9 13:33:05 8m 22s The Colony ♥ 1 That's an interesting mechanic :) Is it pixel color based? Like, the color dictates the AI behavior, leading to some very organic "life"-type simulation? Or did you use other approach?
May 9 13:37:12 4m 07s Deep Breaths ♥ 1 Very beautiful game! The controls are bit hard to get used to: low acceleration and low steering make the game feel more stressful and less about meditation ;) Anyway, this was really fun!
May 9 13:43:07 5m 55s Untitled Simulator ♥ 2 That's a very good take on the theme and a touchy subject too :) You managed both really well, making a unique and interesting game. Very well done!
May 9 13:52:58 9m 51s Blackout ♥ 5 Very solid game, and very impressive content for a 72h entry :) I had some very cool "Maniac Mansion" moments, and the dialogs are really well written. Special mention for the guy with a knife. Good job!