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Feedback comments for LD48
cjgammon's games and stats for all events →
| Timestamp | Since previous | Game | cjgammon's comment | |
|---|---|---|---|---|
| Apr 25 18:38:17 | Scriptless Pipes | ♥ 1 | neat concept, i got stuck at level 4. I think i tried them all but i couldn't find the answer to the riddle. | |
| Apr 26 13:30:23 | 18h 52m | Engarde | ♥ 1 | this is actually pretty good. i kind of wish there were checkpoints so you didn't have to start all over but the play feels nice. i like the different strategies with different kinds of fish to kill them. good job. |
| Apr 26 13:41:06 | 10m 43s | Abyssus in Anima | ♥ 2 | music is really good. i like the unique gameplay mechanic with the diamond navigation. the pacing is a little slow. the heart was actually a little challenging when it started tracking you. really creative idea and execution. i think it would be helpful to have health bars instead of the fractions showing your health. |
| Apr 26 14:15:29 | 34m 23s | Far Gone | ♥ 3 | really like the aesthetic and ambiance. the sparseness really adds to the feel. got all the way to the end and the payoff is good. really creative use of simple interactions to bring people into the narrative. good job. |
| Apr 26 19:14:17 | 4h 58m | Back Down | ♥ 2 | i like this a lot. really fun game. i like that it has the save areas too and then adds new abilities. great job. |
| Apr 26 19:24:47 | 10m 30s | Greedy Miner | ♥ 2 | i like the music and graphics a lot. the gameplay is a neat idea. I just think it could be balanced a bit to make it more fun. as others have mentioned there's nothing really stopping you or changing it up as you go on. it feels very infinite runner. so more of a challenge or evolution of things would be cool. got a bit of an unrailed vibe from it which might have some neat mechanics to incorporate like getting different train cars that do different things. great job. |
| Apr 27 00:17:25 | 4h 52m | How to Swim! | ♥ 1 | spent some good time trying to do this. i made it to 10... eventually. so hard. but really fun to try to get to figure out the physics. once i got turned around it was all over. fun game. |
| Apr 27 00:21:53 | 4m 28s | Dragon Space | ♥ 0 | it's a little unclear what's happening here. so do i just keep clicking the button? there's no real visual feedback aside from the numbers at the bottom. maybe i'm missing something. |
| Apr 27 01:14:48 | 52m 55s | The Creative's Mind | ♥ 0 | i'm glad you submitted it, this was fun. i like the concept of playing inside the thought bubble, clever. the music was nice too. i did get stuck a couple times when i was against a wall trying to jump up. neat little platform game here. |
| Apr 28 15:50:05 | 38h 35m | Woof need to go deeper | ♥ 2 | I like it. Especially that you have 2 player this adds a good element to it. I wish I could dig sideways, it seems I can only dig down. Aside from that it seems pretty solid. good job. |
| Apr 30 00:40:41 | 32h 50m | mindgrid | ♥ 1 | yeah i was stuck on the pause on enter a new mind. hitting enter works. would be neat if you could go back between them and things changed somehow. clever idea! |
| May 2 01:12:59 | 48h 32m | Cave of Death | ♥ 2 | I like it. The darkness makes it hard to sometimes know where to go but I think that's kind of the point. the arrow shooting and the light is a fun mechanic. |
| May 2 01:17:34 | 4m 35s | Into The Depths | ♥ 1 | love this simple kind of game mechanic. really great concept and implementation. agree, the upgrades are neat. I had fun playing it. |
| May 5 02:47:30 | 73h 29m | Deep Deeper | ♥ 0 | yeah was kind of hard to tell what was going on. I kept winning though. I guess you just shoot those stars that go around you. I think by making the goal a bit more clear and some more challenging or interesting mechanics you could make this into something neat. |