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chriiis88

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TimestampSince previousGamechriiis88's comment
Apr 26 07:20:20 Catharsis ♥ 0 I like the premise of the experience (it's not really a game, is it). The music is quite serene and produces a great mood. It might even have replayability, if there was more to the gameplay: some interesting things to find (crazy thoughts, happy thoughts, a song stuck in the head etc) or more things to interact with. Only pressing W gets old quickly. You should also add a/some screenshot/s to this post and label the itch.io link as "web" to get more people to play this! Bugs: - mouse sensitivity was way too high for me, without option to turn it down on the web version - there is a gap in the floor and at first I thought it was a line leading to something - "I have never accomplished anything" writes over the "press space to remove thought" text
Apr 26 07:34:48 14m 28s Hellevator ♥ 1 I did not manage to complete it. Even though I was spamming the power generator a spike spawning at the bottom killed me (is there a way to duck? Otherwise that's an unavoidable insta kill). I like the graphics, sounds, gameplay, everything.
Apr 26 09:51:29 2h 16m Minor Inconvenience ♥ 1 I think slowing down everything (rocks falling upwards and also the player movement) would improve the game. I always dodged the green things as well (I think they might be health or points?) because there's no time to think, just to react.
Apr 26 10:01:18 9m 49s The Deep Web ♥ 1 I would've appreciated an option to turn off (or lower) the camera roll while turning as it makes me physically uncomfortable. Also found a small bug: in the non-fullscreen web version the "back" button is almost hidden in the lower right of the controls screen.
Apr 26 10:14:28 13m 10s Deeper in Debt ♥ 3 £324 in debt yay(?). Is it intentional, that there is an upper click rate limit? If I spam left click, none of the clicks get registered/none of the clicked items are picked up. This limits the absolute highscore one can get.
Apr 26 10:59:21 44m 53s Monster journal: a short story ♥ 2 Very cool concept and a very polished entry. All in all quite fun, albeit short. Also: please add a link to this page to your itch.io page. I only found you by your username! (initially found the game on itch.io's Ludum Dare page).
Apr 26 16:32:36 5h 33m Chthonic Brilliance ♥ 1 Very polished, well done. Reminds me a lot of Supaplex. Some restrictions feel a bit arbitrary, e.g. why can you jump up through the slabs but not down?
Apr 26 16:50:53 18m 17s Fall In Line ♥ 1 I'm going to be fair and not rate it, as I had no clue what was going on. Switching characters did not seem to make a difference - the mage and rogue do ranged attacks no matter where they stand and all characters are attacked no matter where they stand. Also switching characters is unnecessarily complicated with the arrows. Why not have a single button that rotates them (including rotating animation - currentlty only the positions are exchanged immediately which is not very clear).
Apr 26 17:00:30 9m 37s Molehills ♥ 2 Love the graphics style, but it's not very much of a game, is it? A bit more gameplay would have been nice. On Firefox, the Enhanced Tracking Protection has to be disabled for the web version to load. Also pressing space scrolls the page in the web version.
Apr 27 08:42:31 15h 42m Abyss Asylum ♥ 1 Phenomenal work! Superb artstyle, very innovative restart mechanic (awake, got back to sleep). All in all a very polished experience and the first 5/5 that I've given this LD. Some negative points: - it's very hard to aim with the character, because the model is so large (you can't see below it) and the controls feel non-linear (if I press "up" the movement seems to get faster the longer I press it) - once you miss a pillow it's basically game over. I never managed to get further than the red bony area. Checkpoints would have been nice Also found this: Screenshot from 2021-04-27 10-30-47.png
Apr 27 09:09:02 26m 31s Nostril Navigator ♥ 0 This is so silly, I like it 😆 To improve the gameplay, some kind of time-based scoring or booger collection size highscore would have been nice.
Apr 27 16:41:17 7h 32m AeroCat ♥ 3 A little complaint about the score screen: if you're playing and dodging stuff and hammering an arrow key, you might accidentally skip the score screen, if an object hits you while you're still pressing the key. This is especially frustrating, if you have a high score and then don't know how much it was. A better way would be to use space or enter as continue key.
Apr 27 17:47:18 1h 06m Reaching Under ♥ 1 Very innovative idea, however the execution lacks quite a bit, unfortunately. It's not clear at all when a key has to be pressed to be successfully. There is no feedback for the player. Sometimes the items go to the left, which apparently is good, other times I press the key and they just stay in the middle.
Apr 27 18:07:29 20m 11s Deep Space ♥ 0 I maxed out all the stats but was a bit disappointed that I did not get a "well done" message or something like that. Nevertheless, quite a fun game. Some soothing music would have been nice as well.
Apr 27 18:40:49 33m 20s Mage basement cleaning services ♥ 2 The graphics are top notch! With more time and polish this could be a really addicting game. For example, currently enemies just spawn in front of you and you barely have time to react. Increasing the level size a bit and spawning all enemies at once, so you can see them, would allow for a more tactical gameplay. Allowing to move around while casting (or shortening casting time) would increase the action.
Apr 27 18:56:58 16m 09s Upset Crab ♥ 3 One of the best games I've played so far this LD. Very polished, art, music, gameplay, everything fits together nicely. It also has the perfect length for completing it before rating. Maybe a small bug (?): bullets pass through dead bodies when shot by the eyes, but not when deflected by me, but once you know it, you get used to it.
Apr 27 19:19:37 22m 39s Submortem ♥ 4 Fantastic game, a lot of fun. Quite the eerie atmosphere when the submarine is at the ground. A bit fewer things to fix (e.g. all the broken windows) and a proper ending screen would have been the icing on the cake. This is definitely 5/5.
Apr 29 08:21:21 37h 01m Untitled Simulator ♥ 5 @eugenik, in addition to the concerns voiced by @anonymoose and @burneraccount, you're also in direct violation of the license under which the author of the Hitler model published it. You did neither credit its author nor link to the license both of which are required steps to use the model as described on its page.
May 1 08:09:37 47h 48m Endoparasitic ♥ 0 Interesting game and well executed. Definitely one of the few ones the "mood" category actually applies to. The last level is actually impossible if you don't know it's coming and you don't get enough resources in the previous levels, but if you do get it, it feels very rewarding.