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Feedback comments for LD44
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| Timestamp | Since previous | Game | chriiis88's comment | |
|---|---|---|---|---|
| May 1 19:45:56 | Life Delivery Service | ♥ 1 | Quite enjoyed this, but I wish it had more levels. Also if the level could immediately fail as soon as a positive score (which I guess is the condition for victory?) is not possible anymore, would be more transparent for the user. | |
| May 2 18:48:59 | 23h 03m | Give and Take | ♥ 0 | I like this game for it's graphics and mood, but unfortunately it lacks a bit of compelling gameplay. A few hints: - get rid of the screenshake. it adds nothing to the game apart from sore eyes - the help text in the menu is shown for less than a second, that's too short. but you wouldn't need it if you had some prominent way of explaining left/right ingame (like in Reigns for example, which was clearly an inspiration for this game - make choices matter: having money doesn't count for anything if you have no way to spend it. don't mark decisions as wrong/right but add something in between, e.g. someone is unhappy with his surgery etc |
| May 2 19:48:26 | 59m 27s | Lifeless | ♥ 2 | This was a very unexpected entry but very well done. Thanks for the interesting experience. |
| May 3 12:23:38 | 16h 35m | Sword of Hearts | ♥ 1 | What a well made game, especially with the smooth movement. Had a lot of fun playing this. |
| May 4 08:57:49 | 20h 34m | Gladiator Souls | ♥ 0 | The controls are very clunky and a bit more feedback for player actions would have been nice (e.g. better sound for hits and getting hit). It's also not transparent, at which point you can attack/dodge. Both seem to cost stamina, but no idea how much. So you're pretty much left with standing around until your bar is full again. Other than that I had fun with your game and it's not far off Bloodborne's fighting system. Edit: I just noticed that the stamina upgrade price is wrong. It says 70 but only costs 1. |
| May 4 09:42:15 | 44m 26s | Catiro | ♥ 0 | It's quite unfair to provide a (granted: very good) tutorial but then immediately change the music speed with the first enemy. I get that this is supposed to be difficult, but would it really hurt to make the first two enemies beatable if you've just come from the tutorial? I found two little bugs: - mouse works for scrolling in the menu but not for clicking - there are non-registering hits (so neither damage nor blocked) |
| May 4 10:20:56 | 38m 41s | Inflate Me to the Moon | ♥ 1 | As is somewhat of a tradition by now, playing one of your games is a highlight of the jam. The story is as funny as it is stupid and the (minimal) gameplay is really satisfying. Well done. |
| May 4 10:38:47 | 17m 51s | Might of the Druids | ♥ 0 | I couldn't get past level 4 (or 5? with the 4 dudes) in 4 tries and it seems like there is a lot of luck involved (if you don't get the "block" card until level 3, you have to restart the game basically) but it was fun nonetheless. |
| May 4 13:08:05 | 2h 29m | Project BoR, city builder | ♥ 1 | I see the potential but unfortunately in the current state it's not really fun. Some hints: - there is no way to exit the game apart from alt+f4 - tooltips would help a lot - ui elements (=selecting something to build) MUST have precedence over clicking on the floor (e.g. I was not able to select the woodcutter building because it always placed a street below the icon instead) - walls are useless if the goblins run straight through them - there is no indicator on how many people you have - add hints/tipps to indicate what's missing to grow the population |
| May 4 13:19:25 | 11m 20s | Trash Planet Explorer | ♥ 1 | The graphics are definitely 5/5. With a little more work (even just finishing one level) the game could be a lot of fun. |
| May 4 13:31:50 | 12m 25s | IVAN THE BILLIONAIRE | ♥ 1 | I'm not quite sure what to think of this or what the aim of the game is. It might not be fun, but it's definitely interesting. |