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Feedback comments for LD48
Caladrius's games and stats for all events →
| Timestamp | Since previous | Game | Caladrius's comment | |
|---|---|---|---|---|
| Apr 27 16:01:59 | The Deep North | ♥ 1 | Charming art style, engrossing atmosphere, and I really liked your approach at "top-down soulslike" mechanics with the stamina and dodging. You have a fantastic start to something here and the potential to go much further with it. My only real gripe with what you have here at the moment is that the stamina recharges far too slow which ends up leaving enemies feeling quite damage-spongey. I think the sun shards seem to be recovering a small amount of stamina, but it could be good to have them restore quite a lot more alongside changing the base recovery rate. Great job! | |
| Apr 27 16:04:59 | 3m 00s | HOOKSHOT HELL | ♥ 2 | I desperately wanted to make a grappling hook game this Ludum Dare and didn't have the creativity necessary to come up with one for this theme, but by god you did what I couldn't do. Incredible. Had a great little time with this but unfortunately I couldn't finish it because even at the lowest DPI the camera just swung around way too fast for me. Get some mouse sensitivity options in there and this would be a whole lot of fun, great job! |
| Apr 27 16:24:38 | 19m 39s | Foundations | ♥ 1 | Wow. Oh my god, wow. I can't remember the last time a game jam project of all things managed to evoke a significant emotional response in me, I'm genuinely blown away. In the first few minutes I found myself thinking "The distance between the narrative is far too long", only to then realise EXACTLY what you were doing. Using gameplay mechanics to train the player for the final narrative element was an absolutely PHENOMENAL idea and I'm so so happy I found this. The final stretch of the game was a chilling realisation for me, and it recontextualised the entire project. This may actually be the greatest Ludum Dare project I have ever experience, and if it doesn't get top marks for mood then I'll be extremely shocked. Amazing job, consider me to be giving you the text equivalent of a standing ovation right now! |
| Apr 27 16:36:25 | 11m 47s | Substrate Mining Co. | ♥ 3 | A Ludum Dare project about a mine filled with anti-union propaganda? SAME Really enjoy the idea of going through and piecing things together, atmosphere was fantastic, and I feel the player moves at JUST the right speed to keep it atmospheric without being slow. Solid job |
| Apr 27 21:22:52 | 4h 46m | Hole Down | ♥ 2 | This is pretty great. Really like the style of it, music and visuals both mesh together well, particularly the art style which I'm genuinely a huge fan of. Thought I broke the game when I picked up coins and it ticked down endlessly before realising I was at the end which was disappointing because I was actually really enjoying myself! I think this could work amazingly as a fully fleshed out roguelite with procedural generation and a whole lot more content. |
| Apr 28 13:37:27 | 16h 14m | An Ore'ible Game | ♥ 2 | This game made me feel like I'm really forklift certified! Fun mechanics - not sure if you intended it or not, but I had a great time working out strafe jump tech to move as quick as I could through the levels! |
| Apr 28 15:34:13 | 1h 56m | Space Dwarf Alchemist Go! | ♥ 1 | Screenshot 2021-04-28 163232.png Had a great time - like a clicker game that requires proper engagement to keep up with your fuel supply and keeping an eye on your turrets! Absolutely love the idea of having to be really paying attention while the numbers rocketed up. Could stand to be a bit harder, but your core gameplay loop was fantastic. Loved the Warcraft 3 style voice acting as well! Glad you sorted your WebGL woes! |
| Apr 28 15:40:47 | 6m 34s | Plunder of Goblin's Grove | ♥ 1 | Always looking out for another goblin-themed game - let me know when you get the download link sorted! |
| Apr 28 15:45:34 | 4m 47s | Surinapiri - Suruvuori | ♥ 1 | Boomer shooter kino, cracked up at the death explosions. You should definitely flesh this out into a full game, I love it! Movement mechanics could use some work, but I love the aesthetics |
| Apr 28 16:47:54 | 1h 02m | Mocap, Mo' Problems | ♥ 2 | Punched a dude so hard he turned into a liquid. 10/10 |
| Apr 28 21:56:18 | 5h 08m | Deep Golf | ♥ 1 | There was an old PS1 Net Yaroze game called Sphere that I played a lot of as a kid and this really reminded me of that. Nostalgic! |
| Apr 29 10:30:48 | 12h 34m | Down to Goblin Town | ♥ 2 | Always charming to see a family project, and I'm always a sucker for other games also made with goblins. Good job! |
| Apr 30 11:55:19 | 25h 24m | Blue Square and the Mystery Cave | ♥ 1 | Had a lot of fun with the puzzle element, but wasn't super keen on the part that relied entirely on memory to avoid spikes. Charming game, and a sombre ending. Great job for 48 hours! |
| Apr 30 12:06:20 | 11m 01s | Deep Dark | ♥ 2 | I really love the inventive mechanism you came up with for selecting single-player or co-op, caught me off guard. I am AWFUL at this game, but I enjoyed it nonetheless! |