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Feedback comments for LD47
Caladrius's games and stats for all events →
| Timestamp | Since previous | Game | Caladrius's comment | |
|---|---|---|---|---|
| Oct 6 09:58:19 | Tempus Guardian | ♥ 4 | The rotating level is a pretty great idea - when I realised what was happening I was pretty impressed with it - however as I played for longer it mainly felt like it was just restricting which door I could go into and I didn't notice any major differences between door destinations with the only exception being when I needed to go to the shop. Overall it's a great foundational idea and I'd love to see something like this expanded upon outside of the bounds of a game jam, definitely had fun playing this. The pixel art was charming and had a nice consistent style across the board and I enjoyed the music, though I feel the loop may have been a bit too short as it did start to get a bit old after a few minutes of playing. Amazing job guys, you did great! | |
| Oct 6 10:20:17 | 21m 58s | Among Stars and Robots | ♥ 2 | A tried and tested idea made your own with a cute aesthetic and heaps of polish. The level transitions were absolutely fantastic, and the whole flow of the gameplay was great If I had any feedback, it'd be that it feels almost backwards putting the instructions in the top corner and the time controls in the bottom. Swap those around, and I think it'd be golden! Also, I think changing an instruction should reset the time setting, as on my first play it took me a while to work out I had to pause and press play again to get it to go. Phenomenal job guys, really impressive for a team of 2! |
| Oct 6 12:41:19 | 2h 21m | Patient Ghost | ♥ 2 | From the moment I saw "Stuck in a loop" on the list of potential themes, I was hoping with all my heart to see something like this. The concept of retaining limited things between time loops is absolutely fantastic and I applaud you for your efforts here. The art style and atmosphere really ties everything together, and I think you have a really good idea to take forward here. I'd love to see this played out in stages, carrying things over between cycles to solve puzzles with more complexity than memorisation in the future, perhaps even holding one item (like the key) between loops. Phenomenal job, really hope you guys go on to make this into a full game. |
| Oct 6 15:21:04 | 2h 39m | Minotaur's Labyrinth | ♥ 1 | Really clean and a nice mindbender, huge Antichamber vibes! The lighting effect looked really cool, and I think some music would really have improved the overall mood, but I really enjoyed what I played already. It might be also worth considering what kind of cool things you could do with sound on top of the existing mechanics to play with the player's mind even more, but that's definitely something to only think about if you plan to take this forward. Great game, really enjoyed it! |
| Oct 6 16:52:07 | 1h 31m | THE LIGHTHOUSE | ♥ 1 | Blown away by the presentation here, beautiful artstyle, engrossing story, and an incredible atmosphere. The moment it clicked with me exactly how this fit into the theme, I was immediately ready to give it a 5/5 there. If you've put out any full-length games like this I would absolutely love to see them! |
| Oct 10 20:20:31 | 99h 28m | HamsterLoop | ♥ 1 | The whole aesthetic and feel of the game felt like a HUGE throwback to early Shockwave games, and damn did that hit my nostalgia right at the core! |
| Oct 14 15:50:35 | 91h 30m | Puzzle Pong | ♥ 1 | I really like how open-ended the solutions to the puzzles were. It really felt like if I had an idea of how I could get it to work, it would work 9 times out of 10. Really inventive game, would love to see it taken further with some graphical polish and more levels! |
| Oct 25 12:29:11 | 260h 38m | Don't Go | ♥ 1 | A blind game is an extremely unique idea, I don't think I've ever seen anything like it. I think the only real issue I can see is that I'm not sure if it entirely lends itself well to a platformer, a genre known for its precision, but I still enjoyed myself thoroughly! Very cool idea! |
| Oct 25 12:47:48 | 18m 37s | Perpetual Sentence | ♥ 0 | Wanted to see what @kasperhangard worked on after how much I loved "Time Agent: Protect the VIP" and wasn't disappointed! Fantastic visuals, haunting atmosphere, and the non-euclidian level design was INSANELY ambitious for a game jam project. This is a project I'd absolutely adore to see cleaned up and polished, would be something I'd regularly come back to. |
| Oct 25 14:06:56 | 1h 19m | Hope/Remember | ♥ 1 | Immediately thought of Ultima when I saw the art, super happy to see that was actually your inspiration! |