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Brusi

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TimestampSince previousGameBrusi's comment
Apr 28 18:24:25 Down Under ♥ 1 Cute little puzzle game, I liked the digging theme and that you sometimes return to the same levels with different starting points/pickaxes. Controls were a bit hard at times, character moved very fast and it was hard to avoid the obstacles even when I know where I wanted to dig.
Apr 28 18:27:37 3m 12s Until There Was Nothing ♥ 1 Awesome game, a bit TOO deep if you know what I mean...
Apr 28 18:32:35 4m 58s Catryoshka ♥ 3 Just loved the toyish art style, including the "suns" background... Nice puzzles too!
Apr 28 19:03:18 30m 43s The Pit ♥ 2 Nice platformer, I liked the grappling hook mechanic. The fact that you can use any grappling point was not clear at first... but once I got it, it was cool! There could have been some more puzzles using different points on the screen (and not only the closest one). The "left" side was too hard for me...
May 1 05:07:50 58h 04m Tooth Toss ♥ 1 Cool art and mechanics! Got a hold of it pretty fast. Enemies are interesting and challenging. I could not get past the jumping and rolling maggot, it did not take any damage neither in "rolled" form nor in it's idle form.
May 1 05:15:33 7m 43s Blue Square and the Mystery Cave ♥ 1 You took a simple mechanic and really used it up to the max. I really love indie games that go by that philosophy. Great work!
May 1 05:27:14 11m 41s Mrs. ScubaMan ♥ 1 Cute little game with nice progression. Built heavily on navigating between platforms and remembering where there is more treasure. I think the same mechanics could benefit from two things: 1. Way more treasure. If there were about 8 different treasures in one screen, it would have been more fun to traverse the same areas again and again. Also more rewarding. 2. Shorter loops. Diving down is slow, and can be repetative given the same empty area again and again. Going all the way up without control was also a bit boring. Speeding things up or giving the player the ability to change speed could help.
May 1 18:47:47 13h 20m Swing Shroom ♥ 1 Great art and nice level design! I always like a grappling hook mechanic :) I liked swinging between trees and beating up other 'shrooms! Controls felt a bit sticky at times. The fact that it does not shoot if the target is too far feels unresponsive at times, and it was hard to swing correctly. Also the difficulty was a bit too hard for a jam game - I wish the game did not restart on failure and that there were some checkpoints.
May 1 18:57:36 9m 49s Frog ♥ 2 Nice retro game with cute mini-challanges! Bubble mechanic worked well, I think it has a lot of potential as part of a higher-scale game. Transitions between levels were waaayyy too long, same as the death animation. I would have preferred it to be a long continuous play rather than separate levels, even if each challenge has its own screen. Duke Dashington and VVVVVV are good examples of how to nail this.
May 1 19:15:28 17m 52s Force, Fall, Run, ♥ 1 At first I did not understand why my character barely moved and I almost gave up. I'm glad I didn't. In less than 5 minute of play I moved from frustration to satisfaction, then to shock, than to peace of acceptance. A great use of the medium. Nice work :)
May 3 17:59:19 46h 43m Punch my Dig! ♥ 1 Really nice! I liked the mechanic where you have to optimize your way through the "best energy". I think that making the actual goal (gems) a different item than the energy was a good design decision, forcing you to balance between depth, gems and energy. Spikes were also a nice touch. Game feel was also very good, with all the screen shake and punches. I think the "down punch" should have been the same duration as the "side punch", to avoid lingering too mucn. I liked it how it got darker and more sinister the deeper you went (did the character change too?). It really expressed nicely the "deeper and deeper" theme.
May 3 18:10:01 10m 42s Fare Well ♥ 1 Very fun arcade survival game. Reminded me of "downwell", not surprisingly. Playing on mobile with touch controls was a bit too hard for me (was hard to do a direction+shoot). I got stuck in the "circus" level.
May 3 18:44:44 34m 43s Ludu Hare and the Magical Carrot ♥ 2 Cute little platformer! I liked playing "whack-a-mole" with these pixelated moles :) Some game design aspects were a bit redundant - for example, no need for both "kick" and "jump on head" mechanic - you could kill bats by jumping on them. Same for having both a lifebar and "lives". You could use one or the other, not both. Remember that game design is the art of doing more with less! I also liked the story and the little boss fight.
May 4 17:30:28 22h 45m Journey to Atlantis ♥ 1 I liked the art! Game was fun, though a bit simple. Your choices did not matter much (though I realized that I should not attack sharks before I have a harpoon, and I should not enter Atlantis before I got the thingy). So it's mostly clicky-clicky with nice art and story, but still I enjoyed it :)