Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Brusi
Feedback comments for LD49
Brusi's games and stats for all events →
| Timestamp | Since previous | Game | Brusi's comment | |
|---|---|---|---|---|
| Oct 5 09:32:10 | Cargo Breaker | ♥ 1 | Very nice! Great graphic and humor, I liked that every item has a different weight so you need to carefully time your throws, and that the robot's platform goes up with the height of the cargo. I wish the camera was a bit smoother, and that there was a bit less delay between throws (need to wait for previous item to stabilize, then wait a short animation during witch you cannot aim). Overall nice and challenging, I played several times with a nice improvement on each play. | |
| Oct 6 17:40:11 | 32h 08m | Temple Sprint | ♥ 3 | Nice obstacle course, I liked how pass through different challanges as the environment crumbles around you... Unfortunately I wasn't able to get past the first pillar of the falling bridge. But great concept with lots of potential! |
| Oct 6 17:49:06 | 8m 55s | Pistolman | ♥ 2 | Nice graphics and feel, the characters, both the pistol and the cop-thingies are really hilarious! I also liked the electric triangle made by the cops. Escaping and shooting was fun but also a bit disappointing. Maybe you can juice up the shooting and reward things like skill and accuracy. |
| Oct 6 18:57:20 | 1h 08m | No More Stables! | ♥ 1 | That was awesome! Hilarious art and story, great interpretation on the theme. I liked how it contained several minigames that created a complete story. |
| Oct 6 18:58:31 | 1m 11s | (Deleting Entry) | ♥ 1 | You itch link is to your edit page and not the published entry. |
| Oct 6 19:19:49 | 21m 18s | Lunar Grid | ♥ 3 | Very fun and addictive, a solid entry! First I tried to collect the traps, then after a few tries (plus the ending text helped) I figured out that they are bad (that's good, learning by trying; no need for additional instructions IMO). I liked it how not all the traps always trigger, so it both fits the "unstable" theme, and made the game much more thrilling, and the abyss that follows you gives it a good sense of urgency and tension. The surprising deaths by a trap detonating nearby also gave it an addicting "just one more try!" feeling. This can easily be a basis for a complete (yet simple) game. I think I would make the movement rapid without the need to always press right, pressing only to turn (snake style) because there is no real reason to stand still. |
| Oct 7 18:14:46 | 22h 54m | CryptoCoaster | ♥ 1 | Very fun to play, and hilarious too! Making money using crypto currency was never that easy! (Though game is pretty challenging!) |
| Oct 7 18:21:37 | 6m 51s | Kattonauten | ♥ 1 | I liked the style and sound! I understood the mechanic pretty fast (though I did not realize I can "push" the shuttle forward while in the until later in the game). I got stuck pretty early though, same spot as euler-moises above. Edit: Looking at the gif above, I see that I have been playing it wrong... So now I got a bit further. (checkpoints are a bit easy to miss) |
| Oct 7 18:36:12 | 14m 35s | AstroJump | ♥ 2 | Very nice, skill-based game! I saw myself improving at every play, never too boring. The slam mechanic was a nice twist on the standard jumper/tower genre. Looks like you went for the "learn by doing" approach. Picking up stuff at the beginning is teaching you left/right arrows, then "press down twice" teaches you the slam. But it took me some time to understand that I should slam the stuff in the air and not pick them up... A hint there, even a text-one, could help. Restarting using the mouse was a bit tedious in a keyboard based game, restarting with the keyboard could make the game flow better. |
| Oct 7 18:50:51 | 14m 39s | Teeter Hero | ♥ 2 | Best take on the theme so far! A very well-excecuted figting game, and the cliffhanging touch was just a great addition... The final boss where you need to go out and fight it while keeping the bus stable was truly awesome. Difficulty was at-spot in my opinion. Great entry, easy 5! |
| Oct 7 18:56:43 | 5m 52s | TetraTopple | ♥ 1 | Simple game but very fun and with a great feel - the clean art style, music and sound really contribute. There is basically one best strategy - just put one piece above the other, so no too great depth here; but still, when you make a wrong move and everything just topples is very satisfying and not frustrating, and when the tower "freezes" after a certain height, it just feels great. Nice and relaxing game, good job! |
| Oct 7 19:02:33 | 5m 50s | BATTERY ACID | ♥ 0 | Great fighting game! I liked the grid movement, the wave-based enemies, and the fact that you can "parry" shots back. The entire feel of the game, sound, particles... so slick and satistying! You even put some boss fights in! Great entry! |
| Oct 8 08:07:24 | 13h 04m | Mother Is Gone | ♥ 1 | Cute short horror game, I liked the flashlight mechanic that disables the monster (Your newgrounds comment helped me with that). The stress and suspense while charging was very good! Good art, mood, sound, and story, too, overall a great jam entry. Didn't completely get the connection to the theme (unstable mind, maybe?) |
| Oct 8 18:26:12 | 10h 18m | Quantum Qitty | ♥ 2 | Great game with great feel! Was a bit hard at times (colliders that kill you were unforgiving) but the quick retries made it a smooth experience all the way to the end. Good job! |
| Oct 8 18:44:52 | 18m 40s | Battery Boy | ♥ 1 | Nice platformer, the battery mechanics added to the thrill and stress, which I liked! Controls were a bit of an issue. Character moved really fast, in a way that was hard to control, especially given the precision required for some of the jumps. The space key sometimes felt unresponsive; some coyote time could have helped. |
| Oct 9 18:19:10 | 23h 34m | Grabanakki | ♥ 2 | Great game with great polish! The tention that builds up during the level as you realize you no longer have a floor under you is priceless! |
| Oct 9 18:28:17 | 9m 07s | rUnstable | ♥ 3 | The game looks really good, and controls were mostly smooth. I like it how timing was important; you can either jump over an obstacle or climb it (which is slower) depends on your accuracy. The connection the the theme was a bit of a stretch though. I'm still getting the bug where the character is stuck in the air though. |
| Oct 19 18:22:49 | 239h 54m | Nuclear Beer Factory | ♥ 2 | I like the art and humor, the idea behind it looked interesting! But I almost was not able to play it... I got some X into Y, [X={sack,bottle,uranium}, Y={funnel,rocket,furnice}] but shortly after everything exploded... I think a more responsive "drag" feel would improve the game greatly; also, navigating with the map feels cumbersome. Why not make a small arrow near edge of the screen, then scroll? This could feel much more immersive. Also, even if the game was responsive and fully functional, what was the challenge? Was it balancing between the different rooms? Is there any type of economy with meaningful decisions? I think this game is a step in the right direction, with a good basis to be good if adjusting some of the mechanics. Keep asking yourselves the right questions and you may make great games someday! One more thing: This was made in Godot, right? My favorite engine :) Why not export to html5? Will make it easier to play, and based on my experience, improves Ludum Dare ratings... |
| Oct 19 18:31:17 | 8m 28s | the end | ♥ 1 | Not bad! I liked the story and the drama around the world ending. Gameplay was interesting, the control-two-balls scheme was original and interesting. I liked it how Box2D round shapes are falling from above XD ! They do look a little like drops of water ;) |
| Oct 19 18:44:43 | 13m 26s | birdbell | ♥ 0 | Cute puzzle platformer with interesting mechanics! I like it how every feature is built upon all the previous ones and creates a nice variety of puzzles. Connection to the theme (unstable=floors that disappear) was nice. Good job! |