Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → BlueDingo
Feedback comments for LD48
BlueDingo's games and stats for all events →
| Timestamp | Since previous | Game | BlueDingo's comment | |
|---|---|---|---|---|
| Apr 27 01:02:48 | Ninja Descension | ♥ 2 | This game is pretty fun, the movement feels really clean and using the sword attack to keep height in a jump is really cool. The only suggestion I have other than more to the level would be to turn off the enemies hitbox when they die so the player can move more smoothly. | |
| Apr 27 04:34:48 | 3h 32m | Can't_Get_Out | ♥ 0 | Seems we both got tricked by the mouse sensitivity in Unity, its weirdly faster in the web version than in the download version |
| Apr 27 04:51:56 | 17m 08s | The Exit Is Deep | ♥ 3 | definitely an interesting game, only thing I would change is the big boss fly arena, it would be fun to be able to run around damaging it from all sides instead of just firing while hugging the wall |
| Apr 27 16:38:45 | 11h 46m | Disaster Dig | ♥ 1 | This was a pretty fun game, although having to always come back to the same refiners to get fuel back and to refine the materials did get rather repetitive, it would be neat if there was another one in the too hot zone to have mid-point |
| Apr 27 19:52:23 | 3h 13m | Jump & Run | ♥ 1 | Short sweet platformer. Other than the camera and the leap of faiths it was pretty alright. |
| Apr 27 20:53:33 | 1h 01m | Annoying falling game | ♥ 0 | Fun and simple game, some more levels would definitely boost this game |
| Apr 27 21:12:35 | 19m 02s | Ascending Dungeon | ♥ 1 | This game was really fun, I just wish the movement was more clear for what weapons moved where |
| Apr 28 01:56:38 | 4h 44m | Mine Flower | ♥ 1 | The axe wall jump animation is cool as heck, you could make a game almost entirely on that mechanic and make it a speedrunable game if the player was tad faster. |
| Apr 28 02:14:34 | 17m 56s | Into Conflict | ♥ 1 | definitely a neat concept, I liked it |
| Apr 28 17:38:25 | 15h 23m | Sewage Surfer | ♥ 1 | this was weirdly fun, nice job |
| Apr 28 22:34:18 | 4h 55m | THIEFEUS: Rynth, Repeat | ♥ 1 | This was a really cool game, although I wish the minotaur was always in the labyrinths with you, and then you missing the timing on moving would alert it to your location instead of the minotaur only appearing when fail the movement timing enough |
| Apr 29 18:50:22 | 20h 16m | Why do we fall? | ♥ 0 | Good idea, good graphics, good audio, good game, but it doesn't feel like there's a way to directly influence the fighting |
| Apr 30 19:16:40 | 24h 26m | Humble Miner | ♥ 2 | Great game and music, but moving diagonally is faster than moving straight, not sure how your movement script works but putting .normalized on the x and z values then multiplying by speed should fix it |
| Apr 30 22:23:16 | 3h 06m | Detective Insider | ♥ 2 | Love the game, I would only add the ability to move some of the trash bags and chairs as they can get in the way a lot of the time |
| May 1 21:40:30 | 23h 17m | Dungeon Blast | ♥ 1 | Insanely polished game, but I do wish there were invincibility frames when you get hit by an enemy, I'm shamed to admit I died a few too many times when an enemy pinned me to a wall and just ate all my health |