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BlueDingo

Feedback comments for LD50

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BlueDingo's games and stats for all events →

TimestampSince previousGameBlueDingo's comment
Apr 7 22:44:53 M.A.D.D. ♥ 1 Really fun to just build a bunch of walls around and see how many can fit on screen, although I feel there should be a limit on the amount of walls you can place
Apr 9 21:55:35 47h 10m Asteroid Anarchy ♥ 1 Pretty fun, I only wish the ship wasn't always moving forward which made trying to go backwards hard
Apr 9 22:02:03 6m 28s Snowman Souls ♥ 2 Nice art and game. Wish the player was given the direction on where to go at the beginning although
Apr 11 01:10:46 27h 08m Re-Re-Robot ♥ 1 Loved the game, being able to use your passed selves as moveable platforms is awesome. Only thing I would change is have the player only jump when they press W instead of if its held, a lot of accidently double jumps from that
Apr 16 02:28:00 121h 17m The Final Clue ♥ 1 Real fun and unique, I love choice style games, and not to repeat what the others have said, but the time limit could have really been improved if it was tied to the choices and what order you did them in.
Apr 16 02:43:46 15m 46s Wrath of the Sun God ♥ 1 Fun bullet-hell game. The amount of boss phases is extremely cool and the boss's design itself is really nice. Only wishes is that the control scheme on keyboard was different, something about using z and x as a right handed person to jump and shoot just didn't feel right.
Apr 16 03:25:17 41m 31s Across Death Street ♥ 1 Having the player being a character that can't be hurt by the zombies and instead have to try and keep others alive is a really neat idea and with more time this could be a really cool game. Something that would be neat to add would to allow the player to see the trajectory of where they are aiming because it felt like a lot of the time where I aimed wasn't where it shot.
Apr 21 02:01:00 118h 35m AquaGone ♥ 1 Neat concept, it would be kinda cool to see an exaggerated version of the gameplay loop, where the sticks are scattered everywhere in abundance, collecting hundreds to turn in for just a sponge
Apr 21 02:06:44 5m 44s Starline Rescue Squad ♥ 0 Definitely a neat game, and for as much as the velocity of the player is kinda wack, it could work if the camera could keep up with it or if the player was allowed to hard steer during it
Apr 21 02:31:21 24m 37s Herbert vs Homework ♥ 0 Weird and fun little game, always love me a twin-stick shooter. A suggestion would be to add a fade-in onto the enemies spawning so they don't bone the player when they are running around and get jumped by one of them