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Adnonymous5

Feedback comments for LD48

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TimestampSince previousGameAdnonymous5's comment
Apr 27 02:22:47 100 ♥ 1 Wow. This is super cool. The little audio bits were unexpected and kept me wanting to go further down! Very unsettling and cool mood with using those bits of dialogue and music. I think the tiles all looked really cool individually, but maybe a little disjointed. I also am a little unsure about why I'm collecting materials. But overall, super cool and made me want to keep playing!
May 16 18:33:54 472h 11m Subwoofer-Bot ♥ 1 Awesome game. Really well done. The way the enemy kills are binary - your sound wave is either strong enough to kill or it isn't - adds some strategy and prevents you from just mashing. The different enemy behaviors are cool as well! The green one is way too brutal though. Those guys' projectiles are too damn good at killing you haha. I love the idea of using a downwards soundwave to jump - super creative, and the way the charge of the sound jump dissipates as you bounce off enemies' heads is such a clever behavior. The game only loosely fits the theme, but props on making the first level above ground and the later ones below ground: that was a smart way of at least making me *feel* like I was progressing deeper. Backgrounds, Character designs, and animations are gorgeous. And there are a lot of em too! Really impressive for the short amount of time we had. And the integration of the charging meter into the platform that you're standing on? Genius! It looks so good. Too many good things to say about this game, very few negatives. Awesome job folks.
May 16 19:14:51 40m 57s Dr. Deeper ♥ 2 I love this game conceptually - very interesting take on the theme without it being a stretch. The environment art is cool, but the characters look a little out of place and are hard to see anyways, given their relative scale. The movement is a little janky, it seems like the floor catches my feet pretty often, and the wall jumping feels a little inconsistent. The hazardous objects in the environment are also pretty hard to identify, they don't stand out all that much. I do love the usage of foreground objects, (though some of them are little large) and the way the screen starts turning bright white before you die. Very cool aesthetic ideas at work here.
May 16 20:53:10 1h 38m WhiteSnow ♥ 1 Frickin NICE WORK. It's hilarious, it's beautifully drawn, it's responsive, it's intuitive. Carrying the gnomes on your back is hilarious. The drill looks nice. The mechanics feel really fun as well!
May 16 21:23:16 30m 06s Deeper And Deeper ♥ 0 Very neat game! I think you did a good job nailing mechanics of the game. Overall it doesn't seem like there's a whole lot to do in the game admittedly, but I really like that it was clear, intuitive, and the controls were responsive. The character, particles for digging, and the gold nuggets looked very nice as well!
May 16 21:54:04 30m 48s Tension ♥ 1 The sound effects and the edgy looking text really contributed to the cool, unsettling feel of this game. The character looked a lil wonky, but the mechanic was cool and clever. I do think the game's a little too heavy on fall damage, it seemed like very small drops were just murdering me.
May 18 02:41:34 28h 47m Under the Surface ♥ 4 Beautiful. So cool. A dialogue based game is a really neat idea, and so well executed. Simultaneously unsettling and comedic. The atmosphere created by your sound design is so immersive. The background is gorgeously drawn and shaded. The clicking in the bottom right feels a little clunky sometimes, I wish I could click anywhere as opposed to there specifically, I find myself not realizing that there's still some text I have to dismiss before I can resume moving. That's honestly my only criticism. Phenomenal stuff.
May 18 03:08:50 27m 16s Death Cult ♥ 1 A little difficult to understand initially, but very cool. I love the unique character designs. I LOVE the animation on the portal to hell and the enemy attacks. The automated combat can feel a little disengaging, but overall supper cool game! Clearly a lot of effort was put into this!
May 18 03:27:15 18m 25s Lime Snowfall ♥ 1 I appreciate the level of completion. The controls are very responsive and functional. The art style's a little wonky and the game feels a little empty in terms of visuals and audio, but props on the consistency. I didn't quite get the point of the briefcase, but once again, loved how responsive it was. Very neat premise for the game's story!
May 18 03:33:45 6m 30s Chicken Robot on Mars ♥ 2 Very cool! The falling sections felt unfair, but I liked the gameloop of falling and fighting, one after the other. The cone of vision in front of your character added a very interesting lighting aspect to the game and made the combat challenging in a cool way. The combat also just looked so neat because the only light sources were your cone of vision and the blips of light around the projectiles whizzing across the screen. Didn't care for the character or environment art, but the lighting and game mechanics more than made up for it!
May 18 03:57:58 24m 13s Deepest Sword ♥ 0 Phenomenal. The mechanic was honestly way too frustrating. Felt like my character was just flopping helplessly sometimes. That's really my only criticism though. It was like that Bennet Foddy game, but so much more clever in terms of premise and so much nicer to look at. The whole game loop was just so incredibly clever and the art was gorgeous. Such nice color palettes and animation. That dragon? Wow. and the way you got to use the main mechanic in a different way on the boss was so unique. 5 stars in almost every category. So impressive!
May 18 04:03:52 5m 54s Into the abyss ♥ 1 Very awesome atmosphere created in this game!