Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Adnonymous5
Feedback comments for LD47
Adnonymous5's games and stats for all events →
| Timestamp | Since previous | Game | Adnonymous5's comment | |
|---|---|---|---|---|
| Oct 8 02:09:43 | Beyond Death | ♥ 5 | Really good game! I mainly find myself impressed by the atmosphere. The graphics are pretty minecrafty, but the actual assets are really cool and the gradual decaying of the environment after each respawn is awesome! But navigating with WASD at this camera angle is rough... Great job making a unique game with the theme! Music is also super cool. | |
| Oct 8 02:43:03 | 33m 20s | Mr. Cheeks Sweet Dreams | ♥ 3 | Funnnn! The art was awesome! So professional and cute. The candies and character were drawn so well, and the UI as that bar on the left with all the cob webs and jagged edges - beautiful. The game was mechanically sound for sure, but a little frustrating initially. Finding out how the spikes, purple blocks, green blocks, and cement blocks all functioned differently was quite a trial and error process. Also getting used to the relatively short duration for the attack's active frames and its relatively long cooldown time, that was a little unintuitive. But the concept of endless loop was super cool, and the challenge of collecting all the candies kept me trying over and over till I beat it. Excellent stufF! |
| Oct 12 00:37:58 | 93h 54m | Hall of Frame | ♥ 1 | Great stuff! A really simple game, but very unique idea! I love how the level with the seesaw kind of breaks the fourth wall, and has you go the left of the map to reach the right! Super clever incorporation of the "loop" theme. The character's facial expressions are also hilarious and great. The looping paintings coming to life looks so neat. Mechanically a little barebones, but the experience was still really enjoyable! |
| Oct 12 01:13:26 | 35m 28s | Kaiju Kountdown | ♥ 1 | Nice! I like the concept, reading through the story premise behind why the game loops was entertaining! Neat explanation and nice tie-in to the theme. The hit box of the monster and the incoming projectiles are a little confusing though. He's so gigantic that it's hard to tell whether an incoming projectile is going to hit you or not, but you get a sense for it after a couple of play-throughs. The game is hard! Using buildings as cover seems to be the pro strat, lol. Mechanically and gameplay-wise a little barebones and repetitive, but the buildings look great, and I like the monster's animations! They are satisfying! |
| Oct 12 01:30:55 | 17m 29s | Karma Farmer | ♥ 2 | Honestly, pretty difficult to understand what's going on, but I also just don't have a ton of experience with these farming simulator types of games. I didn't find it super fun, but I DID find it super calming. This game has a real VIBE to it. I also found it hilarious when my monks just started dropping like flies one after another as if by plague. The music, day-night cycle, and background art were also great, and really gave this game such a tranquil feel! |
| Oct 19 01:25:34 | 167h 54m | Full Ascend | ♥ 1 | Great job making the rooms feel circular. Felt like I was running around in a hamster wheel! Splash art absolutely beautiful! The animations were also great. Ice was a little too slippery and movement felt a little too loose maybe. Great stuff overall! |