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Into the abyss
Into the abyss
By angry-cyboot, Synack, kack3y, squirrelsoft and OroshiX
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.30 | 15 | |
| Fun | | 2.80 | 15 | |
| Innovation | | 2.92 | 15 | |
| Theme | | 4.15 | 15 | |
| Graphics | | 3.41 | 14 | |
| Audio | | 3.73 | 15 | |
| Humor | | 2.04 | 13 | |
| Mood | | 4.03 | 15 | |
Comments
oc1d
2021-04-27 09:42
Thank you! I had big issues in the beginning to orientate my ship, I think it was due to the usage of W and S for up and down.. maybe try different keys? I used echolocation in the beginning often and then failed for some reason that was not clear to me. The second try was better since I learned the controls but then echolocation did not seem to work anymore and the experience overall was mostly dark and then I failed again. The third try I had no issues with the controls but I think the starting camera angle/position and direction are not helping to learn the controls. I got pulled away in my third run all of a sudden, the missio failed (saw mission failed screen) and I did not understand why.
Yeah ... we didn't take the time to do proper testing and balancing, but a post jam version is in the works.
Being pulled away is a consequence of your sanity bar falling too low, and you may not have seen it but if you failed it was because of your sub coming too close of an enemy. And yes we know that it's not obvious in the game ...
This is really quite good. My main issue is that once you got too low, it got way too dark. I did eventually find the wreckage, but it took a lot of swimming around aimlessly. The music and the atmosphere were fantastic though, I really enjoyed those aspects. I'm not too sure what the bar on the right of the screen did, or what the negatives to using the echolocation were, but I enjoyed the idea of it. Overall, very nicely done.
lilkrit
2021-05-13 21:02
The enemies are damn creepy. GJ.
knatt
2021-05-13 21:11
I enjoyed maneuvering the ship and the music was wonderful. The only trouble I have is the clarity of where I was going and what I was doing. I echo located and the green arrow was hard to read when it got really dark. Good work.
arefnue
2021-05-17 18:08
Cool game!
I don't know if that was the objective, but it was incredibly spooky to traverse the sea while your screen gradually darkened, something that I enjoyed a lot since horror games are my jam.
We completely intended to make it opressing and creepy, though the darkening effect of depth was a bit to much in the original entry so we toned it down in the postjam version, as for the ennemies, they become creepy with the post-jam fixes as their AIs now work as it was intended.
Very awesome atmosphere created in this game!
aurel
2021-05-18 06:46
The atmosphere was very cool - but I didn't really understand what the enemies were. On my second play through I figured out the controls better, but I was "discovered" which I wasn't sure exactly what that meant. I just figured out that you can "gain" air by rising to the surface again, but I'm not sure what that does for me.
The darkening effect was very cool, but... it was nearly impossible to see anything down there. I really like the idea of the insanity meter... but I wasn't sure if there's any way to regain sanity.
Either way, the idea of piloting a submarine is super cool. Gonna go in for a 3rd attempt now.
To recover your sanity there are patches of "reassuring" algae to rest in, but we know they are hard to notice in the jam version