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Feedback comments for LD47
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| Timestamp | Since previous | Game | udo's comment | |
|---|---|---|---|---|
| Oct 5 09:59:14 | Whack a Mole | ♥ 1 | As usual, I like your take on the theme 😄 I especially enjoyed the mole faces and the splattery mole death animation. I think when a mole escapes, the player should lose life points or something, that way the highscore could be more meaningful. | |
| Oct 5 20:18:24 | 10h 19m | [while'd] | ♥ 4 | Nicely done! The game does run well on Linux under Wine, btw, but a web build would probably make this accessible to more players. Very small bug: In the first level, round 3, it says [< ^ <] on the top of the screen, but the rules are actually [< ^ >] I'm also having difficulty controlling the character in the last (endless loop) level, not sure if it's intentional or not, but fits the theme either way 😆 What I think could be improved: at first I didn't understand whether I had failed or succeeded. It becomes clear quickly, but more optical feedback would have been nice in addition to the comment line. I also learned to dislike the screen showing the rules before the level starts: more than once I clicked to make it go away faster and accidentally dashed to my death as the level then actually began. It also feels like a punishment to sit through the start screen on every round, which again is probably intentional, but if it wasn't for that screen I wouldn't have pressed F1. Overall I think the game would be understandable without it. Again, very good job, this is a well-produced entry! |
| Oct 5 21:37:51 | 1h 19m | Beelieve | ♥ 1 | Great job! ❤️ I really enjoyed this, excellently done. Very cute graphics, and overall a very nice idea for a puzzle game. I encountered an endless looping bug (how appropriate for the theme! 😆) in the hexagonal spider web with the six spiders: one of them ate me, but the level didn't end, they just walked back and forth with my corpse (could have been a race condition because two spiders overlapped and ate me simultaneously). |
| Oct 5 23:19:38 | 1h 41m | Convolooption | ♥ 1 | The best action/arcade-y game I have played so far this LD. The web version wouldn't load for me, and although the Windows version did run fine under Wine, there was no sound (not sure if the game has sound or not, I couldn't rate it). Not much to say about the gameplay other than that it was well executed. Simple, tight, responsive. Really nice execution of the looping mechanic, good job! |
| Oct 6 09:17:02 | 9h 57m | Build a Bridge | ♥ 1 | Hey @timbeaudet and @tsjost, nicely done! And thank you for providing a native Linux executable, runs like a charm. I really like the low poly look, and the chill simplicity of this game. One thing I wasn't certain about when playing was if there is more content in city parts where I hadn't built a bridge (but I'm guessing the city is endless anyway). The one thing I would change is, as @adroitconceptions already said, the camera rig. @adroitconceptions regarding Linux executable: most Linux file browsers don't like launching executables (notably: Gnome). As far as I know there is nothing that can be done about it from the perspective of people shipping you binaries. Perversely, I think Gnome file browser *can* launch *Windows* executables because it thinks they are "documents" that can be opened with Wine. I didn't have any issues running the game though. |
| Oct 6 09:30:33 | 13m 31s | Catch the Higgs boson | ♥ 1 | I found it! 😆 I really like this concept, and I wish there were more physics-y games around in Ludum Dare. Playing this evoked thermodynamics very well, this concept of why two sides of a container reach an equilibrium, and in this case you literally got to play Maxwell's Demon! One thing that I wish was more developed was the inner loop for trapping particles, but off the top of my head I don't have a more concrete idea either. I also saw this was your first LD, so I just wanted to say welcome and I hope you had fun, and looking forward to the next one! |
| Oct 6 09:49:35 | 19m 02s | That Time I Was Held Hostage By Some Loop, So I Followed The Road And I Was Fine | ♥ 1 | I loved the voice lines *so much*! "Just follow the loop and you'll be fiiiiine" 😆 I also got the line that says the world is really changing when you're not looking, which was another possible LD theme. I did get stuck once, so thank you for providing F1. Really not much else to say, I really liked the atmosphere. The game does run fine on Wine under Linux by the way. |
| Oct 6 11:36:33 | 1h 46m | Stuck in a Loop | ♥ 1 | This is essentially the game-equivalent of a fidget spinner 😆 I do like the graphics, looks quite polished actually. |
| Oct 6 22:32:52 | 10h 56m | CRYSOPHILIST | ♥ 1 | I'm so bad at platformers it's not even funny 😝 I enjoyed the death-cascades I sometimes brought myself into: falling down, bouncing on spikey drones a few times, then dying 😆 The graphics were great, I also especially enjoyed the overworld loop. Nice work! Hard to believe this is your first game jam! |
| Oct 7 23:58:00 | 25h 25m | We need to talk | ♥ 1 | Simple but nice graphics, very atmospheric, well done! I recently played a game on Steam called Subsurface Circular, which this reminded me of. I like dialogue-driven, emotional games 🙂 When I tried playing on the phone, it didn't do anything for my courage, which means either I did it wrong or it's an accurate simulation ;) Not sure telling my wife I don't want kids counts as "running away from my problems as usual" but maybe that's accurate too 😜 This game feels complete, not sure what I would change or add. Quite a feat for a Compo game! PS: thank you for making a Linux executable |
| Oct 8 00:20:56 | 22m 56s | Oscillator Panic | ♥ 2 | Wow I had not known Conway had died :( Very cool idea making a game based on his game of life. A minor bug: even after you reset the level, you can still use the undo function to get to previous states. One thing that struck me was that I was kind of brute-forcing my way through the levels. That's probably because I'm really bad at planning (which is also why I suck at Chess). I wonder how it would feel if you showed some indicators of where the growth will be next round(s), although that would probably fundamentally alter the difficulty of the game. Man, this idea is inspiring. I sort of want to try and make an XCOM-like based on cellular slime growth now 😆 |
| Oct 8 20:39:36 | 20h 18m | Inner Demons | ♥ 1 | It took me a few tries, but I have escaped the cycle of violence! Well done! I especially liked the attack sentences of the demons, and I loved how together with the items this makes a compelling statement about everyday life and society grinding you down bit by bit. UI-wise it's a bit hard to figure out, and survival does hinge on what items you get (same as with many deck building games), but other than that I wouldn't change anything about this game. 🙂 |
| Oct 9 14:25:55 | 17h 46m | Tomb of the Mummy RL | ♥ 1 | Little to say that hasn't already been said, I really liked the idea, and the vase mechanism felt really good. I liked how you increasingly need to work with the vases in order to survive, and the game does make you feel like a horrible (but flawed) monster. I'll bookmark this and play some more later 🙂 |
| Oct 10 08:50:28 | 18h 24m | Stuck in a Soup Loop | ♥ 5 | A simple concept, well executed! I saw this multiple times in front page posts and had to check it out. I liked how polished everything is. It's great that there is a tutorial in the beginning. The music and the endless rounds of cooking soup fit the theme very well, and thematically I liked the multiple loops the character is stuck in: from job to job, from day to day, from round to round, from soup to soup. What I would do differently: not much. The UI could give a bit more feedback when you interact with things, it doesn't feel really "tactile", but then again not sure it needs to. Again, well done everybody! |
| Oct 10 09:06:12 | 15m 44s | Moving On | ♥ 1 | I almost washed out until I realized the puzzles repeat every time, very nice use of the theme! The music does a good job and the graphics, while being simple, work for me overall. What I would do differently: there are too many graphical styles, for example the floor and walls don't really fit with the items and so on. I also think an indicator showing how many puzzles you solved and how many there still are would be quite motivating. Overall: good job! |
| Oct 10 09:27:25 | 21m 13s | The Loop, the Fat and the Rusty | ♥ 1 | This game does not run on stock Ubuntu due to the GlibC 2.32 dependency. It also doesn't include a Cargo.toml file to build it yourself. Anyone trying to build this on Linux should create a Cargo.toml file in the project root and add the following lines to it: ``` [package] name = "the_loop_bad_rusty_lnx" version = "0.1.0" [dependencies] coffee = { version = "0.4", features = ["opengl"] } rand = "0.7" ``` After that, you can "cargo build" the project, and the executable will be in "target/debug/the_loop_bad_rusty_lnx". Copy it to the project root and start via Terminal (important, since it's the wrong file type to start from a file browser). |
| Oct 10 10:11:37 | 44m 12s | Color Loop | ♥ 1 | I liked the idea very much, good job on executing it under Compo restraints. This has potential as a little mobile game for example. What I would do differently: the difficulty should just ramp up during gameplay. Don't let people select it upfront, just keep decreasing the distances (or better: speeding up the loop). I also think the game should restart immediately after a failure without going through the main menu. Instead of a "how to play" button you could just display the buttons in a corner during gameplay. Add some effects to it and ship it on mobile! 🙂 |