Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → TyrusPeace
Feedback comments for LD47
TyrusPeace's games and stats for all events →
| Timestamp | Since previous | Game | TyrusPeace's comment | |
|---|---|---|---|---|
| Oct 7 01:40:00 | Pizza Parkour | ♥ 3 | Really fun movement controls. Dashing into that pizza in midair feels goooood. | |
| Oct 7 02:56:33 | 1h 16m | Tako Nom Nom | ♥ 1 | Fun gameplay, very stylish visuals and I love the feeling of impact the audio and visuals give every bounce. Well done! |
| Oct 7 03:23:35 | 27m 02s | Frying Donut | ♥ 1 | I had a good laugh the first time I fired the shotgun. Nice. |
| Oct 7 03:29:27 | 5m 52s | Group Chat | ♥ 2 | The music, aesthetic and strolling up to/calling happy faces are a big happy mood for me. Really pleasant! |
| Oct 8 16:59:18 | 37h 29m | Loopy Racing | ♥ 1 | Scrolling the background would've gone a long ways to making this feel more like racing! Nice tunes. |
| Oct 9 05:30:13 | 12h 30m | Protogonus | ♥ 1 | Very good idea and execution! There were plenty of cards that I didn't see the point of at first and was delighted to see excellent uses for later. |
| Oct 11 02:10:04 | 44h 39m | Bermuda Triangle | ♥ 2 | Cool towers! They make this work pretty well for being a "defense" game from a single point in the center! Some sort of marker for ships that are on the way out would help. I understand that it's fairly obvious if you know to watch for it, but it feels anticlimactic/weird to lose to a boat leaving the corner of the screen. |
| Oct 11 02:24:33 | 14m 29s | Stuck in a Loop | ♥ 0 | Nice graphics! It looks like they're actually 3D assets; tilting the camera down a little and turning on perspective could've made a big difference in presentation. Good gameplay too! I like the different weapons. I'm sure more enemies would've let me experiment more but I appreciate having a big boss fight, too. The weapon sounds are quite high pitched and much louder than the background music. I'd recommend a lower pitch in general. I've run into this issue myself when using synthesized sounds. Testing on a variety of speakers/headphones helps. Laptop speakers really make this sorta thing hard to notice! |
| Oct 11 03:35:38 | 1h 11m | Grab Your Nutz | ♥ 2 | Really delightful sound and animations. I laughed at the yelping squirrel when I got grabbed by a bird. I do wish avoiding branches/birds felt less random. Maybe a taller aspect ratio would help that. |
| Oct 11 18:59:47 | 15h 24m | Kaiju Kountdown | ♥ 1 | RPG Maker?! Nice! You did a good job of making a stompy satisfying kaiju time. I wish there was a little more variation in the level/enemies; I get that it's looping, but even this one level would benefit from more stuff! |
| Oct 15 03:03:38 | 80h 03m | Hammy's Modern Life | ♥ 1 | Beautiful art and music! You really nailed the mood you were going for. I do wish there was more to do, and more ways to push at the loop and try new things. But I get that's not the goal of this! You set out to make this loop and you nailed it. Well done. |
| Oct 15 03:14:50 | 11m 12s | walk. | ♥ 0 | Beautiful art! I love the painted style of the animation. The mood is there, especially in the audio, but also makes it hard to keep going through loops to find the ending. |
| Oct 15 03:22:57 | 8m 07s | One Minute Army | ♥ 0 | Great game and mechanics! I do wonder if higher loop limits would help players solve things in more flexible/silly ways. I get that it wouldn't be as tight of a puzzle then, but it can take a while to set up all of those different loops. Some flexibility might be appreciated! |
| Oct 15 03:29:02 | 6m 05s | Loop of Doubt | ♥ 0 | The quick movement really grew on me after a while. Auto-fire would be appreciated but I was really surprised at how good the movement felt after a couple loops. It certainly does seem like a bug that the timer resets every 60 seconds directly over text that tells you to make it to 120 seconds. Great work for a first jam though! It feels good. |
| Oct 15 03:38:36 | 9m 34s | SPACE ORBIT | ♥ 1 | Very good! Movement felt great once I was used to it. I appreciate the randomized levels, but I also wish I had a chance to retry in the same system so I could really get used to the spacing of things and feel a bit more progression/mastery in my own abilities. |
| Oct 15 03:47:18 | 8m 42s | Unknown Factory | ♥ 1 | Moving these tiles to move the robots is a fun mechanic! You implemented it well. But I do wish enemies spawned with more warning so the game involved more track/factory building and less reactionary tile dragging. I get that it'd be hard to keep the challenge then without switching to a more stage-based design. I really like that you went for a score-based survival thing with this. It's a unique design challenge! |
| Oct 25 01:46:50 | 237h 59m | Prayer Circle Peril | ♥ 0 | That music! Very nice. This is a well done and amusing take on the theme! I was unclear on the "bullet" obstacle's path. I was often surprised that my cultists made it and/or that they got hit. I suspect it was just hard to see the depth of the bullets since they were spread out across various heights and their targets were black clouds with no obvious ground spot. I also suspect that being able to use a mouse button to move the camera would help the controls a lot. I'm very, very impressed with this as a compo submission. Good work! |
| Oct 25 02:14:35 | 27m 45s | The Watchmaker | ♥ 1 | Great mood and execution! Loops in loops, for a watchmaker! It really fits the theme. Good writing, too! I got invested in it. Thanks for including the solution here. It was great to read the ending. I wish I'd figured it out myself, but I couldn't find that last item for my inventory on my own. It probably would have been simpler if I'd tried the updated revision first. |