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TwistedHawk

Feedback comments for LD47

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TimestampSince previousGameTwistedHawk's comment
Oct 10 15:54:29 The Turning Point ♥ 2 Nice take on the theme! I think you captured the repetition of it pretty well. One thing I would change is better feedback, and a delay in words. Walking prompts and typing prompts went just a little too fast for me.
Oct 10 18:15:23 2h 20m Purgatory is a Music Store ♥ 3 This game is cute! It looks great, I love the character, the story line is pretty good, and I love how you simplified the instruments to play your hearts desire! You should think about taking it further, especially for kids as a mobile game!
Oct 10 18:22:25 7m 02s Loopy Flight ♥ 1 This is a fun parody of Flappy Bird! Real funny intro, and I like the game's self aware humor! Put it on a mobile! I think it would make for good laughs with a wide audience.
Oct 10 18:45:07 22m 42s Carman ♥ 1 I like the idea, and I love how you incorporate the theme into the game. There were a few instances of moving the blocks that made the game a little hard to play, and the controls felt slippery at times. Get those down, and I think this can be a great mini game!
Oct 10 18:58:25 13m 18s Hardcore Quest 2020 ♥ 1 I like the environment and graphics, but I found in a little difficult identifying the next queues to follow. I found the farm, broccoli, and theif, but wasn't entirely sure the next step.
Oct 22 22:39:18 291h 40m Hold on granny ♥ 1 It play's real smoothly for the amount of time alloted! It's also a fun take on the theme, and a good throwback to adventure games of the 90s!
Oct 22 23:24:33 45m 15s Beanstronauts ♥ 1 Nice take on Among us! It was very intense, and the mood was solid! For my recommendations, I would have the weapon out by default, or just click to kill with a recharge. Also, I had trouble with the windows build. It appears to default me to a touch screen instead of keyboard and mouse.
Oct 22 23:37:51 13m 18s Prison Endless ♥ 1 I like the theme of the game, and the story line. I felt that for the game, enemies attacked you too quickly, making it somewhat of a guessing game as to when to shoot. This made it difficult to progress without taking enemy damage as you progress down the level. Work on that part, and I think you'll have a stellar title!
Oct 22 23:52:54 15m 03s Crazy Cabby ♥ 1 The visuals were well done, and I love the mini map duplication you have. I got lost in regards to finding passengers to pick up, and finding their destination. I would recommend having indicators stick out a little more. I couldn't tell where the passengers were, or what the destinations were.
Oct 23 21:55:15 22h 02m Dear John ♥ 1 This is spectacular! I love the story line, game, and use of the theme to find out the truth of a mystery! Is there multiple endings to it, such as something that is done with the key?
Oct 23 22:50:05 54m 50s Mental Loops ♥ 0 The game looks nice, and I had fun with the last puzzle. I would probably instead make more puzzles in isolated rooms that make use of the loop as opposed to having a few rooms linked, and then the final puzzle all in one room. I think you can get creative with finding the right combinations of locks to engage!
Oct 23 23:08:39 18m 34s Escape From London ♥ 0 Quite the physics in this game! It got a little how easy it was to turn. I like your idea of not having completely realistic physics, but I think they can use a little work. Find a good balance on the scale, and the game will be a killer!
Oct 23 23:24:33 15m 54s Enough ♥ 1 Something about this has a small addictive factor! I don't know what it is exactly, but getting to that goal of 100 was a lot of fun! I would recommend spacing the elements further apart, and perhaps thrown on some extra squares, and tie in luck to up the challenge? This was fun!
Oct 23 23:38:35 14m 02s Billy Vanilly & The Navigators ♥ 2 I love the theme, visuals, and audio effects! Gameplay fun as well once I got the hang of it! I wonder what future levels and extensions would look like! Perhaps make the progression of a band, and randomize good band moments with bad ones?
Oct 24 00:01:25 22m 50s Monotonous ♥ 1 I like the idea of the game, and I think can be a very humorous title! I had a difficult time placing the cup in the coffee machine, and the objective for the subway wasn't entirely clear what step to take. I fell of the edge, and got stuck not knowing what to do. Fix those issues, add small mini quests with the repetition of the day, and I think this can be a fun title!
Oct 24 01:45:03 1h 43m Stucker ♥ 1 I stayed and played this game the entire way through. This is really addicting, and takes a lot of thoughtful strategy to beat! The graphics look nice, and I love your animation work! For future scope, I would look into the replayability concept of it. Have levels with different objectives, and have more variety of upgrades possibility. I don't know if I would play a level like this again unless there were more challenging upgrades to get. Maybe you can also have the robots break, which would cause more obstacles. This is just feedback if you want to go further. For the work you did in 48 hours, you should be proud of it! The artwork looks great, the game plays smoothly, and the level was fun trying to find a strategy to build the robots and gather resources. Way to go!
Oct 24 20:53:13 19h 08m RENT ♥ 1 That was an interesting game! I like the overall theme and art direction of it. Very intensely horrifying and mysterious! As for the gameplay, the maze level did confuse me, and I felt that the enemy jumped at you too quickly to swat it away. I recommend some more reaction time when it comes. Otherwise, I want to say it's a very surreal title.
Oct 25 23:26:32 26h 33m Office Life, the Work-Life Balance Simulator ♥ 1 It looks nice, but I had trouble interpreting the clues, and wasn't entirely sure how to control the drawers in the tables. I also had an instance of a drawer picked up immediately when I got off the elevator. If you can make the drawers easier to interact with, I'd love to give in another go, as there looked to be an item to interact with in one of them. Tex Murphy games are fun, and I feel you could get that vibe going here!
Oct 25 23:40:21 13m 49s Hall of Infinity ♥ 1 Got through the puzzle! I did however have to read the walkthroughs here. Perhaps there could be an easier way to introduce the wall jump? Also, perhaps an indicator on the final looping door, or maybe less entries? It has a good feel to the game, and it reminds me a lot of portal. Great start!
Oct 25 23:52:33 12m 12s Stuck in a Hoop ♥ 1 I really enjoyed this game! I love your use of the theme, and I love the mechanic of trapping the enemies inside a loop, and capturing them! I think for your next step, I would refine the controls. I think the character moves a little too fast, and the camera could be more centered. I would also add the ability to jump through platforms, and it felt if you fell from the bridge with the spikes, it felt there was no way to recover. Then for the design, I would make the bonus area a little easier. I think it's fair to have those as harder to reach players, but it feels that I have to repeatedly climb up there after I fall through, and it feels more just like a repetition jump than a challenge location. With the feedback, nice work! You should keep going with it!
Oct 26 00:07:44 15m 11s 30 Seconds to Die ♥ 0 It took me awhile to figure out, but once I got it, I found the strategy! Very clever use of using your past lives to help you! Nice fun quick title! My only recommendation is easier controls, maybe robotron style, but I can understand having a one way shoot direction can be challenging.