Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → TomatoLamp
Feedback comments for LD47
TomatoLamp's games and stats for all events →
| Timestamp | Since previous | Game | TomatoLamp's comment | |
|---|---|---|---|---|
| Oct 6 04:09:12 | LOOPLLET HELL | ♥ 4 | Everything about the presentation and feel of the game is incredibly solid! I absolutely adore the old school style complete with the announcer; that rewind effect also helps bring together the "time"/wristwatch/loop themes - great work! I agree with the comments about autofire - I do love tapping as fast as I can, but the machine gun became a blessing | |
| Oct 6 04:25:02 | 15m 50s | Interstellar Roundabout | ♥ 0 | Great use of the theme and, while I wasn't particularly thrilled about the idea of a traffic roundabout, you made it feel like a daring adventure. The car handles really well for the gameplay objectives, letting you feel comfortable to make quick maneuvers but it's still clearly your fault when things go awry - plus the fender-benders were always kind of satisfying to see. |
| Oct 6 04:50:13 | 25m 11s | Toucan's Revenge | ♥ 6 | Absolutely adored this game. The music and art create a unique and engaging atmosphere that made me want to keep going. It's a great little proof of concept that could be developed into a bigger project! |
| Oct 6 05:00:14 | 10m 01s | Caught in the Sheriff's Loop | ♥ 1 | The points listed before are all valid, but I wanted to add that the art-style and vibe of this game are absolutely spot-on. Add a western chiptune and some snappier gameplay and you've got something special here! |
| Oct 6 05:06:42 | 6m 28s | Coalescence: Battle System Prototype | ♥ 2 | I'm a big fan of this kind of "active battle system" - lots of potential here for a bigger endeavor. It reminds me vaguely of battling in the original Digimon World (psx) - you just cheer on your Digimon with buffs while it beats on enemies. Very charming for a battle system prototype! |
| Oct 6 05:13:17 | 6m 35s | Hamster Happiness | ♥ 0 | Just absolutely adorable. Is it weird that I was scared of losing? Like...can you run the hamster to death? I'm not sure I wanna know. Love the style and vibe - oozes charm |
| Oct 6 19:23:48 | 14h 10m | Fröggo | ♥ 1 | I died so much that I won - I kinda love it. From roadkill to king - the changing soundtrack is fantastic and ties in nicely with the sense of humor and art style. It's definitely hard to feel out the colliders for those sprites and, occasionally, I seemed to jump off of nothing instead of dying in the lava - but it was a fun experience that I wanted to see to the end! I'll definitely be showing it some friends to see their reactions 😆 |
| Oct 6 19:33:24 | 9m 36s | Hall of Repeat | ♥ 1 | It's smooth, simple, and a joy to play. It's a genre we all know, but something about the simple shapes, punchy sounds, and slow/large bullets make for a really satisfying experience. I haven't beaten it yet, but I keep coming back for more! |
| Oct 6 19:38:49 | 5m 25s | Roundabout Way | ♥ 2 | Such a well constructed, polished, jam game and it has my favorite gameover screen so far! |
| Oct 6 19:53:21 | 14m 32s | Debugger | ♥ 1 | I *love* that you play as a cursor - the trails emulating a "highlight" are really clever too! The platforming feels great and the aesthetic is very well done. Some "some programmer humor" comments sprinkled through-out and maybe more PC-esque sfx would help tie it together, but the zany music and shifting text are already really fun elements. Only real "issue" I found was that you could just cling to the walls indefinitely and tap space/w to climb way faster than the red bar can get you. Also, at the very top of the script, I failed by getting pushed to the other side of the wall and falling back down - not sure if there's a completion screen anyway tho. |
| Oct 6 20:18:50 | 25m 29s | Dog Go Bark | ♥ 2 | I got stumped on 6/10 bones - I really want to complete it but I must be missing something, I'll have to come back and give it another shot! Overall it was very compelling and incredibly wholesome (up until I started chucking balls at squirrels). It's already nailing those gameboy vibes and I'd definitely revisit it if there are any plans to add audio. Based on your comments, I can see how the systems were meant to shape up. As is, I'd do away with the curfew (but leave the returning home at low health animation because it's fantastic (maybe add a skip tho)) - I didn't mind the timer until I got stuck and then it quickly got in the way of an otherwise adorable experience. A similar speed route/memorization issue led me to completely scrap my original idea - but I guess that's the fun of a theme. Whether you stick to it or have to compromise it - it can force you to adapt outside of your comfort zone. |
| Oct 6 20:32:11 | 13m 21s | Under The Moon | ♥ 2 | Awesome sprite work and story-telling; you created an excellent atmosphere out of some rather cute sprites! I do wish the stairs were all just ramps though, as others have mentioned it gets a little tedious running loops through the environment, but I'm sure you had a lot on your plate. Great work for a solo jam! |
| Oct 7 18:26:13 | 21h 54m | Cattle Ropin' | ♥ 1 | A great little game - reminds me a lot of something you'd find in an old Game & Watch/Warioware minigame. I found it almost impossible until I learned two tricks: aim by the shadow of the loop and, less obviously, you don't need to click & drag in one quick swoop. Slowly "charging" the throw and lining up your shot is still challenging but much more manageable. Not disclosing those to the player makes it have even more in common with those old games, but might turn away people who don't get why they're so bad 😅 Great work! |
| Oct 7 19:43:52 | 1h 17m | Time Raider | ♥ 1 | Very brutal but satisfying! The movement and presentation is well-crafted and engaging - talented team! |
| Oct 7 20:00:31 | 16m 39s | Free Hamster | ♥ 2 | It was really fun to try and improve while also just smashing through different obstacles despite the controls feeling a little unpredictable. The graphics team did a great job and that hamster-in-a-ball is absolutely adorable! |
| Oct 7 20:08:15 | 7m 44s | HONK II | ♥ 1 | I thought I had rated this already, but I came back to play it again and realized I hadn't. I think the fact that I came back speaks for itself. Great game, incredibly polished, amazing product out of a jam! |
| Oct 7 20:51:47 | 43m 32s | Loop Factory | ♥ 0 | Such a tight, polished, little game and an adorable robot! In a release build, it might be nice to have a skippable demonstration of the starting pattern at the start of each level - just to help wrap your head around the current loop. |
| Oct 8 14:49:32 | 17h 57m | Lily Pad Drifters | ♥ 1 | Found this game to be incredibly charming and addicting for such as simple concept. Want to echo that this feels like it has the potential to be a successful mobile game! My only real issue was in the first level - it seems your flies spawn pretty much at random, so I had a couple attempts where very few flies came within the reach of the lilypads. |