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Feedback comments for LD47
Tex Killer's games and stats for all events →
| Timestamp | Since previous | Game | Tex Killer's comment | |
|---|---|---|---|---|
| Oct 10 06:30:06 | Stealth Line | ♥ 3 | This is a very fun and immersive game, well done! Sometimes the dudes strayed away from the path and had to return... I'm not sure if this is because of me drawing the path wrong or if they got lost or something, but that added to the suspense of seeing what would happen. I think it does lack some progression and end goal, though, so after some attempts the game starts to get repetitive. Overall, very nice job! Congratulations! Oh, and my game has a Windows port as well now. You can check it out if you want! :) | |
| Oct 10 06:49:46 | 19m 40s | A Really Bad Day | ♥ 1 | Cool looking game, it is very polished! It is tough to make many good branching paths in just 3 days, so even though it didn't seem to branch too much, that is to be expected. Congratulations on the art and on the gameplay, it was very good! By the way, now there is a screenshot and a Windows port of my game. Feel free to take a look if you want! :) |
| Oct 11 07:00:29 | 24h 10m | Dogs Memes For Safety | ♥ 2 | Nice work! From your comment it seems you did some custom 2D hit detection... I didn't even notice that while playing. I won right away, but I guess that is because I saw the "How to play" page before jumping into the game. If you make more levels you should try to make them harder. :) Oh, and thanks for rating my game! |
| Oct 18 07:50:22 | 168h 49m | Oh my Life | ♥ 3 | Good immersion and a creative take on the theme! It could use some more interaction from the user, as right now the user only has to search for things and nothing else, but I understand it is hard to make more during the limited timeframe. Anyway, I enjoyed it, so congratulations! |
| Oct 19 03:00:58 | 19h 10m | Fire Exit | ♥ 0 | First of all, congratulations on making this game, it is very polished! The others have said almost everything I was going to say, but even with those things the game is quite enjoyable. The background music has some loud and obnoxious screeching though, and that made me want to mute it sometimes. Very nice game overall, congratulations again! :D |
| Oct 21 05:38:16 | 50h 37m | Hasteus | ♥ 1 | Congratulations on the game! Since it is a compo entry I know it must have been hard to get everything working in time. As others have said, it would be nice to have a way to lose, but also if you just hold the left mouse button down and just drag the mouse around the game ends very quickly, so maybe you should also think of a way to modify the gameplay to both add difficulty and also avoid repetitive clicking. |
| Oct 21 05:55:54 | 17m 38s | Feed the Bear | ♥ 1 | Cute game! Too bad the honey and the beehives were always invisible to me... I couldn't get any to appear even once. This had happened to one of my previous games, and the reason ended up being a sprite that was too big for embedded laptop GPUs (like the one I'm using now), so maybe the resolution of your sprite is too big, making it not show up on low-end graphic cards. Interesting fact: if you open the game and just stand still, you can simply wait to get as much honey as you want. I'm now at 203 and counting. So maybe you should think of a way to force players to move the bear. |
| Oct 24 14:37:58 | 80h 42m | Cellar's Nocturne | ♥ 3 | This has such high quality, it is stunning! Congratulations guys, the game is excelent! I only had one bug: in the room of the "dust dog", I have clicked the spirit but the animation kept repeating in a loop, and I couldn't move. I restarted the game and got to that same room again, but then clicking on the spirit worked correctly. |
| Oct 24 14:57:03 | 19m 05s | Loop Trap | ♥ 1 | Cool game! I didn't get trapped like the others, but it did happen to me multiple times that I clicked outside of the game's screen by accident, which put another window in front of the game and almost made me lose. Another small gripe I had was that when the level ended the game just seemed to reset the counter and continue... I would have liked to see some feedback for completing the level. But considering this was made for the compo, I believe it was very well done and it is amazing you got so much out in time! Congratulations!!! |
| Oct 26 10:04:55 | 43h 07m | Dwarven Delve | ♥ 1 | Nice little puzzle, congratulations! It is well executed and works well, but I think it is somewhat too slow and there is no reason for the player to do things fast, as it is always possible to just wait until you are in the right position. I believe it would also be nice to have some sort of progression, like new pieces, enemies that chase the player, faster conveyor belt, etc. That aside, good job on creating a polished game on such a short time! :D |
| Oct 26 10:08:17 | 3m 22s | Faithless Land | ♥ 2 | This is such an ambitious entry, well done! It was fun to learn all the different effects and how to win, so I was entertained at the beginning. However, after a while it got a little boring and repetitive. The store didn't seem to have anything worth buying, either. But given the short duration of the Jam, what is there is already plenty! Congratulations! :D |
| Oct 27 19:29:35 | 33h 21m | The Archer | ♥ 1 | Cool game! It has nice looking art, and a calm soundtrack. At first I thought you didn't have time to make an end goal (since the archer can't shoot his arrows), but then I found a key, so I kept going until I managed to enter the last gate. It was surprisingly satisfying, and the scenario is beautiful. Congratulations on making the game! :) |