Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Sprotex
Feedback comments for LD47
Sprotex's games and stats for all events →
| Timestamp | Since previous | Game | Sprotex's comment | |
|---|---|---|---|---|
| Oct 6 10:11:03 | Stuck In Paris | ♥ 2 | I like the concept and the controls, however I felt like the cars honking all the time was a little to much. I've driven like 30 loops before realizing I'm supposed to leave the roundabout π Music is very repetitive. Have you considered even more "fun" number of explosions? π | |
| Oct 6 10:28:12 | 17m 09s | Light footsteps after the rain | ♥ 3 | I agree with other people here that the atmosphere is great and so is the mood! π I think a light rain sounds would amplify the experience even more, since the ingame characters are talking about it. π§ |
| Oct 7 13:37:03 | 27h 08m | Aztec Ride | ♥ 3 | Wow, what a ride! (pun intended π) As many people say here, throwing the people is very fun! I'd add a sawtooth-like rail somewhere to increase the chance of throwing and catching people somewhere! And a landing indicator also sounds like a good idea, as was mentioned before. Otherwise great on all sides: music, SFX, pixel art style; keep it up! π |
| Oct 8 18:12:43 | 28h 35m | Frozen Potency | ♥ 1 | This game is insanely good! π The idea of running around the border made me laugh and play it a few more times. As was mentioned in the comments, the slowdown on the corners feels a bit unfair, since you cannot run back, you are almost forced to get shot on the corners. The leaderboards are a great touch. On my last playthrough they didn't show, even though the game told me I was 6th on the world. Music was great! I felt totally immersed in the game. The gameplay gets frantic fast, but that isn't a problem. Many bullet hell games get away with it and even market it as a feature. You could perhaps add a small indicator where the box is going to land, or maybe a trajectory. That would simplify understanding how the box moves when you release it. I loved playing this, thank you for your submission! π |
| Oct 9 20:39:10 | 26h 26m | LΓΓPS | ♥ 1 | Fun little idle game, perhaps I spent too much time on it - more than I should. π For my taste it is on the longer side, but I still managed to upgrade everything. More cats πΈ, more loops βΏοΈ! Music was great, perfectly fitting and not anoying. Story was ok and funny! I think this game deserves an ending after upgrading all the gym equipment, perhaps the cat receives lΓΆΓΆps from its brΓΆther? π€ We might never know! |
| Oct 12 17:17:29 | 68h 38m | HONK II | ♥ 1 | I liked a lot of things about the game: * movement felt very natural, * music is good, * progression through the level feels good, * numerous weapons to choose from, * plentiful graphical gadgets on the wall. But I also disliked these things: * lack of checkpoints / long level (I died 5-10 minutes in the game and didn't feel like going through the locked doors again), * aiming less so: sometimes my bullets got stuck in walls and I was unable to hit my targets, * screenshake felt a bit weird: perhaps making it go away faster after shots would improve this? * the music felt like a hasty collection of already existing music, * the bullets didn't feel very powerful, especially the shotgun, * ungrateful selection of colors on the circular pads in some rooms - I thought that different colors wouldn't hurt me, To be clear: I don't mean any of these things to undermine your game. I just think that if these things were done better, the game would be much stronger. I still enjoyed my time playing, so keep up the good work! π |
| Oct 13 19:25:03 | 26h 07m | Time Crash | ♥ 1 | An awesome mobile game! Man my memory sucks π The game is fun to play, but there isn't much gameplay and I agree that if it had an ending, the overall experience would be a better. The music feels a little too simple to me. I like the sound design, but it could use some postprocessing, I feel. Outstanding graphics, I love all of it! π I've tried your game on PC and android, the mobile experience feels better. I've been able to cheat easily on android though: if you switch to see what apps are open, the browser pauses and the last screen is still visible. You can easily pause, write stuff down and then resume knowing the right answer. I'm unsure, if this is possible to fix on mobile browsers, or if it's even your intention to (you could release the app as a standalone), I just want to bring this to your attention. π |
| Oct 15 18:21:25 | 46h 56m | Ribbon | ♥ 1 | Ok, this is easily my favorite game this jam! As many others have felt, I too got sucked in when the "true" game revealed itself. The dynamic music is very nice. I suspect it would perhaps get monotonous, but the game is too short for me to notice repetitive music. Contrary to the public opinion, I thought the controls are very intuitive. I didn't even read the description part about controls, and after a few seconds of trial and errors I got the gist of it. "You cannot be this good!"......"Alright, you may be this good."...\***unalives**\* π I thought that I'm a bit too harsh on the rating, but not on your game. π This is the only game on jam/compo (perhaps ever) that made me say "noooo I want to play more!" out loud when it was over. |
| Oct 15 18:56:51 | 35m 26s | Hiccup Time | ♥ 2 | I like the hiccups being able to send you back in time. I also hate hiccups! And being sent back in time all the time! π @fabula-rasa has nice solutions how to fight this repetitive lag. It was fun, but there are a few bugs. I haven't found any that weren't mentioned already. Also frustrating, as stated by me and others, is the dreaded corridor on the left of the map. But to add some new things: is there some way to fail completely? I found that monsters ate my ingredients if I didn't have the lollipop, do they respawn or are they always available? In the room with a lot of treasure chests I found the ingredient in one of them, so I am unsure, if there is 100 % way to find all of them all the time. Also I want to know, is there a way to identify chest mimics before they eat your stuff? The idea is solid, with little polish this would be greatly improved, I believe. Great entry, I played until revealing the secrets of the potion (wait, was that the beginning or not? π ) |
| Oct 19 08:37:43 | 85h 40m | I've Been Busy Being Dead | ♥ 2 | Fun little game you have here! Graphics are amazing, especially the animations! I liked that the objects added progressively. Other than that, there is little content, I would love to see more of it. Also it gets difficult very fast. What is your high score? I only scared 6 people to death on my 3rd playthrough. π» |