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Sprotex

Feedback comments for LD48

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TimestampSince previousGameSprotex's comment
May 1 10:02:17 River, Carry Me Away ♥ 4 I do agree with most people here, but I'd like to add these words: - I loved the graphics, the style resonated deeply with me and it felt consistent throughout the whole journey. - The audio is made in the same way - simply amazing. I can see that a lot of effort went into these categories, and it definitely shows. - It's more of an experience than a game. I wouldn't say that clicking a few times during a boat ride is considered gameplay. But not to be too critical: I think that interactive experiences are fair submissions to Ludum Dare as well, so this is more of a note, rather than a critique. - Some differentiation from the background and the elements that are spawned by the player would be appreciated. - I'd like to see more dramatic effect when players click on the objects in the water, so it feels more rewarding. Simple particles would probably do the trick. This way it would feel much more enjoyable to click the objects in the water. Thank you for submitting this entry! Looking forward to your next submissions! 🙂
May 6 17:10:13 127h 07m Deep Blue ♥ 0 As many pointed out, the music is great and fitting the overall style of the game! The graphics are as usual perfect for gamejams! Was there a problem with the animations or something else? I found it quite difficult to time the strokes. I got to 10m deep. If the start of the game was a little easier, then I think I would've enjoyed it a little more. That's not to say I didn't enjoy it though. 🙂 A fine compo entry in my opinion. 🙂 It fits the theme, the music and graphics are it's strongest points. 15 hours is not a lot of time, so considering that, this is really good!
May 6 18:00:07 49m 54s RAMnesia ♥ 1 Oh this is a speed run? Oh it's on... 😈 speedrun.png The first playthrough I've missed the label chest completely, so that's the reason there isn't any name. The customisation is a great touch. The movement feels a little like the acceleration to top speed is too slow, in my opinion. Graphic style is fitting the genre and feels really nice. How did you make the black fuzzy halo in the menu screen, I'm curious? Audio puts the whole thing together. Nice job there. The P-block music was a good idea, it connected with me instantly. Simply put: this is a very innovative and fun game. 🙂 I've played it 6 times (I was aiming at sub-2 minutes, but I think that sub-1 minute is possible. What is your best score?)
May 8 07:22:37 37h 22m My name ? ♥ 2 This game was really cool! I stuck with the game and finished it in the end. The difficulty of the puzzles was perfect for me. Even though I couldn't solve some puzzles, I got to the end of the game. I have mixed feelings about it: the player doesn't get stuck, but also doesn't get to experience the whole game. But I think that it's more good than bad. 🙂 I would also appreciate highlighting of some sort on the clickable items to differentiate them from the non-interactive environment. I also want to talk about the arrows on the letters and numbers on the code locks. Perhaps you could make the clicking hitbox a little bigger? As I've mentioned, I was able to finish the game, but this little upgrade would make the experience a little smoother. The last code lock was very well thought out. I love the idea of large and small scope puzzles: some that are with you the whole game and some that are small puzzles contained within themselves. ❤️ Music is OK. It fits together with the style, that is what matters the most. The art style is fine, but as was mentioned here in the comments before, there were elements that don't go well together, such as the photo on the computer in the beginning. I didn't find this to be very intrusive, but some people might. At the end, I was a bit confused about the story. The ending didn't make much sense to me. All put together, this is a very nice game, I would like to play more of it!
May 9 08:54:21 25h 31m Endoparasitic ♥ 0 I'm loving this entry! Great atmosphere, unique mechanics and everything plays well together. You have great intuition about the game design and development process, which is shown in how much time you spent on each thing in your video. 🙂 If I were to point something out, it would be the only polishing revolver reloading mechanics or rebinding opening inventory controls (scroll wheel to open inventory is quite weird, I'd prefer right clicking), very minor stuff. Thank you for making this game!