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Feedback comments for LD49
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| Timestamp | Since previous | Game | Sprotex's comment | |
|---|---|---|---|---|
| Oct 5 19:29:54 | My First Game Jam Game | ♥ 2 | Hey, this is a great entry! The spirit of Ludum Dare is to finish a game in a weekend, you seem like you did that and it's awesome! As was mentioned above, I would speed up the movement a bit, or at least give option to the player to move faster. Perhaps by holding the Shift key during movement? 😉 The puzzles were nice. Good job. I couldn't find the connection to this jams theme and I'm curious, what was your interpretation of it in the game? Only bad thing that happened to me while playing the game was that when I died (the slime fell into a hole), the whole game restarted and I had to do the whole thing again. I think restarting the room would be more appropriate. I liked the puzzles and their pacing. Only shortcoming of this aspect is that the game is too short, so I cannot enjoy your mechanics more. Overall I had fun while playing it, so thanks! | |
| Oct 5 19:59:01 | 29m 07s | Tables & Tremors | ♥ 1 | Hey! This was seriously awesome! My first question is (as a joke but seriously at the same time): what kind of mouse are you using? 😄 Even with my G502 I was struggling with the air movement. I found that air strafing was the way to go for me. I realized that you can move with WASD only on the 3rd level or so (I suck at reading tutorial text, sorry 😅), but still managed to get these scores: 2021-10-05 21_44_40-Window.png The mechanics are tight! As mouse sensitivity was mentioned already multiple times, I've nothing to add. The tables flying into the air were really fun to interact with, I would add many more tables, it was great fun to destroy them. This is a safe space to break desks. 🙂 Kudos! I'd love to see your stuff in the next jams! |
| Oct 5 20:18:30 | 19m 29s | Everything is Fine | ♥ 6 | As I usually see gamey and humorous submissions on LD, this is a pleasant surprise. Especially in the quality of the game. Very well fitting the theme, setting the atmosphere just right and conveying a powerful story is quite a challenge, but you seem to overcome it very easily. 🙂 The music was very well made, helping to guide the player through the story. Just perfect. The visuals were very strong. I would perhaps go even further and disable colors on all the stuff he owns, only show colors on the happy memories he has, but I understand this would bring many more challenges to development. My point is that if the alcohol and the bar seems colorful and happy, why wouldn't the average Joe sit there every night? But perhaps this is exactly what you wanted for this game to say to the world. Maybe to raise awareness? I'd love to see more of this interactive story. Perhaps a prequel...? 😉 |
| Oct 5 20:33:35 | 15m 05s | ALL PLANED | ♥ 2 | What a fun concept! "Hey, this is your pilot. I know I'm supposed to do the whole piloting the plane thing...why don't y'all do it?" 😄 I would add some markers where the passengers would jump off the plane (why would they jump off in the first place?), it happens all too easily that the passengers jump off of the wings. In my first playthrough, when I realized that you can do this, I marched all of the people off the plane, that was a very fun thing to do! No, I'm not a sociopath. 😅 Music perfectly underlining the feel of the game. Brilliant. As a suggestion for an improvement: I'd add more levels. I know, I know...it's a jam, so nobody got time for that...I just think that it would add much more fun to the game. It was only one level, I would love to see more of this! |
| Oct 5 20:47:57 | 14m 22s | Bob's Underworld | ♥ 1 | 2021_10_05_22_38_42_Bob_s_Underworld_by_chesschaser.png I got here and then I got crushed by a falling rock. If there was any indicator of what is above, I think I could avoid it. Is the quit button supposed to do anything? In my experience, it isn't neccessary on web builds, as it only crashes the game. 😄 |
| Oct 6 17:38:51 | 20h 50m | GUNSTABLE MAYHEM | ♥ 1 | This is awesome! The shooting is very satisfying. Movement feels good. The ambience and music create great mood for the game. I see the idea behind exposing the core, although it doesn't strike me as a great idea. Basically what I ended up doing was spamming shift to eject and reinsert the core inside the machine. It felt way too repetitive. If there was some mechanic boosting the player to eject the core, that would make the game epic! 🙂 In the second level I fell under the level and was unable to get back. It felt very weird. 🙁 Your game was very fun to play and I would love to see what this could be, should you invest more time into it. 👍 |