Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → PerfectSquare

PerfectSquare

Feedback comments for LD47

← LD46   LD48 →

PerfectSquare's games and stats for all events →

TimestampSince previousGamePerfectSquare's comment
Oct 5 02:43:11 LoopLab ♥ 1 Neat puzzles. I really liked the first level since it was short enough that it wasn't too frustrating to be sent back to start if I ended up in a dead end and I could get a little bit further every attempt.
Oct 5 02:48:45 5m 34s Unchangeable ♥ 0 Thanks for sharing!, it's always great to play unique and non-mainstream games during LD! I was really shocked by how dark it got with the murdered family thing right at the start (although I think that's mostly because I associate gameboy-like games with happy games like pokemon). As others have said it would have been great to have some "choices" even if it didn't change the story at all (I went backwards at one point so maybe that was a choice?)
Oct 5 03:04:46 16m 01s In The Loop ♥ 1 Wow, that was really fun! Great job with the controls and visual/audio feedback, it felt really polished.
Oct 5 03:22:25 17m 39s Treasure Hunt ♥ 1 Well done! I enjoyed the challenge of trying to figure out how a set of moves would work the second time they were repeated. There's a lot more depth to the puzzles between the repetition of the commands and the hazards than I was expecting when I saw the first level!
Oct 5 03:33:52 11m 27s Buttercup#2 ♥ 1 Well...that experience made me glad I'm not a hamster :p Also, good job on the music and art.
Oct 7 17:11:24 61h 37m Tomb of the Mummy RL ♥ 1 My favourite part was the vase mechanic, it was really fun jumping out of them and exterminating a bunch of radiers!
Oct 8 12:18:53 19h 07m Sleep Cycles ♥ 1 Fantastic job with the music and sound effect, it really set the mood!
Oct 9 00:01:21 11h 42m Inner Demons ♥ 1 Loved your bold rainbow colour scheme for the graphics, it fit really well with the strange premise of fighting your inner demons with headphones and bell bottoms :) As others have mentioned, I found figuring out when to use items and when to just hoard them a bit confusing but I think that could easily be fixed with some UI tweaks. Overall it was really fun to play once I got the hang of it.
Oct 9 12:20:41 12h 19m Lonely UFO ♥ 0 Neat idea and good job coming up with new mechanics to make the levels feel unique. It felt really frustrating when stars spawned outside the loop but maybe that was intended?
Oct 9 13:13:46 53m 05s Dwarven Delve ♥ 1 Really creative take on a match-3 game! The conveyer belts add a whole new dimension to the puzzle. It would be cool to have more special object (eg. power ups that clear or slow down your belt ) if you do any post-jam development.
Oct 10 00:21:58 11h 08m Minecart Dungeon ♥ 1 Wooo, I made it to the end! I think you did a good job with the difficulty. At first I was planning to suggest labeling the switches so you knew which track they controlled but after playing for a while I found the trial and error approach was pretty fun and I never got frustrated with it. Maybe because the cart was going pretty fast and there weren't any dead ends (or at least none that I encountered).
Oct 10 13:03:33 12h 41m Damn This Plane! ♥ 1 As others have said, I found it a bit too hard, although my last few runs I had some luck convincing enemies to fly into the ground rather than actually trying to shoot at them (thanks for the tip!). I also really enjoyed the pilot's complaints :)
Oct 10 13:27:07 23m 34s Loop Cultist ♥ 1 Really neat mechanic and the room swapping and controls felt very smooth so great job with those! I think I got almost to the end from reading other comments but I ended up with three swap rows (the ones with stars instead of doors) so I couldn't do anything else because I couldn't figure out how to get out of the middle one.
Oct 10 13:44:49 17m 42s i++ ♥ 1 Excellent job with pacing and level design! The new mechanics/block types were introduced at a good pace and I understood right away how each new type of block worked.
Oct 10 23:18:35 9h 33m Mobius Station ♥ 1 Super fun game and really well polished for a jam game. My favourite part was how it just kept going with new crate types and levels! After the first two or three levels I was expecting it to get really repetitive but there were enough new visuals and the added challenge of having to ship three different types of items later on that it never did. Excellent work!
Oct 10 23:33:23 14m 48s Duplicafé ♥ 1 Really neat idea. It took me a day to even figure out how to make cider (should have read the directions...) but watching my day 1 self wandering around dropping apples all over the floor on the rest of the days was hilarious! The goal system was a bit odd. I didn't end up accomplishing any of them but the game still progressed so it felt like they didn't matter at all...I guess if I play through again actually knowing how to do it I'll be able to achieve some and seem what that does :) Edit: Forgot to mention the music was great, it did a great job setting the mood!
Oct 10 23:52:42 19m 19s LoopingAges - LD47 ♥ 1 Congrats on your first game! I really liked that you told a story and had the player pick a name for their hero. It didn't change the gameplay at all but made me feel more invested in getting to the end and fixing the time continuum.
Oct 11 00:07:27 14m 45s while (true) ♥ 1 Excellent out of the box thinking! I clicked a bunch and didn't figure it out, but glad there are lots of smart people in the comments so I can still enjoy how clever the puzzle was!