Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Nobongo

Nobongo

Feedback comments for LD47

← LD46   LD49 →

Nobongo's games and stats for all events →

TimestampSince previousGameNobongo's comment
Oct 6 00:05:31 Loop's Way ♥ 5 The game gave me super unforgiving + Portal vibes. The aesthetic was familiar for 3D puzzle games and I rather enjoyed how easy it was to jump in. The textures for the walls looked kind of like the carpet at an arcade which was a little jarring but it wasn't a huge deal. I figured out the controls easily enough but it still would've been nice to have a "how to play" screen somewhere. The game was fun to play but my FOV felt a little too small. In the platforming sections it became annoying. Creative use of the theme! The puzzles were creative and well done, which is something that's hard to pull off. Good work overall, and again I really like how you interpreted the theme.
Oct 6 23:07:34 23h 02m Stuck on Loop ♥ 1 I really liked the overall vibe and the hand drawn style really fit the music.
Oct 6 23:12:18 4m 44s Last Lap ♥ 2 Pretty difficult game overall but still fun. Holding R the entire time was a bit weird, maybe a start button would have been better. I also would've loved to see how many zombies I had killed by the end of the game :P
Oct 7 00:02:35 50m 17s Constituent ♥ 3 Great Game! I'm really impressed by the design of everything and how well it worked. Interacting with past selves was really funny sometimes and it's nice to watch in anticipation as you hope you didn't screw up in the past. I always like being able to jump in first person games, but that's more personal preference than anything. I wanted to make a time rewind mechanic for a game in the past but I couldn't manage to store position values and the like without the game lagging. How did you pull it off?
Oct 7 01:42:11 1h 39m Into the Iron Mist ♥ 1 I really liked the design! Everything was really desolate and the enemies really felt like powerful forces to be reckoned with. It might have been cool to hoard a bunch of parts then assemble your mech before the next run instead of trying to build one as you go. There's a small bug of still hearing the walking sounds while in the air. But other than that there were no problems! Good work!
Oct 8 04:15:24 26h 33m Circadian ♥ 1 This entry is far different from the rest and I thought it was really interesting. It did hit a little close to home which was something surprising for a jam game. Working on something all by yourself can feel like this. At first I was surprised by the fact that I could only do actions in a certain order, but it made sense when I thought about how I normally am with a work day and how I feel the need to do some things before others. My one point of criticism would be that the cooking part felt like it was separated from the artstyle a little. But I might be wrong and that could be the "brighter part of the day", which adds to the depressing nature of the game if a single cooked egg is the highlight of the day. Good job with this one!
Oct 8 04:30:23 14m 59s Wage Slave ♥ 1 Pretty neat concept with some fun puzzle elements. It was a bit difficult to figure out what exactly I was supposed to do. Sometimes I just threw the drink out there if I couldn't figure out how to get an ingredient. My suggestion would be to maybe make it so that a list item is added with every drink, so that the requirements become so long, strange, and tedious, that the player feels like they're truly slaving away to crazy customers while working for a company that doesn't care about them at all. A bug I noticed was also that I would make an incomplete drink and get a bad score but the audio cue would still be something like "Perfectomundo!"
Oct 11 03:22:10 70h 51m Escape-loop ♥ 1 Pretty neat once you get a hang of how the bomb throwing works.
Oct 11 03:48:50 26m 40s Escape The Rings ♥ 0 Pretty fun puzzler that requires patience and dexterity. Audio would have been really nice but I understand that music can be really hard to pull together. A little blip when the rings teleported would have been nice too. Good work!
Oct 12 19:59:44 40h 10m Bloop ♥ 1 The controls were a little confusing to me and I often found myself wrestling with it. I often felt like I was on a collision course for an enemy and it was a gamble to see which button would kill me and which would save me. Steep learning curve for sure as others have mentioned, but it was fun when you learned it a bit. The bouncy graphics were nice on the eyes and the simplicity of the music and sound effects complimented the visuals perfectly. The music sounded really nice but it didn't always match my mood as I got kinda stressed during a lot of the game.
Oct 24 19:00:14 287h 00m Radical Rails ♥ 1 Fun little game that would work well on mobile if you wanted to port it :D The music was nice and the objectives and enemies were easy enough to figure out, pretty intuitive. The controls were a little rough but by the final level I was ZOOMIN!
Oct 24 19:12:57 12m 43s Killing Count Time ♥ 1 Pretty fun but could be frustrating at times. I made it to the boss a few times but it kept bugging out and he was able to attack me during his intro dialogue sequence. It would have been nice to have some kind of hit effect on the enemies, but I understand the time constraints. Best of luck!
Oct 24 19:25:54 12m 57s Loop Guys ♥ 1 The AI was pretty good! Nice job on that!
Oct 24 19:35:21 9m 27s Minecart Mayhem ♥ 0 Nice idea! It might have played a little better if you didn't have a lot of control over where the minecart was going, just to keep the action going a little more. The game got stuck a few times, maybe because I clicked a turning button just before I died?