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Feedback comments for LD47
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| Timestamp | Since previous | Game | Monkosum's comment | |
|---|---|---|---|---|
| Oct 6 15:51:55 | Fröggo | ♥ 3 | I think the hitboxes were a bit weird since you used sprites instead of 3d models. But other than that this is a solid entry. A classic game with a twist that doesn't only fit the theme, but was also completely unexpected. Overall really solid. | |
| Oct 6 16:16:28 | 24m 33s | Don't Freeze | ♥ 1 | If you're planning to make a post jam version, please include some kind of interactive tutorial, since this is a pretty complicated game compared to most jam games. Also, it would've been neat if the player was a little bit faster or if you didn't distort the entire screen with post processing when it's too warm or too cold. Other than that, it was really, really good! The crafting was fleshed out, as well as the rest of the mechanics, and the presentation was on point. Did you really make this in the time limit? Just asking because it seems a little bit TOO fleshed out. Or did you get help from other people? If not, then I'm just impressed. |
| Oct 7 07:20:32 | 15h 04m | Kruznice | ♥ 0 | Definitely one of the more interesting entries. The concept is very interesting, the minimalistic graphics do their job and I love the fact that you can win a level in what feels like a billion ways. The execution of the idea is good too, but there are some small issues, like the block being teleported out of a circle if it's stuck inside, or the fact that you can't change the direction or speed of the circles. If you end up making a post jam version (which I doubt because of a ceratain other game you are working on), besides more levels, this is the main thing you should try to make. But these are small issues, it's an overall well executed idea. |
| Oct 7 07:53:22 | 32m 50s | L🗘🗘p Labs | ♥ 4 | When someone told me that the concept of this game is that it's Portal, but you can create time loops instead of making portals, I would've thought that game would be completely uninspired and put out without much thought, but this game is the complete opposite. The problem with puzzle games in game jams is that most people will get stuck on them, like I did, but I think this is a really solid foundation of what could be an incredible game. The mechanics are used in interesting ways, though I still think they have a lot of potential, the presentation is done really well, and dang, there are a lot of levels in this. I didn't even play to the end and it took me over half an hour. I got stuck in a level where you first had to keep a cube in place so it blocks a laser, then you go upwards, where you'll find a ball dispenser and a pusher right next to it, which pushes the ball down to a button, but for some reason the door didn't open. I restarted about 10 times while trying out different things, but it just didn't work. Since I don't know the solution, I can't give you advice on how to fix that, but honestly, it's the only problem I had with the game. Nicely done! |
| Oct 7 08:06:58 | 13m 36s | Rat Inc | ♥ 3 | The fact that you need to press two buttons is an interesting take on a clicker game. The milestones were set up just right so the game didn't get stale. Since the gameplay loop isn't too complex there isn't a lot to say. Overall nice game! |
| Oct 8 07:31:40 | 23h 24m | Loop de Loop | ♥ 1 | It's definitely an interesting concept, which also fits the theme. If you plan on making a post jam version, you should probably just focus on making the game longer, since this is the only issue I can think of. Very neat puzzle game! |
| Oct 8 07:39:11 | 7m 31s | Karmic Circle | ♥ 1 | The concept is really cool! I think if you made more, or even better, longer levels, maybe improve the audio and visuals, this could become something incredible. Nice work! |
| Oct 8 07:54:43 | 15m 32s | While we are here - stuck in a loop | ♥ 1 | I think commenting and moving requires too much precision. A good way to fix it would be to let the player select a line, and then do stuff with it using the keyboard. Other than that, the game is genius. I think it's simple enough for not-programmers to understand, but if you want to make a post jam version, it seems like a solid foundation. The audio was satisfying, the visuals, while not being that good IMO, fit really well in this game, and it fits the theme in a unique way. |
| Oct 9 12:45:28 | 28h 50m | Ternimal Velocity | ♥ 2 | This game is weird, but the good kind of weird. It's a strange situation and you don't get a lot of context, but still enough so it makes kinda almost a bit of sense. One issue I had, which basically got me softlocked, was that you can drag the mole of the platform, causing him to not be intractable anymore. I feel like the grabbing mechanic as a whole felt a bit clunky. On the other hand, there are some simple, but nice puzzles in this. And both the art and music are very simple, but complex enough to feel complete. Overall a really interesting game. |
| Oct 9 12:56:32 | 11m 04s | Project R.O.O.M | ♥ 1 | When I got to the questing asking if there's omeone else in the room, I looked around, saw something in the corner and almost had a heart attack. Not really my kind of game, which is why I didn't give it an overall score, but I can see what you were going for, and you did a pretty good job. |
| Oct 9 13:15:51 | 19m 19s | Chronos Time Warp | ♥ 2 | This game doesn't have a lot of depth to it, but you nailed that retro vibe. Full 8-bit music, simple, but effective pixelart, credits, that show the name of every enemy. The lack of depth is my only issue. If you want to continue working on this game, consider adding an extra item slot, maybe more complex dungeons. |
| Oct 9 13:24:06 | 8m 15s | The pain of what never will | ♥ 3 | Interesting idea for the theme. I like the concept of a single level looping over and over again, but with some changes. You also linked the them to the story, which is vague, but clear enough. But I gotta ask: Is there a way to get to acceptance? It feels weird, that the game just end at depression. I don't want to know how to get there, just if it's a thing in the first place. Anyways, the gameplay was really simple, but since that's not really the focus of the game, it's not a big problem. Nice game! |
| Oct 9 13:45:27 | 21m 21s | Unloop | ♥ 1 | There are some inconsistancies in this game, like the player holding a club, but shooting bullets, weird hitboxes, enemies, that look like the player, and a pixelart character at the beginning, while the rest of the game is made with vector art. Other than that, there is a lot to this game. Lots of interesting mechanics to make the levels more unique, a general timer, which goes hand in hand with the short levels, and, while inconsistant, a cool artstyle and chill music. |
| Oct 9 13:57:59 | 12m 32s | Looped | ♥ 1 | Really reminds of a few dialogues in Portal 2, when you don't do what you're supposed to do. I love that kind of humor. Also, is there really a hidden game or was that just a joke? I played through the game twice just to see if something changed, but it didn't. |
| Oct 9 14:05:41 | 7m 42s | Get the Pizza! 🍕 | ♥ 1 | This is the most unique game in this jam I played so far. Considering the theme, the idea is really good, and the execution might be even better. I would love to see a version of this with more levels, and maybe grid-based movement, because right now, getting through one-block paths is really tough. Incredible work! |
| Oct 10 13:32:04 | 23h 26m | Among The Stars | ♥ 2 | I think this game's biggest flaw is the perspective. It's hard to keep track of how far the asteroids are. I see that you're using Unity, so if you haven't gotten into 3D development yet, I think you should try to turn this into a 3D game. I would absolutely play it again in 3d, because I really enjoyed this game. The concept and its execution are really good. Also, I really like the song. Overall a really good game! |
| Oct 10 14:07:41 | 35m 37s | LoopOS | ♥ 1 | This is one of my favorite games from this jam so far. I like these kind of games, that you can play through in just a few seconds, but because you know nothing, it's gonna take you way longer. It took me about half an hour to beat this, but it was really good. My only issue is the slightly delayed button-press-sound, and the fact that it takes about ten seconds for webcams to load. |